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|
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, TBOOX Open Source Group.
--
-- @author ruki
-- @file vs201x.lua
--
-- imports
import("core.base.option")
import("core.base.colors")
import("core.base.hashset")
import("core.project.rule")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
import("core.tool.compiler")
import("core.tool.linker")
import("core.tool.toolchain")
import("vs201x_solution")
import("vs201x_vcxproj")
import("vs201x_vcxproj_filters")
import("vsutils")
import("core.cache.memcache")
import("core.cache.localcache")
import("private.action.require.install", {alias = "install_requires"})
import("private.action.run.make_runenvs")
import("actions.config.configfiles", {alias = "generate_configfiles", rootdir = os.programdir()})
import("actions.config.configheader", {alias = "generate_configheader", rootdir = os.programdir()})
import("private.utils.batchcmds")
function _translate_path(dir, vcxprojdir)
if dir == nil then
return ""
end
if type(dir) == "string" then
dir = path.translate(dir)
if dir == "" then
return ""
end
if path.is_absolute(dir) then
if dir:startswith(project.directory()) then
return vsutils.escape(path.relative(dir, vcxprojdir))
end
return vsutils.escape(dir)
else
return vsutils.escape(path.relative(path.absolute(dir), vcxprojdir))
end
end
local r = {}
for k, v in ipairs(dir) do
r[k] = _translate_path(v, vcxprojdir)
end
r = table.unique(r)
return path.joinenv(r)
end
-- clear cache
function _clear_cache()
localcache.clear("detect")
localcache.clear("option")
localcache.clear("package")
localcache.clear("toolchain")
-- force recheck
localcache.set("config", "recheck", true)
localcache.save()
end
-- get command string
function _get_command_string(cmd, vcxprojdir)
local kind = cmd.kind
local opt = cmd.opt
if cmd.program then
local argv = {}
for _, v in ipairs(table.join(cmd.program, cmd.argv)) do
if path.instance_of(v) then
v = v:clone():set(_translate_path(v:rawstr(), vcxprojdir)):str()
elseif path.is_absolute(v) then
v = _translate_path(v, vcxprojdir)
end
table.insert(argv, v)
end
local command = os.args(argv)
if opt and opt.curdir then
command = string.format("pushd \"%s\"\n%s\npopd", _translate_path(opt.curdir, vcxprojdir), command)
end
return command
elseif kind == "cp" then
return string.format("copy /Y \"%s\" \"%s\"", _translate_path(cmd.srcpath, vcxprojdir), _translate_path(cmd.dstpath, vcxprojdir))
elseif kind == "rm" then
return string.format("del /F /Q \"%s\" || rmdir /S /Q \"%s\"", _translate_path(cmd.filepath, vcxprojdir), _translate_path(cmd.filepath, vcxprojdir))
elseif kind == "mv" then
return string.format("rename \"%s\" \"%s\"", _translate_path(cmd.srcpath, vcxprojdir), _translate_path(cmd.dstpath, vcxprojdir))
elseif kind == "cd" then
return string.format("cd \"%s\"", _translate_path(cmd.dir, vcxprojdir))
elseif kind == "mkdir" then
local dir = _translate_path(cmd.dir, vcxprojdir)
return string.format("if not exist \"%s\" mkdir \"%s\"", dir, dir)
elseif kind == "show" then
return string.format("echo %s", colors.ignore(cmd.showtext))
end
end
-- add target custom commands for target
function _make_custom_commands_for_target(commands, target, vcxprojdir, suffix)
for _, ruleinst in ipairs(target:orderules()) do
local scriptname = "buildcmd" .. (suffix and ("_" .. suffix) or "")
local script = ruleinst:script(scriptname)
if script then
local batchcmds_ = batchcmds.new({target = target})
script(target, batchcmds_, {})
if not batchcmds_:empty() then
for _, cmd in ipairs(batchcmds_:cmds()) do
local command = _get_command_string(cmd, vcxprojdir)
if command then
local key = suffix and suffix or "before"
commands[key] = commands[key] or {}
table.insert(commands[key], command)
end
end
end
end
scriptname = "linkcmd" .. (suffix and ("_" .. suffix) or "")
script = ruleinst:script(scriptname)
if script then
local batchcmds_ = batchcmds.new({target = target})
script(target, batchcmds_, {})
if not batchcmds_:empty() then
for _, cmd in ipairs(batchcmds_:cmds()) do
local command = _get_command_string(cmd, vcxprojdir)
if command then
local key = (suffix and suffix or "before") .. "_link"
commands[key] = commands[key] or {}
table.insert(commands[key], command)
end
end
end
end
end
end
-- add target custom commands for object rules
function _make_custom_commands_for_objectrules(commands, target, sourcebatch, vcxprojdir, suffix)
-- get rule
local rulename = assert(sourcebatch.rulename, "unknown rule for sourcebatch!")
local ruleinst = assert(target:rule(rulename) or project.rule(rulename) or rule.rule(rulename), "unknown rule: %s", rulename)
-- generate commands for xx_buildcmd_files
local scriptname = "buildcmd_files" .. (suffix and ("_" .. suffix) or "")
local script = ruleinst:script(scriptname)
if script then
local batchcmds_ = batchcmds.new({target = target})
script(target, batchcmds_, sourcebatch, {})
if not batchcmds_:empty() then
for _, cmd in ipairs(batchcmds_:cmds()) do
local command = _get_command_string(cmd, vcxprojdir)
if command then
local key = suffix and suffix or "before"
commands[key] = commands[key] or {}
table.insert(commands[key], command)
end
end
end
end
-- generate commands for xx_buildcmd_file
if not script then
scriptname = "buildcmd_file" .. (suffix and ("_" .. suffix) or "")
script = ruleinst:script(scriptname)
if script then
local sourcekind = sourcebatch.sourcekind
for _, sourcefile in ipairs(sourcebatch.sourcefiles) do
local batchcmds_ = batchcmds.new({target = target})
script(target, batchcmds_, sourcefile, {})
if not batchcmds_:empty() then
for _, cmd in ipairs(batchcmds_:cmds()) do
local command = _get_command_string(cmd, vcxprojdir)
if command then
local key = suffix and suffix or "before"
commands[key] = commands[key] or {}
table.insert(commands[key], command)
end
end
end
end
end
end
end
-- make custom commands
function _make_custom_commands(target, vcxprojdir)
-- https://github.com/xmake-io/xmake/issues/2337
target:data_set("plugin.project.kind", "vs")
-- https://github.com/xmake-io/xmake/issues/2258
target:data_set("plugin.project.translate_path", function (p)
return _translate_path(p, vcxprojdir)
end)
local commands = {}
_make_custom_commands_for_target(commands, target, vcxprojdir, "before")
_make_custom_commands_for_target(commands, target, vcxprojdir)
for _, sourcebatch in table.orderpairs(target:sourcebatches()) do
local rulename = sourcebatch.rulename
local sourcekind = sourcebatch.sourcekind
if rulename ~= "c.build" and rulename ~= "c++.build" and rulename ~= "asm.build" and rulename ~= "cuda.build" and sourcekind ~= "mrc" then
_make_custom_commands_for_objectrules(commands, target, sourcebatch, vcxprojdir, "before")
_make_custom_commands_for_objectrules(commands, target, sourcebatch, vcxprojdir, nil)
_make_custom_commands_for_objectrules(commands, target, sourcebatch, vcxprojdir, "after")
end
end
_make_custom_commands_for_target(commands, target, vcxprojdir, "after")
return commands
end
-- make target info
function _make_targetinfo(mode, arch, target, vcxprojdir)
-- init target info
local targetinfo = { mode = mode, arch = vsutils.vsarch(arch) }
-- get sdk version
local msvc = toolchain.load("msvc")
if msvc then
local vcvars = msvc:config("vcvars")
if vcvars then
targetinfo.sdkver = vcvars.WindowsSDKVersion
end
end
-- save c/c++ precompiled output file (.pch)
targetinfo.pcoutputfile = target:pcoutputfile("c")
targetinfo.pcxxoutputfile = target:pcoutputfile("cxx")
target:set("pcheader", nil)
target:set("pcxxheader", nil)
-- save languages
targetinfo.languages = table.wrap(target:get("languages"))
-- save symbols
targetinfo.symbols = target:get("symbols")
-- save target kind
targetinfo.targetkind = target:kind()
if target:is_phony() or target:is_headeronly() then
return targetinfo
end
-- save target file
targetinfo.targetfile = target:targetfile()
-- save symbol file
targetinfo.symbolfile = target:symbolfile()
-- save sourcebatches
targetinfo.sourcebatches = target:sourcebatches()
-- save sourcekinds
targetinfo.sourcekinds = target:sourcekinds()
-- save target dir
targetinfo.targetdir = target:targetdir()
-- save object dir
targetinfo.objectdir = target:objectdir()
-- save compiler flags and cmds
local firstcompflags = nil
targetinfo.compflags = {}
targetinfo.compargvs = {}
for _, sourcebatch in table.orderpairs(target:sourcebatches()) do
local sourcekind = sourcebatch.sourcekind
local rulename = sourcebatch.rulename
if sourcekind then
for idx, sourcefile in ipairs(sourcebatch.sourcefiles) do
local compflags = compiler.compflags(sourcefile, {target = target, sourcekind = sourcekind})
if not firstcompflags and (rulename == "c.build" or rulename == "c++.build" or rulename == "cuda.build") then
firstcompflags = compflags
end
targetinfo.compflags[sourcefile] = compflags
targetinfo.compargvs[sourcefile] = table.join(compiler.compargv("__sourcefile__", "__objectfile__", {sourcekind = sourcekind, target = target}))
-- detect manifest
-- @see https://github.com/xmake-io/xmake/issues/2176
if sourcekind == "mrc" and os.isfile(sourcefile) then
local resoucedata = io.readfile(sourcefile)
if resoucedata and resoucedata:find("RT_MANIFEST") then
targetinfo.manifest_embed = false
end
end
end
end
end
-- save linker flags
local linkflags = linker.linkflags(target:kind(), target:sourcekinds(), {target = target})
targetinfo.linkflags = linkflags
if table.contains(target:sourcekinds(), "cu") then
-- save cuda linker flags
local linkinst = linker.load("gpucode", "cu", {target = target})
targetinfo.culinkflags = linkinst:linkflags({target = target})
-- save cuda devlink status
targetinfo.cudevlink = target:policy("build.cuda.devlink") or target:values("cuda.build.devlink")
end
-- save execution dir (when executed from VS)
targetinfo.rundir = target:rundir()
-- save runenvs
local runenvs = {}
local addrunenvs, setrunenvs = make_runenvs(target)
for k, v in table.orderpairs(target:pkgenvs()) do
addrunenvs = addrunenvs or {}
addrunenvs[k] = table.join(table.wrap(addrunenvs[k]), path.splitenv(v))
end
for _, dep in ipairs(target:orderdeps()) do
for k, v in table.orderpairs(dep:pkgenvs()) do
addrunenvs = addrunenvs or {}
addrunenvs[k] = table.join(table.wrap(addrunenvs[k]), path.splitenv(v))
end
end
for k, v in table.orderpairs(addrunenvs) do
if k:upper() == "PATH" then
runenvs[k] = _translate_path(v, vcxprojdir) .. ";$([System.Environment]::GetEnvironmentVariable('" .. k .. "'))"
else
runenvs[k] = path.joinenv(v) .. ";$([System.Environment]::GetEnvironmentVariable('" .. k .."'))"
end
end
for k, v in table.orderpairs(setrunenvs) do
if #v == 1 then
v = v[1]
if path.is_absolute(v) and v:startswith(project.directory()) then
runenvs[k] = _translate_path(v, vcxprojdir)
else
runenvs[k] = v[1]
end
else
runenvs[k] = path.joinenv(v)
end
end
local runenvstr = {}
for k, v in table.orderpairs(runenvs) do
table.insert(runenvstr, k .. "=" .. v)
end
targetinfo.runenvs = table.concat(runenvstr, "\n")
-- use mfc? save the mfc runtime kind
if target:rule("win.sdk.mfc.shared_app") or target:rule("win.sdk.mfc.shared") then
targetinfo.usemfc = "Dynamic"
elseif target:rule("win.sdk.mfc.static_app") or target:rule("win.sdk.mfc.static") then
targetinfo.usemfc = "Static"
end
-- set unicode
for _, flag in ipairs(firstcompflags) do
if flag:find("[%-|/]DUNICODE") then
targetinfo.unicode = true
break
end
end
-- save custom commands
targetinfo.commands = _make_custom_commands(target, vcxprojdir)
return targetinfo
end
-- make target headers
function _make_targetheaders(mode, arch, target, last)
-- only for static and shared target
local kind = target:kind()
if kind == "static" or kind == "shared" then
-- TODO make headers, (deprecated)
local srcheaders, dstheaders = target:headers()
if srcheaders and dstheaders then
local i = 1
for _, srcheader in ipairs(srcheaders) do
local dstheader = dstheaders[i]
if dstheader then
os.cp(srcheader, dstheader)
end
i = i + 1
end
end
-- make config header
local configheader_raw = target:configheader()
if configheader_raw and os.isfile(configheader_raw) then
-- init the config header path for each mode and arch
local configheader_mode_arch = path.join(path.directory(configheader_raw), mode .. "." .. arch .. "." .. path.filename(configheader_raw))
-- init the temporary config header path
local configheader_tmp = path.join(path.directory(configheader_raw), "tmp." .. path.filename(configheader_raw))
-- copy the original config header first
os.cp(configheader_raw, configheader_mode_arch)
-- append the current config header
local file = io.open(configheader_tmp, "a+")
if file then
file:print("")
file:print("#if defined(__config_%s__) && defined(__config_%s__)", mode, arch)
file:print("# include \"%s.%s.%s\"", mode, arch, path.filename(configheader_raw))
file:print("#endif")
file:close()
end
-- override the raw config header at last
if last and os.isfile(configheader_tmp) then
os.mv(configheader_tmp, configheader_raw)
end
end
end
end
function _make_vsinfo_modes()
local vsinfo_modes = {}
local modes = option.get("modes")
if modes then
if not modes:find("\"") then
modes = modes:gsub(",", path.envsep())
end
for _, mode in ipairs(path.splitenv(modes)) do
table.insert(vsinfo_modes, mode:trim())
end
else
vsinfo_modes = project.modes()
end
if not vsinfo_modes or #vsinfo_modes == 0 then
vsinfo_modes = { config.mode() }
end
return vsinfo_modes
end
function _make_vsinfo_archs()
local vsinfo_archs = {}
local archs = option.get("archs")
if archs then
if not archs:find("\"") then
archs = archs:gsub(",", path.envsep())
end
for _, arch in ipairs(path.splitenv(archs)) do
table.insert(vsinfo_archs, arch:trim())
end
else
-- we use it first if global set_arch("xx") is setted in xmake.lua
vsinfo_archs = project.get("target.arch")
if not vsinfo_archs then
-- for set_allowedarchs()
local allowed_archs = project.allowed_archs(config.plat())
if allowed_archs then
vsinfo_archs = allowed_archs:to_array()
end
end
if not vsinfo_archs then
local default_archs = toolchain.load("msvc"):config("vcarchs")
if not default_archs then
default_archs = platform.archs()
end
if default_archs then
default_archs = hashset.from(table.wrap(default_archs))
-- just generate single arch by default to avoid some fails for installing packages.
-- @see https://github.com/xmake-io/xmake/issues/3268
local arch = config.arch()
if default_archs:has(arch) then
vsinfo_archs = { arch }
else
default_archs:remove("arm64")
vsinfo_archs = default_archs:to_array()
end
end
end
end
if not vsinfo_archs or #vsinfo_archs == 0 then
vsinfo_archs = { config.arch() }
end
return vsinfo_archs
end
-- config target
function _config_target(target)
for _, rule in ipairs(target:orderules()) do
local on_config = rule:script("config")
if on_config then
on_config(target)
end
end
local on_config = target:script("config")
if on_config then
on_config(target)
end
end
-- config targets
function _config_targets()
for _, target in ipairs(project.ordertargets()) do
if target:is_enabled() then
_config_target(target)
end
end
end
-- load rules in the required packages for target
function _load_package_rules_for_target(target)
for _, rulename in ipairs(target:get("rules")) do
local packagename = rulename:match("@(.-)/")
if packagename then
local pkginfo = project.required_package(packagename)
if pkginfo then
local r = pkginfo:rule(rulename)
if r then
target:rule_add(r)
for _, dep in pairs(r:deps()) do
target:rule_add(dep)
end
end
end
end
end
end
-- load rules in the required packages for targets
-- @see https://github.com/xmake-io/xmake/issues/2374
--
-- @code
-- add_requires("zlib", {system = false})
-- target("test")
-- set_kind("binary")
-- add_files("src/*.cpp")
-- add_packages("zlib")
-- add_rules("@zlib/test")
-- @endcode
--
function _load_package_rules_for_targets()
for _, target in ipairs(project.ordertargets()) do
if target:is_enabled() then
_load_package_rules_for_target(target)
end
end
end
-- make vstudio project
function make(outputdir, vsinfo)
-- enter project directory
local oldir = os.cd(project.directory())
-- init solution directory
vsinfo.solution_dir = path.join(outputdir, "vs" .. vsinfo.vstudio_version)
-- init modes
vsinfo.modes = _make_vsinfo_modes()
-- init archs
vsinfo.archs = _make_vsinfo_archs()
-- load targets
local targets = {}
for mode_idx, mode in ipairs(vsinfo.modes) do
for arch_idx, arch in ipairs(vsinfo.archs) do
-- trace
print("checking for %s.%s ...", mode, arch)
-- reload config, project and platform
if mode ~= config.mode() or arch ~= config.arch() then
-- modify config
config.set("as", nil, {force = true}) -- force to re-check as for ml/ml64
config.set("mode", mode, {readonly = true, force = true})
config.set("arch", arch, {readonly = true, force = true})
-- clear all options
for _, opt in ipairs(project.options()) do
opt:clear()
end
-- clear cache
memcache.clear()
localcache.clear("detect")
localcache.clear("option")
localcache.clear("package")
localcache.clear("toolchain")
localcache.clear("cxxmodules")
-- check platform
platform.load(config.plat(), arch):check()
-- check project options
project.check()
-- install and update requires
install_requires()
-- load package rules for targets
_load_package_rules_for_targets()
-- config targets
_config_targets()
-- update config files
generate_configfiles()
generate_configheader()
end
-- ensure to enter project directory
os.cd(project.directory())
-- save targets
for targetname, target in table.orderpairs(project.targets()) do
-- make target with the given mode and arch
targets[targetname] = targets[targetname] or {}
local _target = targets[targetname]
-- the vcxproj directory
_target.project_dir = path.join(vsinfo.solution_dir, targetname)
-- save c/c++ precompiled header
_target.pcheader = target:pcheaderfile("c") -- header.h
_target.pcxxheader = target:pcheaderfile("cxx") -- header.[hpp|inl]
-- init target info
_target.name = targetname
_target.kind = target:kind()
_target.scriptdir = target:scriptdir()
_target.info = _target.info or {}
table.insert(_target.info, _make_targetinfo(mode, arch, target, _target.project_dir))
-- save all sourcefiles and headerfiles
_target.sourcefiles = table.unique(table.join(_target.sourcefiles or {}, (target:sourcefiles())))
_target.headerfiles = table.unique(table.join(_target.headerfiles or {}, (target:headerfiles())))
-- sort them to stabilize generation
table.sort(_target.sourcefiles)
table.sort(_target.headerfiles)
-- save file groups
_target.filegroups = target:get("filegroups")
_target.filegroups_extraconf = target:extraconf("filegroups")
-- make target headers
_make_targetheaders(mode, arch, target, mode_idx == #vsinfo.modes and arch_idx == 2)
end
end
end
-- make solution
vs201x_solution.make(vsinfo)
-- make .vcxproj
for _, target in table.orderpairs(targets) do
vs201x_vcxproj.make(vsinfo, target)
vs201x_vcxproj_filters.make(vsinfo, target)
end
-- clear local cache
_clear_cache()
-- leave project directory
os.cd(oldir)
end
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