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/*
* This file is part of Espruino, a JavaScript interpreter for Microcontrollers
*
* Copyright (C) 2013 Gordon Williams <[email protected]>
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* ----------------------------------------------------------------------------
* Interactive Shell implementation
* ----------------------------------------------------------------------------
*/
#ifndef JSINTERACTIVE_H_
#define JSINTERACTIVE_H_
#include "jsparse.h"
#include "jshardware.h"
#define JSI_WATCHES_NAME ">watches"
#define JSI_TIMERS_NAME ">timers"
#define JSI_HISTORY_NAME ">history"
#define JSI_INIT_CODE_NAME ">init"
#define JSI_ONINIT_NAME "onInit"
/// autoLoad = do we load the current state if it exists?
void jsiInit(bool autoLoad);
void jsiKill();
void jsiLoop();
/// Tries to get rid of some memory (by clearing command history). Returns true if it got rid of something, false if it didn't.
bool jsiFreeMoreMemory();
bool jsiHasTimers(); // are there timers still left to run?
JsParse *jsiGetParser();
/// Queue up callbacks for other things (touchscreen? network?)
void jsiQueueObjectCallbacks(JsVar *object, const char *callbackName, JsVar *arg0, JsVar *arg1);
IOEventFlags jsiGetDeviceFromClass(JsVar *deviceClass);
JsVar *jsiGetClassNameFromDevice(IOEventFlags device);
/// Change the console to a new location
void jsiSetConsoleDevice(IOEventFlags device);
/// Get the device that the console is currently on
IOEventFlags jsiGetConsoleDevice();
/// Transmit a byte
void jsiConsolePrintChar(char data);
/// Transmit a string
void jsiConsolePrint(const char *str);
/// Write the formatted string to the console (see vcbprintf)
void jsiConsolePrintf(const char *fmt, ...);
/// Print the contents of a string var - directly
void jsiConsolePrintStringVar(JsVar *v);
/// Transmit an integer
void jsiConsolePrintInt(JsVarInt d);
/// Transmit a position in the lexer (for reporting errors)
void jsiConsolePrintPosition(struct JsLex *lex, int tokenPos);
/// Transmit the current line, along with a marker of where the error was (for reporting errors)
void jsiConsolePrintTokenLineMarker(struct JsLex *lex, int tokenPos);
/// Print the contents of a string var to a device - directly
void jsiTransmitStringVar(IOEventFlags device, JsVar *v);
/// If the input line was shown in the console, remove it
void jsiConsoleRemoveInputLine();
/// Change what is in the inputline into something else (and update the console)
void jsiReplaceInputLine(JsVar *newLine);
/// Flags for jsiSetBusy - THESE SHOULD BE 2^N
typedef enum {
BUSY_INTERACTIVE = 1,
BUSY_TRANSMIT = 2,
// ??? = 4
} JsiBusyDevice;
/// Shows a busy indicator, if one is set up
void jsiSetBusy(JsiBusyDevice device, bool isBusy);
/// Shows a sleep indicator, if one is set up
void jsiSetSleep(bool isSleep);
// for jswrap_interactive/io.c ----------------------------------------------------
typedef enum {
TODO_NOTHING = 0,
TODO_FLASH_SAVE = 1,
TODO_FLASH_LOAD = 2,
TODO_RESET = 4,
} TODOFlags;
#define USART_CALLBACK_NAME "_callback"
#define USART_BAUDRATE_NAME "_baudrate"
#define DEVICE_OPTIONS_NAME "_options"
extern Pin pinBusyIndicator;
extern Pin pinSleepIndicator;
extern bool echo;
extern bool allowDeepSleep;
void jsiDumpState();
void jsiSetTodo(TODOFlags newTodo);
#define TIMER_MIN_INTERVAL 0.1 // in milliseconds
extern JsVarRef timerArray; // Linked List of timers to check and run
extern JsVarRef watchArray; // Linked List of input watches to check and run
// end for jswrap_interactive/io.c ------------------------------------------------
#endif /* JSINTERACTIVE_H_ */
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