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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file socket.lua
--
-- define module
local socket = socket or {}
local _instance = _instance or {}
-- load modules
local io = require("base/io")
local table = require("base/table")
local string = require("base/string")
-- the socket types
socket.TCP = 1
socket.UDP = 2
socket.ICMP = 3
-- the socket families
socket.IPV4 = 1
socket.IPV6 = 2
-- the socket events
socket.EV_RECV = 1
socket.EV_SEND = 2
socket.EV_CONN = socket.EV_SEND
socket.EV_ACPT = socket.EV_RECV
-- new a socket
function _instance.new(socktype, family, sock)
local instance = table.inherit(_instance)
instance._SOCK = sock
instance._TYPE = socktype
instance._FAMILY = family
setmetatable(instance, _instance)
return instance
end
-- get socket type
function _instance:type()
return self._TYPE
end
-- get socket family
function _instance:family()
return self._FAMILY
end
-- get socket rawfd
function _instance:rawfd()
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return nil, errors
end
-- get rawfd
local result, errors = io.socket_rawfd(self._SOCK)
if not result and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- bind socket
function _instance:bind(addr, port)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- bind it
local result, errors = io.socket_bind(self._SOCK, addr, port, self:family())
if not result and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- listen socket
function _instance:listen(backlog)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- listen it
local result, errors = io.socket_listen(self._SOCK, backlog or 10)
if not result and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- accept socket
function _instance:accept()
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- accept it
local result, errors = io.socket_accept(self._SOCK)
if not result and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- connect socket
function _instance:connect(addr, port)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- connect it
local result, errors = io.socket_connect(self._SOCK, addr, port, self:family())
if result < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- wait socket events
function _instance:wait(events, timeout)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- wait it
local result, errors = io.socket_wait(self._SOCK, events, timeout or -1)
if result < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- close socket
function _instance:close()
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return false, errors
end
-- close it
ok = io.socket_close(self._SOCK)
if ok then
self._SOCK = nil
end
return ok
end
-- ensure the socket is opened
function _instance:_ensure_opened()
if not self._SOCK then
return false, string.format("%s: has been closed!", self)
end
return true
end
-- tostring(socket)
function _instance:__tostring()
local rawfd = self:rawfd() or "closed"
local types = {"tcp", "udp", "icmp"}
return string.format("<socket: %s%s/%s>", types[self:type()], self:family() == socket.IPV6 and "6" or "4", rawfd)
end
-- gc(socket)
function _instance:__gc()
if self._SOCK and io.socket_close(self._SOCK) then
self._SOCK = nil
end
end
-- open a socket
--
-- @param socktype the socket type, e.g. tcp, udp, icmp
-- @param family the address family, e.g. ipv4, ipv6
--
-- @return the socket instance
--
function socket.open(socktype, family)
socktype = socktype or socket.TCP
family = family or socket.IPV4
local sock, errors = io.socket_open(socktype, family)
if sock then
return _instance.new(socktype, family, sock)
else
return nil, errors or string.format("failed to open socket(%s/%s)!", socktype, family)
end
end
-- return module
return socket
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