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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file build_file.lua
--
-- imports
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
-- build *.xcassets file
function _build_xcassets_file(target, sourcefile, opt)
-- get xcode sdk directory
local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!")
local xcode_usrdir = path.join(xcode_sdkdir, "Contents", "Developer", "usr")
-- get app resources directory
local resourcesdir = target:data("xcode.app.resourcesdir")
-- need re-compile it?
local dependfile = target:dependfile(sourcefile)
local dependinfo = option.get("rebuild") and {} or (depend.load(dependfile) or {})
if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then
return
end
-- trace progress info
cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
if option.get("verbose") then
cprint("${dim color.build.object}compiling.xcode.xcassets %s", sourcefile)
else
cprint("${color.build.object}compiling.xcode.xcassets %s", sourcefile)
end
-- do compile
local argv = {"--warnings", "--notices", "--output-format", "human-readable-text"}
if is_plat("macosx") then
table.insert(argv, "--target-device")
table.insert(argv, "mac")
table.insert(argv, "--platform")
table.insert(argv, "macosx")
end
table.insert(argv, "--minimum-deployment-target")
table.insert(argv, get_config("target_minver"))
table.insert(argv, "--app-icon")
table.insert(argv, "AppIcon")
table.insert(argv, "--enable-on-demand-resources")
table.insert(argv, "NO")
table.insert(argv, "--development-region")
table.insert(argv, "en")
table.insert(argv, "--product-type")
table.insert(argv, "com.apple.product-type.application")
table.insert(argv, "--compile")
table.insert(argv, resourcesdir)
table.insert(argv, sourcefile)
os.vrunv(path.join(xcode_usrdir, "bin", "actool"), argv)
-- update files and values to the dependent file
dependinfo.files = {sourcefile}
depend.save(dependinfo, dependfile)
end
-- build *.storyboard file
function _build_storyboard_file(target, sourcefile, opt)
-- get xcode sdk directory
local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!")
local xcode_usrdir = path.join(xcode_sdkdir, "Contents", "Developer", "usr")
-- get base.lproj
local base_lproj = path.join(target:autogendir(), "rules", "xcode", "storyboard", "Base.lproj")
-- get app resources directory
local resourcesdir = target:data("xcode.app.resourcesdir")
-- need re-compile it?
local dependfile = target:dependfile(sourcefile)
local dependinfo = option.get("rebuild") and {} or (depend.load(dependfile) or {})
if not depend.is_changed(dependinfo, {lastmtime = os.mtime(dependfile)}) then
return
end
-- trace progress info
cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
if option.get("verbose") then
cprint("${dim color.build.object}compiling.xcode.storyboard %s", sourcefile)
else
cprint("${color.build.object}compiling.xcode.storyboard %s", sourcefile)
end
-- do compile
local argv = {"--errors", "--warnings", "--notices", "--auto-activate-custom-fonts", "--output-format", "human-readable-text"}
if is_plat("macosx") then
table.insert(argv, "--target-device")
table.insert(argv, "mac")
end
table.insert(argv, "--minimum-deployment-target")
table.insert(argv, get_config("target_minver"))
table.insert(argv, "--compilation-directory")
table.insert(argv, base_lproj)
table.insert(argv, sourcefile)
os.vrunv(path.join(xcode_usrdir, "bin", "ibtool"), argv, {envs = {XCODE_DEVELOPER_USR_PATH = xcode_usrdir}})
-- do link
argv = {"--errors", "--warnings", "--notices", "--auto-activate-custom-fonts", "--output-format", "human-readable-text"}
if is_plat("macosx") then
table.insert(argv, "--target-device")
table.insert(argv, "mac")
end
table.insert(argv, "--minimum-deployment-target")
table.insert(argv, get_config("target_minver"))
table.insert(argv, "--link")
table.insert(argv, resourcesdir)
table.insert(argv, path.join(base_lproj, path.filename(sourcefile) .. "c"))
os.vrunv(path.join(xcode_usrdir, "bin", "ibtool"), argv, {envs = {XCODE_DEVELOPER_USR_PATH = xcode_usrdir}})
-- update files and values to the dependent file
dependinfo.files = {sourcefile}
depend.save(dependinfo, dependfile)
end
-- main entry
function main (target, sourcefile, opt)
if sourcefile:endswith(".xcassets") then
_build_xcassets_file(target, sourcefile, opt)
elseif sourcefile:endswith(".storyboard") then
_build_storyboard_file(target, sourcefile, opt)
end
end
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