--!A cross-toolchain build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file load.lua -- -- imports import("core.base.option") import("core.project.config") import("detect.sdks.find_vstudio") -- add the given vs environment function _add_vsenv(toolchain, name) -- get vcvars local vcvars = toolchain:config("vcvars") if not vcvars then return end -- get the paths for the vs environment local new = vcvars[name] if new then toolchain:add("runenvs", name, table.unwrap(path.splitenv(new))) end end -- main entry function main(toolchain) -- set toolset toolchain:set("toolset", "cc", "cl.exe") toolchain:set("toolset", "cxx", "cl.exe") toolchain:set("toolset", "mrc", "rc.exe") if toolchain:is_arch("x64") then toolchain:set("toolset", "as", "ml64.exe") else toolchain:set("toolset", "as", "ml.exe") end toolchain:set("toolset", "ld", "link.exe") toolchain:set("toolset", "sh", "link.exe") toolchain:set("toolset", "ar", "link.exe") toolchain:set("toolset", "ex", "lib.exe") -- add vs environments _add_vsenv(toolchain, "PATH") _add_vsenv(toolchain, "LIB") _add_vsenv(toolchain, "INCLUDE") _add_vsenv(toolchain, "LIBPATH") -- find_rc.lua need them _add_vsenv(toolchain, "WindowsSdkDir") _add_vsenv(toolchain, "WindowsSDKVersion") -- add some default flags toolchain:add("cxxflags", "/EHsc") end