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/**
* \file
*
* \brief Monochrome graphic library framebuffer device
*
* Copyright (c) 2011-2015 Atmel Corporation. All rights reserved.
*
* \asf_license_start
*
* \page License
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* 3. The name of Atmel may not be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* 4. This software may only be redistributed and used in connection with an
* Atmel microcontroller product.
*
* THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE
* EXPRESSLY AND SPECIFICALLY DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
* OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
* ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*
* \asf_license_stop
*
*/
/*
* Support and FAQ: visit <a href="http://www.atmel.com/design-support/">Atmel Support</a>
*/
#ifndef GFX_MONO_FRAMEBUFFER
#define GFX_MONO_FRAMEBUFFER
#include "gfx_mono.h"
#ifdef __cplusplus
extern "C" {
#endif
/**
* \ingroup asfdoc_common2_gfx_mono
* \defgroup asfdoc_common2_gfx_mono_framebuffer_group Framebuffer
*
* This module provides read/write from and to a framebuffer in RAM. This is
* needed when using a controller that does not provide a way to read back data
* from the LCD controller memory. In this case we need to buffer the data in
* a local framebuffer to allow manipulation on pixel level. It is generally
* not recommended to access the framebuffer directly; this is handled by the
* graphic driver when needed.
*
* @{
*/
void gfx_mono_set_framebuffer(uint8_t *framebuffer);
void gfx_mono_framebuffer_put_page(gfx_mono_color_t *data, gfx_coord_t page,
gfx_coord_t page_offset, gfx_coord_t width);
void gfx_mono_framebuffer_get_page(gfx_mono_color_t *data, gfx_coord_t page,
gfx_coord_t page_offset, gfx_coord_t width);
void gfx_mono_framebuffer_draw_pixel(gfx_coord_t x, gfx_coord_t y,
gfx_mono_color_t color);
uint8_t gfx_mono_framebuffer_get_pixel(gfx_coord_t x, gfx_coord_t y);
void gfx_mono_framebuffer_put_byte(gfx_coord_t page, gfx_coord_t column,
uint8_t data);
uint8_t gfx_mono_framebuffer_get_byte(gfx_coord_t page, gfx_coord_t column);
void gfx_mono_framebuffer_mask_byte(gfx_coord_t page, gfx_coord_t column,
gfx_mono_color_t pixel_mask, gfx_mono_color_t color);
/** @} */
#ifdef __cplusplus
}
#endif
#endif /* GFX_MONO_FRAMEBUFFER */
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