--!A cross-toolchain build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- Copyright (C) 2015-present, TBOOX Open Source Group. -- -- @author ruki -- @file check.lua -- -- imports import("core.base.option") import("core.project.config") import("detect.sdks.find_xcode") import("private.utils.executable_path") -- main entry function main(toolchain) -- get apple device local simulator local appledev = toolchain:config("appledev") or config.get("appledev") if appledev and appledev == "simulator" then simulator = true appledev = "simulator" elseif not toolchain:is_plat("macosx") and toolchain:is_arch("i386", "x86_64") then simulator = true appledev = "simulator" end -- find xcode local xcode_sdkver = toolchain:config("xcode_sdkver") or config.get("xcode_sdkver") local xcode = find_xcode(config.get("xcode"), {force = true, verbose = true, find_codesign = toolchain:is_global(), sdkver = xcode_sdkver, appledev = appledev, plat = toolchain:plat(), arch = toolchain:arch()}) if not xcode then cprint("checking for Xcode directory ... ${color.nothing}${text.nothing}") return false end -- xcode found xcode_sdkver = xcode.sdkver if toolchain:is_global() then config.set("xcode", xcode.sdkdir, {force = true, readonly = true}) config.set("xcode_mobile_provision", xcode.mobile_provision, {force = true, readonly = true}) config.set("xcode_codesign_identity", xcode.codesign_identity, {force = true, readonly = true}) cprint("checking for Xcode directory ... ${color.success}%s", xcode.sdkdir) if xcode.codesign_identity then cprint("checking for Codesign Identity of Xcode ... ${color.success}%s", xcode.codesign_identity) else cprint("checking for Codesign Identity of Xcode ... ${color.nothing}${text.nothing}") end if toolchain:is_plat("iphoneos") then if xcode.mobile_provision then cprint("checking for Mobile Provision of Xcode ... ${color.success}%s", xcode.mobile_provision) else cprint("checking for Mobile Provision of Xcode ... ${color.nothing}${text.nothing}") end end end -- get xcode bin directory local cross if toolchain:is_plat("macosx") then cross = "xcrun -sdk macosx " elseif toolchain:is_plat("iphoneos") then cross = simulator and "xcrun -sdk iphonesimulator " or "xcrun -sdk iphoneos " elseif toolchain:is_plat("watchos") then cross = simulator and "xcrun -sdk watchsimulator " or "xcrun -sdk watchos " elseif toolchain:is_plat("appletvos") then cross = simulator and "xcrun -sdk appletvsimulator " or "xcrun -sdk appletvos " else raise("unknown platform for xcode!") end local xc_clang = executable_path(cross .. "clang") if xc_clang then toolchain:config_set("bindir", path.directory(xc_clang)) end -- save xcode sysroot directory local xcode_sysroot if xcode.sdkdir and xcode_sdkver then if toolchain:is_plat("macosx") then xcode_sysroot = xcode.sdkdir .. "/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX" .. xcode_sdkver .. ".sdk" elseif toolchain:is_plat("iphoneos") then local platname = simulator and "iPhoneSimulator" or "iPhoneOS" xcode_sysroot = format("%s/Contents/Developer/Platforms/%s.platform/Developer/SDKs/%s%s.sdk", xcode.sdkdir, platname, platname, xcode_sdkver) elseif toolchain:is_plat("watchos") then local platname = simulator and "WatchSimulator" or "WatchOS" xcode_sysroot = format("%s/Contents/Developer/Platforms/%s.platform/Developer/SDKs/%s%s.sdk", xcode.sdkdir, platname, platname, xcode_sdkver) elseif toolchain:is_plat("appletvos") then local platname = simulator and "AppleTVSimulator" or "AppleTVOS" xcode_sysroot = format("%s/Contents/Developer/Platforms/%s.platform/Developer/SDKs/%s%s.sdk", xcode.sdkdir, platname, platname, xcode_sdkver) end else -- maybe it is from CommandLineTools, e.g. /Library/Developer/CommandLineTools/SDKs/MacOSX.sdk -- @see https://github.com/xmake-io/xmake/issues/3686 local sdkpath = try { function () return os.iorun(cross .. "--show-sdk-path") end } if sdkpath then xcode_sysroot = sdkpath:trim() end end if xcode_sysroot then toolchain:config_set("xcode_sysroot", xcode_sysroot) end toolchain:config_set("simulator", simulator) -- save target minver -- -- @note we need to differentiate the version for the system, -- because the xcode toolchain of iphoneos/macosx may need to be used at the same time. -- -- e.g. -- -- target("test") -- set_toolchains("xcode", {plat = os.host(), arch = os.arch()}) -- local target_minver = toolchain:config("target_minver") or config.get("target_minver") if xcode_sdkver and not target_minver then target_minver = xcode.target_minver end toolchain:config_set("xcode", xcode.sdkdir) toolchain:config_set("xcode_sdkver", xcode_sdkver) toolchain:config_set("target_minver", target_minver) toolchain:config_set("appledev", appledev) toolchain:configs_save() if xcode_sdkver then cprint("checking for SDK version of Xcode for %s (%s) ... ${color.success}%s", toolchain:plat(), toolchain:arch(), xcode_sdkver) end if target_minver then cprint("checking for Minimal target version of Xcode for %s (%s) ... ${color.success}%s", toolchain:plat(), toolchain:arch(), target_minver) end return true end