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authortameraw <[email protected]>2020-07-16 14:32:40 -0700
committertameraw <[email protected]>2020-07-16 14:32:40 -0700
commit2c35570dc9ced8690ea269d1efab201c361fea98 (patch)
treea950c056346ab9a2260ba92a6be8ee3dd91ab7b6 /ports/win32/vs_2019/example_build/sample_threadx
parentf8e91d47625881614fe28efbcd43470922590d42 (diff)
updated to 6.0.1 and added additional processors/toolchains
Diffstat (limited to 'ports/win32/vs_2019/example_build/sample_threadx')
-rw-r--r--ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.c381
-rw-r--r--ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj139
-rw-r--r--ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj.filters29
3 files changed, 549 insertions, 0 deletions
diff --git a/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.c b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.c
new file mode 100644
index 00000000..46d2aff4
--- /dev/null
+++ b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.c
@@ -0,0 +1,381 @@
+/* This is a small demo of the high-performance ThreadX kernel. It includes examples of eight
+ threads of different priorities, using a message queue, semaphore, mutex, event flags group,
+ byte pool, and block pool. */
+
+#include "tx_api.h"
+#include <stdio.h>
+
+#define DEMO_STACK_SIZE 1024
+#define DEMO_BYTE_POOL_SIZE 9120
+#define DEMO_BLOCK_POOL_SIZE 100
+#define DEMO_QUEUE_SIZE 100
+
+
+/* Define the ThreadX object control blocks... */
+
+TX_THREAD thread_0;
+TX_THREAD thread_1;
+TX_THREAD thread_2;
+TX_THREAD thread_3;
+TX_THREAD thread_4;
+TX_THREAD thread_5;
+TX_THREAD thread_6;
+TX_THREAD thread_7;
+TX_QUEUE queue_0;
+TX_SEMAPHORE semaphore_0;
+TX_MUTEX mutex_0;
+TX_EVENT_FLAGS_GROUP event_flags_0;
+TX_BYTE_POOL byte_pool_0;
+TX_BLOCK_POOL block_pool_0;
+
+
+/* Define the counters used in the demo application... */
+
+ULONG thread_0_counter;
+ULONG thread_1_counter;
+ULONG thread_1_messages_sent;
+ULONG thread_2_counter;
+ULONG thread_2_messages_received;
+ULONG thread_3_counter;
+ULONG thread_4_counter;
+ULONG thread_5_counter;
+ULONG thread_6_counter;
+ULONG thread_7_counter;
+
+
+/* Define thread prototypes. */
+
+void thread_0_entry(ULONG thread_input);
+void thread_1_entry(ULONG thread_input);
+void thread_2_entry(ULONG thread_input);
+void thread_3_and_4_entry(ULONG thread_input);
+void thread_5_entry(ULONG thread_input);
+void thread_6_and_7_entry(ULONG thread_input);
+
+
+/* Define main entry point. */
+
+int main()
+{
+
+ /* Enter the ThreadX kernel. */
+ tx_kernel_enter();
+}
+
+
+/* Define what the initial system looks like. */
+
+void tx_application_define(void *first_unused_memory)
+{
+
+CHAR *pointer = TX_NULL;
+
+
+ /* Create a byte memory pool from which to allocate the thread stacks. */
+ tx_byte_pool_create(&byte_pool_0, "byte pool 0", first_unused_memory, DEMO_BYTE_POOL_SIZE);
+
+ /* Put system definition stuff in here, e.g. thread creates and other assorted
+ create information. */
+
+ /* Allocate the stack for thread 0. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create the main thread. */
+ tx_thread_create(&thread_0, "thread 0", thread_0_entry, 0,
+ pointer, DEMO_STACK_SIZE,
+ 1, 1, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+
+ /* Allocate the stack for thread 1. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 1 and 2. These threads pass information through a ThreadX
+ message queue. It is also interesting to note that these threads have a time
+ slice. */
+ tx_thread_create(&thread_1, "thread 1", thread_1_entry, 1,
+ pointer, DEMO_STACK_SIZE,
+ 16, 16, 4, TX_AUTO_START);
+
+ /* Allocate the stack for thread 2. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(&thread_2, "thread 2", thread_2_entry, 2,
+ pointer, DEMO_STACK_SIZE,
+ 16, 16, 4, TX_AUTO_START);
+
+ /* Allocate the stack for thread 3. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 3 and 4. These threads compete for a ThreadX counting semaphore.
+ An interesting thing here is that both threads share the same instruction area. */
+ tx_thread_create(&thread_3, "thread 3", thread_3_and_4_entry, 3,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 4. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(&thread_4, "thread 4", thread_3_and_4_entry, 4,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 5. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create thread 5. This thread simply pends on an event flag which will be set
+ by thread_0. */
+ tx_thread_create(&thread_5, "thread 5", thread_5_entry, 5,
+ pointer, DEMO_STACK_SIZE,
+ 4, 4, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 6. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 6 and 7. These threads compete for a ThreadX mutex. */
+ tx_thread_create(&thread_6, "thread 6", thread_6_and_7_entry, 6,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 7. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(&thread_7, "thread 7", thread_6_and_7_entry, 7,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the message queue. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_QUEUE_SIZE*sizeof(ULONG), TX_NO_WAIT);
+
+ /* Create the message queue shared by threads 1 and 2. */
+ tx_queue_create(&queue_0, "queue 0", TX_1_ULONG, pointer, DEMO_QUEUE_SIZE*sizeof(ULONG));
+
+ /* Create the semaphore used by threads 3 and 4. */
+ tx_semaphore_create(&semaphore_0, "semaphore 0", 1);
+
+ /* Create the event flags group used by threads 1 and 5. */
+ tx_event_flags_create(&event_flags_0, "event flags 0");
+
+ /* Create the mutex used by thread 6 and 7 without priority inheritance. */
+ tx_mutex_create(&mutex_0, "mutex 0", TX_NO_INHERIT);
+
+ /* Allocate the memory for a small block pool. */
+ tx_byte_allocate(&byte_pool_0, (VOID **) &pointer, DEMO_BLOCK_POOL_SIZE, TX_NO_WAIT);
+
+ /* Create a block memory pool to allocate a message buffer from. */
+ tx_block_pool_create(&block_pool_0, "block pool 0", sizeof(ULONG), pointer, DEMO_BLOCK_POOL_SIZE);
+
+ /* Allocate a block and release the block memory. */
+ tx_block_allocate(&block_pool_0, (VOID **) &pointer, TX_NO_WAIT);
+
+ /* Release the block back to the pool. */
+ tx_block_release(pointer);
+}
+
+
+
+/* Define the test threads. */
+
+void thread_0_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This thread simply sits in while-forever-sleep loop. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_0_counter++;
+
+ /* Print results. */
+ printf("**** ThreadX Win32 Demonstration **** (c) 1996-2020 Microsoft Corporation\n\n");
+ printf(" thread 0 events sent: %lu\n", thread_0_counter);
+ printf(" thread 1 messages sent: %lu\n", thread_1_counter);
+ printf(" thread 2 messages received: %lu\n", thread_2_counter);
+ printf(" thread 3 obtained semaphore: %lu\n", thread_3_counter);
+ printf(" thread 4 obtained semaphore: %lu\n", thread_4_counter);
+ printf(" thread 5 events received: %lu\n", thread_5_counter);
+ printf(" thread 6 mutex obtained: %lu\n", thread_6_counter);
+ printf(" thread 7 mutex obtained: %lu\n\n", thread_7_counter);
+
+ /* Sleep for 10 ticks. */
+ tx_thread_sleep(10);
+
+ /* Set event flag 0 to wakeup thread 5. */
+ status = tx_event_flags_set(&event_flags_0, 0x1, TX_OR);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
+
+
+void thread_1_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This thread simply sends messages to a queue shared by thread 2. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_1_counter++;
+
+ /* Send message to queue 0. */
+ status = tx_queue_send(&queue_0, &thread_1_messages_sent, TX_WAIT_FOREVER);
+
+ /* Check completion status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Increment the message sent. */
+ thread_1_messages_sent++;
+ }
+}
+
+
+void thread_2_entry(ULONG thread_input)
+{
+
+ULONG received_message;
+UINT status;
+
+ /* This thread retrieves messages placed on the queue by thread 1. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_2_counter++;
+
+ /* Retrieve a message from the queue. */
+ status = tx_queue_receive(&queue_0, &received_message, TX_WAIT_FOREVER);
+
+ /* Check completion status and make sure the message is what we
+ expected. */
+ if ((status != TX_SUCCESS) || (received_message != thread_2_messages_received))
+ break;
+
+ /* Otherwise, all is okay. Increment the received message count. */
+ thread_2_messages_received++;
+ }
+}
+
+
+void thread_3_and_4_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This function is executed from thread 3 and thread 4. As the loop
+ below shows, these function compete for ownership of semaphore_0. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ if (thread_input == 3)
+ thread_3_counter++;
+ else
+ thread_4_counter++;
+
+ /* Get the semaphore with suspension. */
+ status = tx_semaphore_get(&semaphore_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Sleep for 2 ticks to hold the semaphore. */
+ tx_thread_sleep(2);
+
+ /* Release the semaphore. */
+ status = tx_semaphore_put(&semaphore_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
+
+
+void thread_5_entry(ULONG thread_input)
+{
+
+UINT status;
+ULONG actual_flags;
+
+
+ /* This thread simply waits for an event in a forever loop. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_5_counter++;
+
+ /* Wait for event flag 0. */
+ status = tx_event_flags_get(&event_flags_0, 0x1, TX_OR_CLEAR,
+ &actual_flags, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if ((status != TX_SUCCESS) || (actual_flags != 0x1))
+ break;
+ }
+}
+
+
+void thread_6_and_7_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This function is executed from thread 6 and thread 7. As the loop
+ below shows, these function compete for ownership of mutex_0. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ if (thread_input == 6)
+ thread_6_counter++;
+ else
+ thread_7_counter++;
+
+ /* Get the mutex with suspension. */
+ status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Get the mutex again with suspension. This shows
+ that an owning thread may retrieve the mutex it
+ owns multiple times. */
+ status = tx_mutex_get(&mutex_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Sleep for 2 ticks to hold the mutex. */
+ tx_thread_sleep(2);
+
+ /* Release the mutex. */
+ status = tx_mutex_put(&mutex_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Release the mutex again. This will actually
+ release ownership since it was obtained twice. */
+ status = tx_mutex_put(&mutex_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
diff --git a/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj
new file mode 100644
index 00000000..dbb6c98b
--- /dev/null
+++ b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj
@@ -0,0 +1,139 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup Label="ProjectConfigurations">
+ <ProjectConfiguration Include="Debug|Win32">
+ <Configuration>Debug</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ <ProjectConfiguration Include="Release|Win32">
+ <Configuration>Release</Configuration>
+ <Platform>Win32</Platform>
+ </ProjectConfiguration>
+ </ItemGroup>
+ <PropertyGroup Label="Globals">
+ <SccProjectName />
+ <SccLocalPath />
+ <ProjectGuid>{7342DEEF-AB3F-00D5-9EDB-2829CD277B76}</ProjectGuid>
+ <WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
+ <ConfigurationType>Application</ConfigurationType>
+ <UseOfMfc>false</UseOfMfc>
+ <CharacterSet>MultiByte</CharacterSet>
+ <PlatformToolset>v142</PlatformToolset>
+ </PropertyGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
+ <ImportGroup Label="ExtensionSettings">
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
+ </ImportGroup>
+ <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
+ <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
+ <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
+ </ImportGroup>
+ <PropertyGroup Label="UserMacros" />
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <OutDir>.\Debug\</OutDir>
+ <IntDir>.\Debug\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <OutDir>.\Release\</OutDir>
+ <IntDir>.\Release\</IntDir>
+ <LinkIncremental>false</LinkIncremental>
+ </PropertyGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
+ <ClCompile>
+ <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
+ <InlineFunctionExpansion>Default</InlineFunctionExpansion>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <Optimization>Disabled</Optimization>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
+ <PrecompiledHeaderOutputFile>.\Debug\sample_threadx.pch</PrecompiledHeaderOutputFile>
+ <ObjectFileName>.\Debug\</ObjectFileName>
+ <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
+ <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
+ <AdditionalIncludeDirectories>..\..\inc;..\..\..\..\..\common\inc</AdditionalIncludeDirectories>
+ <MinimalRebuild>false</MinimalRebuild>
+ <ExceptionHandling>false</ExceptionHandling>
+ </ClCompile>
+ <Midl>
+ <TypeLibraryName>.\Debug\sample_threadx.tlb</TypeLibraryName>
+ </Midl>
+ <ResourceCompile>
+ <Culture>0x0409</Culture>
+ <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ResourceCompile>
+ <Bscmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <OutputFile>.\Debug\sample_threadx.bsc</OutputFile>
+ </Bscmake>
+ <Link>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <GenerateDebugInformation>true</GenerateDebugInformation>
+ <SubSystem>Console</SubSystem>
+ <OutputFile>.\Debug\sample_threadx.exe</OutputFile>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
+ <ClCompile>
+ <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
+ <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
+ <StringPooling>true</StringPooling>
+ <FunctionLevelLinking>true</FunctionLevelLinking>
+ <Optimization>MaxSpeed</Optimization>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <WarningLevel>Level3</WarningLevel>
+ <PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
+ <PrecompiledHeaderOutputFile>.\Release\sample_threadx.pch</PrecompiledHeaderOutputFile>
+ <ObjectFileName>.\Release\</ObjectFileName>
+ <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
+ <AdditionalIncludeDirectories>../../../generic</AdditionalIncludeDirectories>
+ <ExceptionHandling>false</ExceptionHandling>
+ </ClCompile>
+ <Midl>
+ <TypeLibraryName>.\Release\sample_threadx.tlb</TypeLibraryName>
+ </Midl>
+ <ResourceCompile>
+ <Culture>0x0409</Culture>
+ <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
+ </ResourceCompile>
+ <Bscmake>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <OutputFile>.\Release\sample_threadx.bsc</OutputFile>
+ </Bscmake>
+ <Link>
+ <SuppressStartupBanner>true</SuppressStartupBanner>
+ <SubSystem>Console</SubSystem>
+ <OutputFile>.\Release\sample_threadx.exe</OutputFile>
+ <AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
+ </Link>
+ </ItemDefinitionGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\..\..\..\common\inc\tx_api.h" />
+ <ClInclude Include="..\..\inc\tx_port.h" />
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="sample_threadx.c" />
+ </ItemGroup>
+ <ItemGroup>
+ <Library Include="..\tx\Debug\tx.lib" />
+ </ItemGroup>
+ <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
+ <ImportGroup Label="ExtensionTargets">
+ </ImportGroup>
+</Project> \ No newline at end of file
diff --git a/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj.filters b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj.filters
new file mode 100644
index 00000000..457cd446
--- /dev/null
+++ b/ports/win32/vs_2019/example_build/sample_threadx/sample_threadx.vcxproj.filters
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <ItemGroup>
+ <Filter Include="inc">
+ <UniqueIdentifier>{6006269e-f4d4-4e46-be11-4a87e3703f4b}</UniqueIdentifier>
+ <Extensions>h;hpp;hxx;hm;inl</Extensions>
+ </Filter>
+ <Filter Include="src">
+ <UniqueIdentifier>{92d04b48-db8b-4511-a4fd-305688bda3d5}</UniqueIdentifier>
+ <Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
+ </Filter>
+ </ItemGroup>
+ <ItemGroup>
+ <ClInclude Include="..\..\inc\tx_port.h">
+ <Filter>inc</Filter>
+ </ClInclude>
+ <ClInclude Include="..\..\..\..\..\common\inc\tx_api.h">
+ <Filter>inc</Filter>
+ </ClInclude>
+ </ItemGroup>
+ <ItemGroup>
+ <ClCompile Include="sample_threadx.c">
+ <Filter>src</Filter>
+ </ClCompile>
+ </ItemGroup>
+ <ItemGroup>
+ <Library Include="..\tx\Debug\tx.lib" />
+ </ItemGroup>
+</Project> \ No newline at end of file