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|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file socket.lua
--
-- define module
local socket = socket or {}
local _instance = _instance or {}
-- load modules
local io = require("base/io")
local table = require("base/table")
local string = require("base/string")
-- the socket types
socket.TCP = 1
socket.UDP = 2
socket.ICMP = 3
-- the socket families
socket.IPV4 = 1
socket.IPV6 = 2
-- the socket events
socket.EV_RECV = 1
socket.EV_SEND = 2
socket.EV_CONN = socket.EV_SEND
socket.EV_ACPT = socket.EV_RECV
-- new a socket
function _instance.new(socktype, family, sock)
local instance = table.inherit(_instance)
instance._SOCK = sock
instance._TYPE = socktype
instance._FAMILY = family
setmetatable(instance, _instance)
return instance
end
-- get socket type
function _instance:type()
return self._TYPE
end
-- get socket family
function _instance:family()
return self._FAMILY
end
-- get socket rawfd
function _instance:rawfd()
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return nil, errors
end
-- get rawfd
local result, errors = io.socket_rawfd(self._SOCK)
if not result and errors then
errors = string.format("%s: %s", self, errors)
end
return result, errors
end
-- bind socket
function _instance:bind(addr, port)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- bind it
local ok, errors = io.socket_bind(self._SOCK, addr, port, self:family())
if not ok and errors then
errors = string.format("%s: %s", self, errors)
end
return ok, errors
end
-- listen socket
function _instance:listen(backlog)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- listen it
local ok, errors = io.socket_listen(self._SOCK, backlog or 10)
if not ok and errors then
errors = string.format("%s: %s", self, errors)
end
return ok, errors
end
-- accept socket
function _instance:accept(opt)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- accept it
local sock, errors = io.socket_accept(self._SOCK)
if not sock and not errors then
opt = opt or {}
local events, waiterrs = self:wait(socket.EV_ACPT, opt.timeout or -1)
if events == socket.EV_ACPT then
sock, errors = io.socket_accept(self._SOCK)
else
errors = waiterrs
end
end
if not sock and errors then
errors = string.format("%s: %s", self, errors)
end
if sock then
sock = _instance.new(self:type(), self:family(), sock)
end
return sock, errors
end
-- connect socket
function _instance:connect(addr, port, opt)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- connect it
local ok, errors = io.socket_connect(self._SOCK, addr, port, self:family())
if ok == 0 then
opt = opt or {}
local events, waiterrs = self:wait(socket.EV_CONN, opt.timeout or -1)
if events == socket.EV_CONN then
ok, errors = io.socket_connect(self._SOCK, addr, port, self:family())
else
errors = waiterrs
end
end
if ok < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
return ok, errors
end
-- send data to socket
function _instance:send(data, opt)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- init start and last
opt = opt or {}
local start = opt.start or 1
local last = opt.last or #data
-- check start and last
if start > last or start < 1 then
return -1, string.format("%s: invalid start(%d) and last(%d)!", self, start, last)
end
-- send it
local send = 0
local real = 0
local wait = false
local errors = nil
if opt.block then
while start < last do
real, errors = io.socket_send(self._SOCK, data, start, last)
if real > 0 then
send = send + real
start = start + real
wait = false
elseif real == 0 and not wait then
local events, waiterrs = self:wait(socket.EV_SEND, opt.timeout or -1)
if events == socket.EV_SEND then
wait = true
else
errors = waiterrs
break
end
else
break
end
end
else
send, errors = io.socket_send(self._SOCK, data, start, last)
if send < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
end
return send, errors
end
-- send file to socket
function _instance:sendfile(file, opt)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- init start and last
opt = opt or {}
local start = opt.start or 1
local last = opt.last or file:size()
-- check start and last
if start > last or start < 1 then
return -1, string.format("%s: invalid start(%d) and last(%d)!", self, start, last)
end
-- send it
local send = 0
local real = 0
local wait = false
local errors = nil
if opt.block then
while start < last do
-- TODO pass file/handle, improve block send
real, errors = io.socket_sendfile(self._SOCK, file, start, last)
if real > 0 then
send = send + real
start = start + real
wait = false
elseif real == 0 and not wait then
local events, waiterrs = self:wait(socket.EV_SEND, opt.timeout or -1)
if events == socket.EV_SEND then
wait = true
else
errors = waiterrs
break
end
else
break
end
end
else
send, errors = io.socket_sendfile(self._SOCK, file, start, last)
if send < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
end
return send, errors
end
-- recv data from socket
function _instance:recv(size, opt)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- check size
if size == 0 then
return 0
elseif size == nil or size < 0 then
return -1, string.format("%s: invalid size(%d)!", self, size)
end
-- recv it
opt = opt or {}
local recv = 0
local real = 0
local wait = false
local data_or_errors = opt.prevdata
if opt.block then
while recv < size do
real, data_or_errors = io.socket_recv(self._SOCK, size - recv, data_or_errors)
if real > 0 then
recv = recv + real
wait = false
elseif real == 0 and not wait then
local events, waiterrs = self:wait(socket.EV_RECV, opt.timeout or -1)
if events == socket.EV_RECV then
wait = true
else
data_or_errors = waiterrs
break
end
else
break
end
end
else
recv, data_or_errors = io.socket_recv(self._SOCK, size)
if recv < 0 and data_or_errors then
data_or_errors = string.format("%s: %s", self, data_or_errors)
end
end
return recv, data_or_errors
end
-- wait socket events
function _instance:wait(events, timeout)
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return -1, errors
end
-- wait it
local events, errors = io.socket_wait(self._SOCK, events, timeout or -1)
if events < 0 and errors then
errors = string.format("%s: %s", self, errors)
end
return events, errors
end
-- close socket
function _instance:close()
-- ensure opened
local ok, errors = self:_ensure_opened()
if not ok then
return false, errors
end
-- close it
ok = io.socket_close(self._SOCK)
if ok then
self._SOCK = nil
end
return ok
end
-- ensure the socket is opened
function _instance:_ensure_opened()
if not self._SOCK then
return false, string.format("%s: has been closed!", self)
end
return true
end
-- tostring(socket)
function _instance:__tostring()
local rawfd = self:rawfd() or "closed"
local types = {"tcp", "udp", "icmp"}
return string.format("<socket: %s%s/%s>", types[self:type()], self:family() == socket.IPV6 and "6" or "4", rawfd)
end
-- gc(socket)
function _instance:__gc()
if self._SOCK and io.socket_close(self._SOCK) then
self._SOCK = nil
end
end
-- open a socket
--
-- @param socktype the socket type, e.g. tcp, udp, icmp
-- @param family the address family, e.g. ipv4, ipv6
--
-- @return the socket instance
--
function socket.open(socktype, family)
socktype = socktype or socket.TCP
family = family or socket.IPV4
local sock, errors = io.socket_open(socktype, family)
if sock then
return _instance.new(socktype, family, sock)
else
return nil, errors or string.format("failed to open socket(%s/%s)!", socktype, family)
end
end
-- open tcp socket
function socket.tcp(opt)
opt = opt or {}
return socket.open(socket.TCP, opt.family or socket.IPV4)
end
-- open udp socket
function socket.udp(opt)
opt = opt or {}
return socket.open(socket.UDP, opt.family or socket.IPV4)
end
-- open and bind tcp socket
function socket.bind(addr, port, opt)
local sock, errors = socket.tcp(opt)
if not sock then
return nil, errors
end
local ok, errors = sock:bind(addr, port)
if not ok then
sock:close()
return nil, string.format("bind %s:%s failed, errors: %s!", addr, port, errors or "")
end
return sock
end
-- open and connect tcp socket
function socket.connect(addr, port, opt)
local sock, errors = socket.tcp(opt)
if not sock then
return nil, errors
end
local ok, errors = sock:connect(addr, port, opt)
if ok <= 0 then
sock:close()
return nil, string.format("connect %s:%s failed, errors: %s!", addr, port, errors or "")
end
return sock
end
-- return module
return socket
|