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--!The Automatic Cross-platform Build Tool
--
-- XMake is free software; you can redistribute it and/or modify
-- it under the terms of the GNU Lesser General Public License as published by
-- the Free Software Foundation; either version 2.1 of the License, or
-- (at your option) any later version.
--
-- XMake is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-- GNU Lesser General Public License for more details.
--
-- You should have received a copy of the GNU Lesser General Public License
-- along with XMake;
-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
--
-- Copyright (C) 2009 - 2015, ruki All rights reserved.
--
-- @author ruki
-- @file _windows.lua
--
-- define module: _windows
local _windows = _windows or {}
-- init _windows
function _windows.init(configs)
-- init host
configs.host = "windows"
-- init the file name formats
configs.formats = {}
configs.formats.static = {"", ".lib"}
configs.formats.object = {"", ".obj"}
configs.formats.shared = {"", ".dll"}
configs.formats.console = {"", ".exe"}
-- init the architecture scopes
configs.archs = {}
configs.archs.x86 = {}
configs.archs.x64 = {}
end
-- get the option menu for action: xmake config or global
function _windows.menu(action)
-- init config option menu
_windows._MENU_CONFIG = _windows._MENU_CONFIG or
{ {}
, {nil, "vs", "kv", "auto", "The Microsoft Visual Studio Directory" }
, {nil, "vs_sdk", "kv", "auto", "The Microsoft Visual Studio SDK Directory" }
, }
-- init global option menu
_windows._MENU_GLOBAL = _windows._MENU_GLOBAL or
{ {}
, {nil, "vs", "kv", "auto", "The Microsoft Visual Studio Directory" }
, {nil, "vs_sdk", "kv", "auto", "The Microsoft Visual Studio SDK Directory" }
, }
-- get the option menu
if action == "config" then
return _windows._MENU_CONFIG
elseif action == "global" then
return _windows._MENU_GLOBAL
end
end
-- return module: _windows
return _windows
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