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|
--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author ruki
-- @file main.lua
--
-- define module: main
local main = main or {}
-- load modules
local os = require("base/os")
local path = require("base/path")
local utils = require("base/utils")
local option = require("base/option")
local config = require("base/config")
local global = require("base/global")
local project = require("base/project")
local action = require("action/action")
local platform = require("platform/platform")
-- init the option menu
local menu =
{
-- title
title = xmake._VERSION .. ", The Automatic Cross-platform Build Tool"
-- copyright
, copyright = "Copyright (C) 2015-2016 Ruki Wang, tboox.org\nCopyright (C) 2005-2014 Mike Pall, luajit.org"
-- build project: xmake
, main =
{
-- usage
usage = "xmake [action] [options] [target]"
-- description
, description = "Build the project if no given action."
-- actions
, actions = action.list
-- options
, options =
{
{'b', "build", "k", nil, "Build project. This is default building mode and optional." }
, {'u', "update", "k", nil, "Only relink and update the binary files." }
, {'r', "rebuild", "k", nil, "Rebuild the project." }
, {}
, {'f', "file", "kv", "xmake.lua", "Read a given xmake.lua file." }
, {'P', "project", "kv", nil, "Change to the given project directory."
, "Search priority:"
, " 1. The Given Command Argument"
, " 2. The Envirnoment Variable: XMAKE_PROJECT_DIR"
, " 3. The Current Directory" }
, {}
, {'v', "verbose", "k", nil, "Print lots of verbose information." }
, {nil, "version", "k", nil, "Print the version number and exit." }
, {'h', "help", "k", nil, "Print this help message and exit." }
, {}
, {nil, "target", "v", "all", "Build the given target." }
}
}
-- the actions: xmake [action]
, action.menu
}
-- prepare global
function main._init_global()
-- the options
local options = xmake._OPTIONS
assert(options)
-- load global configure
global.load()
-- xmake global?
if options._ACTION == "global" then
-- probe the global platform configure
platform.probe(true)
-- clear up the global configure
global.clearup()
end
-- ok
return true
end
-- init project
function main._init_project()
-- the options
local options = xmake._OPTIONS
assert(options)
-- check the project file
if not os.isfile(xmake._PROJECT_FILE) then
return string.format("not found the project file: %s", xmake._PROJECT_FILE)
end
-- init the build directory
if options.buildir and path.is_absolute(options.buildir) then
options.buildir = path.relative(options.buildir, xmake._PROJECT_DIR)
end
-- load xmake.xconf file first
local errors = config.load()
if errors then return errors end
-- xmake config or marked as "reconfig"?
if options._ACTION == "config" or config._RECONFIG then
-- probe the current platform
platform.probe(false)
end
-- merge the default options
for k, v in pairs(options._DEFAULTS) do
if nil == options[k] then options[k] = v end
end
-- make the current platform configure
if not platform.make() then
return string.format("make platform configure: %s failed!", config.get("plat"))
end
-- xmake config or marked as "reconfig"?
if options._ACTION == "config" or config._RECONFIG then
-- probe the current project
project.probe()
-- clear up the configure
config.clearup()
end
-- load the project
return project.load()
end
-- done help
function main._done_help()
-- the options
local options = xmake._OPTIONS
assert(options)
-- done help
if options.help then
-- print menu
option.print_menu(options._ACTION)
-- ok
return true
-- done version
elseif options.version then
-- print title
if option._MENU.title then
print(option._MENU.title)
end
-- print copyright
if option._MENU.copyright then
print(option._MENU.copyright)
end
-- ok
return true
end
end
-- done option
function main._done_option()
-- the options
local options = xmake._OPTIONS
assert(options)
-- done help?
if main._done_help() then
return true
end
-- done lua?
if options._ACTION == "lua" then
return action.done("lua")
end
-- init global
main._init_global()
-- done global?
if options._ACTION == "global" then
return action.done("global")
end
-- init project
local errors = main._init_project()
if errors then
-- error
utils.error(errors)
return false
end
-- reconfig it first if marked as "reconfig"
if config._RECONFIG and not action.done("config") then
-- error
utils.error("reconfig failed for the changed host!")
return false
end
-- done action
return action.done(options._ACTION or "build")
end
-- the init function for main
function main._init()
-- init the project directory
local projectdir = option.find(xmake._ARGV, "project", "P") or xmake._PROJECT_DIR
if projectdir and not path.is_absolute(projectdir) then
projectdir = path.absolute(projectdir)
elseif projectdir then
projectdir = path.translate(projectdir)
end
xmake._PROJECT_DIR = projectdir
assert(projectdir)
-- init the xmake.lua file path
local projectfile = option.find(xmake._ARGV, "file", "f") or xmake._PROJECT_FILE
if projectfile and not path.is_absolute(projectfile) then
projectfile = path.absolute(projectfile, projectdir)
end
xmake._PROJECT_FILE = projectfile
assert(projectfile)
-- enter the project directory
if not os.cd(xmake._PROJECT_DIR) then
-- error
utils.error("not found project: %s!", xmake._PROJECT_DIR)
return false
end
end
-- the main function
function main.done()
-- init
main._init()
-- init option
if not option.init(xmake._ARGV, menu) then
return -1
end
-- done option
if not main._done_option() then
return -1
end
-- ok
return 0
end
-- return module: main
return main
|