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diff --git a/ports_module/rxv2/iar/example_build/sample_threadx_module.c b/ports_module/rxv2/iar/example_build/sample_threadx_module.c
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+/* This is a small demo of the high-performance ThreadX kernel running as a module. It includes
+ examples of eight threads of different priorities, using a message queue, semaphore, mutex,
+ event flags group, byte pool, and block pool. */
+
+/* Specify that this is a module! */
+
+#define TXM_MODULE
+
+
+/* Include the ThreadX module definitions. */
+
+#include "txm_module.h"
+
+
+/* Define constants. */
+
+#define DEMO_STACK_SIZE 1024
+#define DEMO_BYTE_POOL_SIZE 9120
+#define DEMO_BLOCK_POOL_SIZE 100
+#define DEMO_QUEUE_SIZE 100
+
+
+/* Define the pool space in the bss section of the module. ULONG is used to
+ get the word alignment. */
+
+ULONG demo_module_pool_space[DEMO_BYTE_POOL_SIZE / 4];
+
+/* Define the ThreadX object control blocks... */
+
+TX_THREAD *thread_0;
+TX_THREAD *thread_1;
+TX_THREAD *thread_2;
+TX_THREAD *thread_3;
+TX_THREAD *thread_4;
+TX_THREAD *thread_5;
+TX_THREAD *thread_6;
+TX_THREAD *thread_7;
+TX_QUEUE *queue_0;
+TX_SEMAPHORE *semaphore_0;
+TX_MUTEX *mutex_0;
+TX_EVENT_FLAGS_GROUP *event_flags_0;
+TX_BYTE_POOL *byte_pool_0;
+TX_BLOCK_POOL *block_pool_0;
+
+/* Define the counters used in the demo application... */
+
+ULONG thread_0_counter;
+ULONG thread_1_counter;
+ULONG thread_1_messages_sent;
+ULONG thread_2_counter;
+ULONG thread_2_messages_received;
+ULONG thread_3_counter;
+ULONG thread_4_counter;
+ULONG thread_5_counter;
+ULONG thread_6_counter;
+ULONG thread_7_counter;
+ULONG semaphore_0_puts;
+ULONG event_0_sets;
+ULONG queue_0_sends;
+
+/* Define thread prototypes. */
+
+void thread_0_entry(ULONG thread_input);
+void thread_1_entry(ULONG thread_input);
+void thread_2_entry(ULONG thread_input);
+void thread_3_and_4_entry(ULONG thread_input);
+void thread_5_entry(ULONG thread_input);
+void thread_6_and_7_entry(ULONG thread_input);
+
+void semaphore_0_notify(TX_SEMAPHORE *semaphore_ptr)
+{
+
+ if (semaphore_ptr == semaphore_0)
+ semaphore_0_puts++;
+}
+
+
+void event_0_notify(TX_EVENT_FLAGS_GROUP *event_flag_group_ptr)
+{
+
+ if (event_flag_group_ptr == event_flags_0)
+ event_0_sets++;
+}
+
+
+void queue_0_notify(TX_QUEUE *queue_ptr)
+{
+
+ if (queue_ptr == queue_0)
+ queue_0_sends++;
+}
+
+
+/* Define the module start function. */
+
+void demo_module_start(ULONG id)
+{
+
+CHAR *pointer;
+
+ /* Allocate all the objects. In MPU mode, modules cannot allocate control blocks within
+ their own memory area so they cannot corrupt the resident portion of ThreadX by overwriting
+ the control block(s). */
+ txm_module_object_allocate((void*)&thread_0, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_1, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_2, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_3, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_4, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_5, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_6, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&thread_7, sizeof(TX_THREAD));
+ txm_module_object_allocate((void*)&queue_0, sizeof(TX_QUEUE));
+ txm_module_object_allocate((void*)&semaphore_0, sizeof(TX_SEMAPHORE));
+ txm_module_object_allocate((void*)&mutex_0, sizeof(TX_MUTEX));
+ txm_module_object_allocate((void*)&event_flags_0, sizeof(TX_EVENT_FLAGS_GROUP));
+ txm_module_object_allocate((void*)&byte_pool_0, sizeof(TX_BYTE_POOL));
+ txm_module_object_allocate((void*)&block_pool_0, sizeof(TX_BLOCK_POOL));
+
+
+ /* Create a byte memory pool from which to allocate the thread stacks. */
+ tx_byte_pool_create(byte_pool_0, "module byte pool 0", demo_module_pool_space, DEMO_BYTE_POOL_SIZE);
+
+ /* Put system definition stuff in here, e.g. thread creates and other assorted
+ create information. */
+
+ /* Allocate the stack for thread 0. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create the main thread. */
+ tx_thread_create(thread_0, "module thread 0", thread_0_entry, 0,
+ pointer, DEMO_STACK_SIZE,
+ 1, 1, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+
+ /* Allocate the stack for thread 1. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 1 and 2. These threads pass information through a ThreadX
+ message queue. It is also interesting to note that these threads have a time
+ slice. */
+ tx_thread_create(thread_1, "module thread 1", thread_1_entry, 1,
+ pointer, DEMO_STACK_SIZE,
+ 16, 16, 4, TX_AUTO_START);
+
+ /* Allocate the stack for thread 2. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(thread_2, "module thread 2", thread_2_entry, 2,
+ pointer, DEMO_STACK_SIZE,
+ 16, 16, 4, TX_AUTO_START);
+
+ /* Allocate the stack for thread 3. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 3 and 4. These threads compete for a ThreadX counting semaphore.
+ An interesting thing here is that both threads share the same instruction area. */
+ tx_thread_create(thread_3, "module thread 3", thread_3_and_4_entry, 3,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 4. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(thread_4, "module thread 4", thread_3_and_4_entry, 4,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 5. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create thread 5. This thread simply pends on an event flag which will be set
+ by thread_0. */
+ tx_thread_create(thread_5, "module thread 5", thread_5_entry, 5,
+ pointer, DEMO_STACK_SIZE,
+ 4, 4, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 6. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ /* Create threads 6 and 7. These threads compete for a ThreadX mutex. */
+ tx_thread_create(thread_6, "module thread 6", thread_6_and_7_entry, 6,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the stack for thread 7. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_STACK_SIZE, TX_NO_WAIT);
+
+ tx_thread_create(thread_7, "module thread 7", thread_6_and_7_entry, 7,
+ pointer, DEMO_STACK_SIZE,
+ 8, 8, TX_NO_TIME_SLICE, TX_AUTO_START);
+
+ /* Allocate the message queue. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_QUEUE_SIZE*sizeof(ULONG), TX_NO_WAIT);
+
+ /* Create the message queue shared by threads 1 and 2. */
+ tx_queue_create(queue_0, "module queue 0", TX_1_ULONG, pointer, DEMO_QUEUE_SIZE*sizeof(ULONG));
+
+ tx_queue_send_notify(queue_0, queue_0_notify);
+
+ /* Create the semaphore used by threads 3 and 4. */
+ tx_semaphore_create(semaphore_0, "module semaphore 0", 1);
+
+ tx_semaphore_put_notify(semaphore_0, semaphore_0_notify);
+
+ /* Create the event flags group used by threads 1 and 5. */
+ tx_event_flags_create(event_flags_0, "module event flags 0");
+
+ tx_event_flags_set_notify(event_flags_0, event_0_notify);
+
+ /* Create the mutex used by thread 6 and 7 without priority inheritance. */
+ tx_mutex_create(mutex_0, "module mutex 0", TX_NO_INHERIT);
+
+ /* Allocate the memory for a small block pool. */
+ tx_byte_allocate(byte_pool_0, (VOID **) &pointer, DEMO_BLOCK_POOL_SIZE, TX_NO_WAIT);
+
+ /* Create a block memory pool to allocate a message buffer from. */
+ tx_block_pool_create(block_pool_0, "module block pool 0", sizeof(ULONG), pointer, DEMO_BLOCK_POOL_SIZE);
+
+ /* Allocate a block and release the block memory. */
+ tx_block_allocate(block_pool_0, (VOID **) &pointer, TX_NO_WAIT);
+
+ /* Release the block back to the pool. */
+ tx_block_release(pointer);
+}
+
+
+/* Define the test threads. */
+
+void thread_0_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This thread simply sits in while-forever-sleep loop. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_0_counter++;
+
+ /* Sleep for 10 ticks. */
+ tx_thread_sleep(10);
+
+ /* Set event flag 0 to wakeup thread 5. */
+ status = tx_event_flags_set(event_flags_0, 0x1, TX_OR);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
+
+
+void thread_1_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This thread simply sends messages to a queue shared by thread 2. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_1_counter++;
+
+ /* Send message to queue 0. */
+ status = tx_queue_send(queue_0, &thread_1_messages_sent, TX_WAIT_FOREVER);
+
+ /* Check completion status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Increment the message sent. */
+ thread_1_messages_sent++;
+ }
+}
+
+
+void thread_2_entry(ULONG thread_input)
+{
+
+ULONG received_message;
+UINT status;
+
+ /* This thread retrieves messages placed on the queue by thread 1. */
+ while(1)
+ {
+ /* Write value to shared memory region. */
+ // *(ULONG *)0x00020000 = 0xCDCDCDCD;
+
+ /* Increment the thread counter. */
+ thread_2_counter++;
+
+ /* Retrieve a message from the queue. */
+ status = tx_queue_receive(queue_0, &received_message, TX_WAIT_FOREVER);
+
+ /* Check completion status and make sure the message is what we
+ expected. */
+ if ((status != TX_SUCCESS) || (received_message != thread_2_messages_received))
+ break;
+
+ /* Otherwise, all is okay. Increment the received message count. */
+ thread_2_messages_received++;
+ }
+}
+
+
+void thread_3_and_4_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This function is executed from thread 3 and thread 4. As the loop
+ below shows, these function compete for ownership of semaphore_0. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ if (thread_input == 3)
+ thread_3_counter++;
+ else
+ thread_4_counter++;
+
+ /* Get the semaphore with suspension. */
+ status = tx_semaphore_get(semaphore_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Sleep for 2 ticks to hold the semaphore. */
+ tx_thread_sleep(2);
+
+ /* Release the semaphore. */
+ status = tx_semaphore_put(semaphore_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
+
+
+void thread_5_entry(ULONG thread_input)
+{
+
+UINT status;
+ULONG actual_flags;
+
+
+ /* This thread simply waits for an event in a forever loop. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ thread_5_counter++;
+
+ /* Wait for event flag 0. */
+ status = tx_event_flags_get(event_flags_0, 0x1, TX_OR_CLEAR,
+ &actual_flags, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if ((status != TX_SUCCESS) || (actual_flags != 0x1))
+ break;
+ }
+}
+
+
+void thread_6_and_7_entry(ULONG thread_input)
+{
+
+UINT status;
+
+
+ /* This function is executed from thread 6 and thread 7. As the loop
+ below shows, these function compete for ownership of mutex_0. */
+ while(1)
+ {
+
+ /* Increment the thread counter. */
+ if (thread_input == 6)
+ thread_6_counter++;
+ else
+ thread_7_counter++;
+
+ /* Get the mutex with suspension. */
+ status = tx_mutex_get(mutex_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Get the mutex again with suspension. This shows
+ that an owning thread may retrieve the mutex it
+ owns multiple times. */
+ status = tx_mutex_get(mutex_0, TX_WAIT_FOREVER);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Sleep for 2 ticks to hold the mutex. */
+ tx_thread_sleep(2);
+
+ /* Release the mutex. */
+ status = tx_mutex_put(mutex_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+
+ /* Release the mutex again. This will actually
+ release ownership since it was obtained twice. */
+ status = tx_mutex_put(mutex_0);
+
+ /* Check status. */
+ if (status != TX_SUCCESS)
+ break;
+ }
+}
+
+