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/***************************************************************************
* Copyright (c) 2024 Microsoft Corporation
* Copyright (c) 2025-present Eclipse ThreadX Contributors
*
* This program and the accompanying materials are made available under the
* terms of the MIT License which is available at
* https://opensource.org/licenses/MIT.
*
* SPDX-License-Identifier: MIT
**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/** */
/** NetX Component */
/** */
/** User Datagram Protocol (UDP) */
/** */
/**************************************************************************/
/**************************************************************************/
#define NX_SOURCE_CODE
/* Include necessary system files. */
#include "nx_api.h"
#include "nx_ip.h"
#include "nx_udp.h"
/* Bring in externs for caller checking code. */
NX_CALLER_CHECKING_EXTERNS
/**************************************************************************/
/* */
/* FUNCTION RELEASE */
/* */
/* _nxe_udp_socket_create PORTABLE C */
/* 6.4.3 */
/* AUTHOR */
/* */
/* Yuxin Zhou, Microsoft Corporation */
/* */
/* DESCRIPTION */
/* */
/* This function checks for errors in the UDP socket create */
/* function call. */
/* */
/* INPUT */
/* */
/* ip_ptr IP instance pointer */
/* socket_ptr Pointer to new UDP socket */
/* name Name of new UDP socket */
/* type_of_service Type of service for this UDP */
/* socket */
/* fragment Flag to enable IP fragmenting */
/* time_to_live Time to live value for socket */
/* queue_maximum Maximum depth of receive queue*/
/* udp_socket_size Size of UDP socket */
/* */
/* OUTPUT */
/* */
/* status Completion status */
/* */
/* CALLS */
/* */
/* _nx_udp_socket_create Actual UDP socket create */
/* function */
/* tx_mutex_get Get protection mutex */
/* tx_mutex_put Put protection mutex */
/* */
/* CALLED BY */
/* */
/* Application Code */
/* */
/**************************************************************************/
UINT _nxe_udp_socket_create(NX_IP *ip_ptr, NX_UDP_SOCKET *socket_ptr, CHAR *name,
ULONG type_of_service, ULONG fragment, UINT time_to_live,
ULONG queue_maximum, UINT udp_socket_size)
{
UINT status;
NX_UDP_SOCKET *created_socket;
ULONG created_count;
/* Check for invalid input pointers. */
if ((ip_ptr == NX_NULL) || (ip_ptr -> nx_ip_id != NX_IP_ID) ||
(socket_ptr == NX_NULL) || (udp_socket_size != (UINT)sizeof(NX_UDP_SOCKET)))
{
return(NX_PTR_ERROR);
}
/* Check for appropriate caller. */
NX_INIT_AND_THREADS_CALLER_CHECKING
/* Get protection mutex. */
tx_mutex_get(&(ip_ptr -> nx_ip_protection), TX_WAIT_FOREVER);
/* Pickup created count and created socket pointer. */
created_count = ip_ptr -> nx_ip_udp_created_sockets_count;
created_socket = ip_ptr -> nx_ip_udp_created_sockets_ptr;
/* Loop to look for socket already created. */
while (created_count--)
{
/* Compare the new socket with the already created socket. */
if (socket_ptr == created_socket)
{
/* Error, socket already created! */
/* Release protection mutex. */
tx_mutex_put(&(ip_ptr -> nx_ip_protection));
/* Return error. */
return(NX_PTR_ERROR);
}
/* Move to next created socket. */
created_socket = created_socket -> nx_udp_socket_created_next;
}
/* Release protection mutex. */
tx_mutex_put(&(ip_ptr -> nx_ip_protection));
/* Check to see if UDP is enabled. */
if (!ip_ptr -> nx_ip_udp_packet_receive)
{
return(NX_NOT_ENABLED);
}
/* Check for valid type of service. */
if (type_of_service & ~(NX_IP_TOS_MASK))
{
return(NX_OPTION_ERROR);
}
/* Check for valid fragment option. */
if ((fragment != NX_FRAGMENT_OKAY) &&
(fragment != NX_DONT_FRAGMENT))
{
return(NX_OPTION_ERROR);
}
/* Check for valid time to live option. */
if (((ULONG)time_to_live) > NX_IP_TIME_TO_LIVE_MASK)
{
return(NX_OPTION_ERROR);
}
/* Call actual UDP socket create function. */
status = _nx_udp_socket_create(ip_ptr, socket_ptr, name, type_of_service,
fragment, time_to_live, queue_maximum);
/* Return completion status. */
return(status);
}
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