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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file main.lua
--
-- imports
import("core.base.task")
import("core.base.option")
import("core.project.project")
import("private.service.remote_build.action", {alias = "remote_build_action"})
import("actions.build.main", {rootdir = os.programdir(), alias = "build_action"})
import("xpack")
function _pack_package(package)
assert(package:formats(), "xpack(%s): formats not found, please use `set_formats()` to set it.", package:name())
for _, format in package:formats():keys() do
package:format_set(format)
import(format)(package)
end
end
function _pack_packages()
for _, package in pairs(xpack.packages()) do
_pack_package(package)
end
end
function _build_targets()
local targetnames = {}
for _, package in pairs(xpack.packages()) do
local targets = package:get("targets")
if targets then
table.join2(targetnames, targets)
end
end
if #targetnames > 0 then
build_action.build_targets(targetnames)
end
end
function main()
-- do action for remote?
if remote_build_action.enabled() then
return remote_build_action()
end
-- lock the whole project
project.lock()
-- load config first
task.run("config", {}, {disable_dump = true})
-- load targets
project.load_targets()
-- enter project directory
local oldir = os.cd(project.directory())
-- build targets first
_build_targets()
-- do pack
_pack_packages()
-- leave project directory
os.cd(oldir)
-- unlock the whole project
project.unlock()
end
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