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|
/**************************************************************************/
/* */
/* Copyright (c) Microsoft Corporation. All rights reserved. */
/* */
/* This software is licensed under the Microsoft Software License */
/* Terms for Microsoft Azure RTOS. Full text of the license can be */
/* found in the LICENSE file at https://aka.ms/AzureRTOS_EULA */
/* and in the root directory of this software. */
/* */
/**************************************************************************/
/**************************************************************************/
/**************************************************************************/
/** */
/** ThreadX Component */
/** */
/** Thread */
/** */
/**************************************************************************/
/**************************************************************************/
#define TX_SOURCE_CODE
#define TX_THREAD_SMP_SOURCE_CODE
/* Include necessary system files. */
#include "tx_api.h"
#include "tx_thread.h"
#ifdef TX_DISABLE_INLINE
/* Define the routine to calculate the lowest set bit. */
UINT _tx_thread_lowest_set_bit_calculate(ULONG map)
{
UINT bit_set;
if ((map & ((ULONG) 0x1)) != ((ULONG) 0))
{
bit_set = ((UINT) 0);
}
else
{
map = map & (ULONG) ((~map) + ((ULONG) 1));
if (map < ((ULONG) 0x100))
{
bit_set = ((UINT) 1);
}
else if (map < ((ULONG) 0x10000))
{
bit_set = ((UINT) 9);
map = map >> ((UINT) 8);
}
else if (map < ((ULONG) 0x01000000))
{
bit_set = ((UINT) 17);
map = map >> ((UINT) 16);
}
else
{
bit_set = ((UINT) 25);
map = map >> ((UINT) 24);
}
if (map >= ((ULONG) 0x10))
{
map = map >> ((UINT) 4);
bit_set = bit_set + ((UINT) 4);
}
if (map >= ((ULONG) 0x4))
{
map = map >> ((UINT) 2);
bit_set = bit_set + ((UINT) 2);
}
bit_set = bit_set - (UINT) (map & (ULONG) 0x1);
}
return(bit_set);
}
/* Define the next priority macro. Note, that this may be overridden
by a port specific definition. */
#if TX_MAX_PRIORITIES > 32
UINT _tx_thread_smp_next_priority_find(UINT priority)
{
ULONG map_index;
ULONG local_priority_map_active;
ULONG local_priority_map;
ULONG priority_bit;
ULONG first_bit_set;
ULONG found_priority;
found_priority = ((UINT) TX_MAX_PRIORITIES);
if (priority < ((UINT) TX_MAX_PRIORITIES))
{
map_index = priority/((UINT) 32);
local_priority_map = _tx_thread_priority_maps[map_index];
priority_bit = (((ULONG) 1) << (priority % ((UINT) 32)));
local_priority_map = local_priority_map & ~(priority_bit - ((UINT)1));
if (local_priority_map != ((ULONG) 0))
{
TX_LOWEST_SET_BIT_CALCULATE(local_priority_map, first_bit_set)
found_priority = (map_index * ((UINT) 32)) + first_bit_set;
}
else
{
/* Move to next map index. */
map_index++;
if (map_index < (((UINT) TX_MAX_PRIORITIES)/((UINT) 32)))
{
priority_bit = (((ULONG) 1) << (map_index));
local_priority_map_active = _tx_thread_priority_map_active & ~(priority_bit - ((UINT) 1));
if (local_priority_map_active != ((ULONG) 0))
{
TX_LOWEST_SET_BIT_CALCULATE(local_priority_map_active, map_index)
local_priority_map = _tx_thread_priority_maps[map_index];
TX_LOWEST_SET_BIT_CALCULATE(local_priority_map, first_bit_set)
found_priority = (map_index * ((UINT) 32)) + first_bit_set;
}
}
}
}
return(found_priority);
}
#else
UINT _tx_thread_smp_next_priority_find(UINT priority)
{
UINT first_bit_set;
ULONG local_priority_map;
UINT next_priority;
local_priority_map = _tx_thread_priority_maps[0];
local_priority_map = local_priority_map >> priority;
next_priority = priority;
if (local_priority_map == ((ULONG) 0))
{
next_priority = ((UINT) TX_MAX_PRIORITIES);
}
else
{
if (next_priority >= ((UINT) TX_MAX_PRIORITIES))
{
next_priority = ((UINT) TX_MAX_PRIORITIES);
}
else
{
TX_LOWEST_SET_BIT_CALCULATE(local_priority_map, first_bit_set)
next_priority = priority + first_bit_set;
}
}
return(next_priority);
}
#endif
void _tx_thread_smp_schedule_list_clear(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT i;
#endif
/* Clear the schedule list. */
_tx_thread_smp_schedule_list[0] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 1
_tx_thread_smp_schedule_list[1] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 2
_tx_thread_smp_schedule_list[2] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 3
_tx_thread_smp_schedule_list[3] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 4
_tx_thread_smp_schedule_list[4] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 5
_tx_thread_smp_schedule_list[5] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to clear the remainder of the schedule list. */
i = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (i < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (i < _tx_thread_smp_max_cores)
#endif
{
/* Clear entry in schedule list. */
_tx_thread_smp_schedule_list[i] = TX_NULL;
/* Move to next index. */
i++;
}
#endif
#endif
#endif
#endif
#endif
#endif
}
VOID _tx_thread_smp_execute_list_clear(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT j;
#endif
/* Clear the execute list. */
_tx_thread_execute_ptr[0] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 1
_tx_thread_execute_ptr[1] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 2
_tx_thread_execute_ptr[2] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 3
_tx_thread_execute_ptr[3] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 4
_tx_thread_execute_ptr[4] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 5
_tx_thread_execute_ptr[5] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to clear the remainder of the execute list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Clear entry in execute list. */
_tx_thread_execute_ptr[j] = TX_NULL;
/* Move to next index. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
}
VOID _tx_thread_smp_schedule_list_setup(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT j;
#endif
_tx_thread_smp_schedule_list[0] = _tx_thread_execute_ptr[0];
#if TX_THREAD_SMP_MAX_CORES > 1
_tx_thread_smp_schedule_list[1] = _tx_thread_execute_ptr[1];
#if TX_THREAD_SMP_MAX_CORES > 2
_tx_thread_smp_schedule_list[2] = _tx_thread_execute_ptr[2];
#if TX_THREAD_SMP_MAX_CORES > 3
_tx_thread_smp_schedule_list[3] = _tx_thread_execute_ptr[3];
#if TX_THREAD_SMP_MAX_CORES > 4
_tx_thread_smp_schedule_list[4] = _tx_thread_execute_ptr[4];
#if TX_THREAD_SMP_MAX_CORES > 5
_tx_thread_smp_schedule_list[5] = _tx_thread_execute_ptr[5];
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to setup the remainder of the schedule list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Setup entry in schedule list. */
_tx_thread_smp_schedule_list[j] = _tx_thread_execute_ptr[j];
/* Move to next index. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
}
#ifdef TX_THREAD_SMP_INTER_CORE_INTERRUPT
VOID _tx_thread_smp_core_interrupt(TX_THREAD *thread_ptr, UINT current_core, UINT target_core)
{
TX_THREAD *current_thread;
/* Make sure this is a different core, since there is no need to interrupt the current core for
a scheduling change. */
if (current_core != target_core)
{
/* Yes, a different core is present. */
/* Pickup the currently executing thread. */
current_thread = _tx_thread_current_ptr[target_core];
/* Determine if they are the same. */
if ((current_thread != TX_NULL) && (thread_ptr != current_thread))
{
/* Not the same and not NULL... determine if the core is running at thread level. */
if (_tx_thread_system_state[target_core] < TX_INITIALIZE_IN_PROGRESS)
{
/* Preempt the mapped thread. */
_tx_thread_smp_core_preempt(target_core);
}
}
}
}
#endif
#ifdef TX_THREAD_SMP_WAKEUP_LOGIC
VOID _tx_thread_smp_core_wakeup(UINT current_core, UINT target_core)
{
/* Determine if the core specified is not the current core - no need to wakeup the
current core. */
if (target_core != current_core)
{
/* Wakeup based on application's macro. */
TX_THREAD_SMP_WAKEUP(target_core);
}
}
#endif
VOID _tx_thread_smp_execute_list_setup(UINT core_index)
{
TX_THREAD *schedule_thread;
UINT i;
/* Loop to copy the schedule list into the execution list. */
i = ((UINT) 0);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (i < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (i < _tx_thread_smp_max_cores)
#endif
{
/* Pickup the thread to schedule. */
schedule_thread = _tx_thread_smp_schedule_list[i];
/* Copy the schedule list into the execution list. */
_tx_thread_execute_ptr[i] = schedule_thread;
/* If necessary, interrupt the core with the new thread to schedule. */
_tx_thread_smp_core_interrupt(schedule_thread, core_index, i);
#ifdef TX_THREAD_SMP_WAKEUP_LOGIC
/* Does this need to be waked up? */
if ((i != core_index) && (schedule_thread != TX_NULL))
{
/* Wakeup based on application's macro. */
TX_THREAD_SMP_WAKEUP(i);
}
#endif
/* Move to next index. */
i++;
}
}
ULONG _tx_thread_smp_available_cores_get(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT j;
#endif
ULONG available_cores;
available_cores = ((ULONG) 0);
if (_tx_thread_execute_ptr[0] == TX_NULL)
{
available_cores = ((ULONG) 1);
}
#if TX_THREAD_SMP_MAX_CORES > 1
if (_tx_thread_execute_ptr[1] == TX_NULL)
{
available_cores = available_cores | ((ULONG) 2);
}
#if TX_THREAD_SMP_MAX_CORES > 2
if (_tx_thread_execute_ptr[2] == TX_NULL)
{
available_cores = available_cores | ((ULONG) 4);
}
#if TX_THREAD_SMP_MAX_CORES > 3
if (_tx_thread_execute_ptr[3] == TX_NULL)
{
available_cores = available_cores | ((ULONG) 8);
}
#if TX_THREAD_SMP_MAX_CORES > 4
if (_tx_thread_execute_ptr[4] == TX_NULL)
{
available_cores = available_cores | ((ULONG) 0x10);
}
#if TX_THREAD_SMP_MAX_CORES > 5
if (_tx_thread_execute_ptr[5] == TX_NULL)
{
available_cores = available_cores | ((ULONG) 0x20);
}
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to setup the remainder of the schedule list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Determine if this core is available. */
if (_tx_thread_execute_ptr[j] == TX_NULL)
{
available_cores = available_cores | (((ULONG) 1) << j);
}
/* Move to next core. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
return(available_cores);
}
ULONG _tx_thread_smp_possible_cores_get(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT j;
#endif
ULONG possible_cores;
TX_THREAD *thread_ptr;
possible_cores = ((ULONG) 0);
thread_ptr = _tx_thread_execute_ptr[0];
if (thread_ptr != TX_NULL)
{
possible_cores = thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 1
thread_ptr = _tx_thread_execute_ptr[1];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 2
thread_ptr = _tx_thread_execute_ptr[2];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 3
thread_ptr = _tx_thread_execute_ptr[3];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 4
thread_ptr = _tx_thread_execute_ptr[4];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 5
thread_ptr = _tx_thread_execute_ptr[5];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to setup the remainder of the schedule list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Determine if this core is available. */
thread_ptr = _tx_thread_execute_ptr[j];
if (thread_ptr != TX_NULL)
{
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
}
/* Move to next core. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
return(possible_cores);
}
UINT _tx_thread_smp_lowest_priority_get(void)
{
#if TX_THREAD_SMP_MAX_CORES > 6
UINT j;
#endif
TX_THREAD *thread_ptr;
UINT lowest_priority;
lowest_priority = ((UINT) 0);
thread_ptr = _tx_thread_execute_ptr[0];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 1
thread_ptr = _tx_thread_execute_ptr[1];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 2
thread_ptr = _tx_thread_execute_ptr[2];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 3
thread_ptr = _tx_thread_execute_ptr[3];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 4
thread_ptr = _tx_thread_execute_ptr[4];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 5
thread_ptr = _tx_thread_execute_ptr[5];
if (thread_ptr != TX_NULL)
{
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to setup the remainder of the schedule list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Determine if this core has a thread scheduled. */
thread_ptr = _tx_thread_execute_ptr[j];
if (thread_ptr != TX_NULL)
{
/* Is this the new lowest priority? */
if (thread_ptr -> tx_thread_priority > lowest_priority)
{
lowest_priority = thread_ptr -> tx_thread_priority;
}
}
/* Move to next core. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
return(lowest_priority);
}
UINT _tx_thread_smp_remap_solution_find(TX_THREAD *schedule_thread, ULONG available_cores, ULONG thread_possible_cores, ULONG test_possible_cores)
{
UINT core;
UINT previous_core;
ULONG test_cores;
ULONG last_thread_cores;
UINT queue_first, queue_last;
UINT core_queue[TX_THREAD_SMP_MAX_CORES-1];
TX_THREAD *thread_ptr;
TX_THREAD *last_thread;
TX_THREAD *thread_remap_list[TX_THREAD_SMP_MAX_CORES];
/* Clear the last thread cores in the search. */
last_thread_cores = ((ULONG) 0);
/* Set the last thread pointer to NULL. */
last_thread = TX_NULL;
/* Setup the core queue indices. */
queue_first = ((UINT) 0);
queue_last = ((UINT) 0);
/* Build a list of possible cores for this thread to execute on, starting
with the previously mapped core. */
core = schedule_thread -> tx_thread_smp_core_mapped;
if ((thread_possible_cores & (((ULONG) 1) << core)) != ((ULONG) 0))
{
/* Remember this potential mapping. */
thread_remap_list[core] = schedule_thread;
core_queue[queue_last] = core;
/* Move to next slot. */
queue_last++;
/* Clear this core. */
thread_possible_cores = thread_possible_cores & ~(((ULONG) 1) << core);
}
/* Loop to add additional possible cores. */
while (thread_possible_cores != ((ULONG) 0))
{
/* Determine the first possible core. */
test_cores = thread_possible_cores;
TX_LOWEST_SET_BIT_CALCULATE(test_cores, core)
/* Clear this core. */
thread_possible_cores = thread_possible_cores & ~(((ULONG) 1) << core);
/* Remember this potential mapping. */
thread_remap_list[core] = schedule_thread;
core_queue[queue_last] = core;
/* Move to next slot. */
queue_last++;
}
/* Loop to evaluate the potential thread mappings, against what is already mapped. */
do
{
/* Pickup the next entry. */
core = core_queue[queue_first];
/* Move to next slot. */
queue_first++;
/* Retrieve the thread from the current mapping. */
thread_ptr = _tx_thread_smp_schedule_list[core];
/* Determine if there is a thread currently mapped to this core. */
if (thread_ptr != TX_NULL)
{
/* Determine the cores available for this thread. */
thread_possible_cores = thread_ptr -> tx_thread_smp_cores_allowed;
thread_possible_cores = test_possible_cores & thread_possible_cores;
/* Are there any possible cores for this thread? */
if (thread_possible_cores != ((ULONG) 0))
{
/* Determine if there are cores available for this thread. */
if ((thread_possible_cores & available_cores) != ((ULONG) 0))
{
/* Yes, remember the final thread and cores that are valid for this thread. */
last_thread_cores = thread_possible_cores & available_cores;
last_thread = thread_ptr;
/* We are done - get out of the loop! */
break;
}
else
{
/* Remove cores that will be added to the list. */
test_possible_cores = test_possible_cores & ~(thread_possible_cores);
/* Loop to add this thread to the potential mapping list. */
do
{
/* Calculate the core. */
test_cores = thread_possible_cores;
TX_LOWEST_SET_BIT_CALCULATE(test_cores, core)
/* Clear this core. */
thread_possible_cores = thread_possible_cores & ~(((ULONG) 1) << core);
/* Remember this thread for remapping. */
thread_remap_list[core] = thread_ptr;
/* Remember this core. */
core_queue[queue_last] = core;
/* Move to next slot. */
queue_last++;
} while (thread_possible_cores != ((ULONG) 0));
}
}
}
} while (queue_first != queue_last);
/* Was a remapping solution found? */
if (last_thread != TX_NULL)
{
/* Pickup the core of the last thread to remap. */
core = last_thread -> tx_thread_smp_core_mapped;
/* Pickup the thread from the remapping list. */
thread_ptr = thread_remap_list[core];
/* Loop until we arrive at the thread we have been trying to map. */
while (thread_ptr != schedule_thread)
{
/* Move this thread in the schedule list. */
_tx_thread_smp_schedule_list[core] = thread_ptr;
/* Remember the previous core. */
previous_core = core;
/* Pickup the core of thread to remap. */
core = thread_ptr -> tx_thread_smp_core_mapped;
/* Save the new core mapping for this thread. */
thread_ptr -> tx_thread_smp_core_mapped = previous_core;
/* Move the next thread. */
thread_ptr = thread_remap_list[core];
}
/* Save the remaining thread in the updated schedule list. */
_tx_thread_smp_schedule_list[core] = thread_ptr;
/* Update this thread's core mapping. */
thread_ptr -> tx_thread_smp_core_mapped = core;
/* Finally, setup the last thread in the remapping solution. */
test_cores = last_thread_cores;
TX_LOWEST_SET_BIT_CALCULATE(test_cores, core)
/* Setup the last thread. */
_tx_thread_smp_schedule_list[core] = last_thread;
/* Remember the core mapping for this thread. */
last_thread -> tx_thread_smp_core_mapped = core;
}
else
{
/* Set core to the maximum value in order to signal a remapping solution was not found. */
core = ((UINT) TX_THREAD_SMP_MAX_CORES);
}
/* Return core to the caller. */
return(core);
}
ULONG _tx_thread_smp_preemptable_threads_get(UINT priority, TX_THREAD *possible_preemption_list[TX_THREAD_SMP_MAX_CORES])
{
UINT i, j, k;
TX_THREAD *thread_ptr;
TX_THREAD *next_thread;
TX_THREAD *search_thread;
TX_THREAD *list_head;
ULONG possible_cores = ((ULONG) 0);
/* Clear the possible preemption list. */
possible_preemption_list[0] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 1
possible_preemption_list[1] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 2
possible_preemption_list[2] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 3
possible_preemption_list[3] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 4
possible_preemption_list[4] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 5
possible_preemption_list[5] = TX_NULL;
#if TX_THREAD_SMP_MAX_CORES > 6
/* Loop to clear the remainder of the possible preemption list. */
j = ((UINT) 6);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (j < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (j < _tx_thread_smp_max_cores)
#endif
{
/* Clear entry in possible preemption list. */
possible_preemption_list[j] = TX_NULL;
/* Move to next core. */
j++;
}
#endif
#endif
#endif
#endif
#endif
#endif
/* Loop to build a list of threads of less priority. */
i = ((UINT) 0);
j = ((UINT) 0);
#ifndef TX_THREAD_SMP_DYNAMIC_CORE_MAX
while (i < ((UINT) TX_THREAD_SMP_MAX_CORES))
#else
while (i < _tx_thread_smp_max_cores)
#endif
{
/* Pickup the currently mapped thread. */
thread_ptr = _tx_thread_execute_ptr[i];
/* Is there a thread scheduled for this core? */
if (thread_ptr != TX_NULL)
{
/* Update the possible cores bit map. */
possible_cores = possible_cores | thread_ptr -> tx_thread_smp_cores_allowed;
/* Can this thread be preempted? */
if (priority < thread_ptr -> tx_thread_priority)
{
/* Thread that can be added to the preemption possible list. */
/* Yes, this scheduled thread is lower priority, so add it to the preemption possible list. */
possible_preemption_list[j] = thread_ptr;
/* Move to next entry in preemption possible list. */
j++;
}
}
/* Move to next core. */
i++;
}
/* Check to see if there are more than 2 threads that can be preempted. */
if (j > ((UINT) 1))
{
/* Yes, loop through the preemption possible list and sort by priority. */
i = ((UINT) 0);
do
{
/* Pickup preemptable thread. */
thread_ptr = possible_preemption_list[i];
/* Initialize the search index. */
k = i + ((UINT) 1);
/* Loop to get the lowest priority thread at the front of the list. */
while (k < j)
{
/* Pickup the next thread to evaluate. */
next_thread = possible_preemption_list[k];
/* Is this thread lower priority? */
if (next_thread -> tx_thread_priority > thread_ptr -> tx_thread_priority)
{
/* Yes, swap the threads. */
possible_preemption_list[i] = next_thread;
possible_preemption_list[k] = thread_ptr;
thread_ptr = next_thread;
}
else
{
/* Compare the thread priorities. */
if (next_thread -> tx_thread_priority == thread_ptr -> tx_thread_priority)
{
/* Equal priority threads... see which is in the ready list first. */
search_thread = thread_ptr -> tx_thread_ready_next;
/* Pickup the list head. */
list_head = _tx_thread_priority_list[thread_ptr -> tx_thread_priority];
/* Now loop to see if the next thread is after the current thread preemption. */
while (search_thread != list_head)
{
/* Have we found the next thread? */
if (search_thread == next_thread)
{
/* Yes, swap the threads. */
possible_preemption_list[i] = next_thread;
possible_preemption_list[k] = thread_ptr;
thread_ptr = next_thread;
break;
}
/* Move to the next thread. */
search_thread = search_thread -> tx_thread_ready_next;
}
}
/* Move to examine the next possible preemptable thread. */
k++;
}
}
/* We have found the lowest priority thread to preempt, now find the next lowest. */
i++;
}
while (i < (j-((UINT) 1)));
}
/* Return the possible cores. */
return(possible_cores);
}
VOID _tx_thread_smp_simple_priority_change(TX_THREAD *thread_ptr, UINT new_priority)
{
UINT priority;
ULONG priority_bit;
TX_THREAD *head_ptr;
TX_THREAD *tail_ptr;
#if TX_MAX_PRIORITIES > 32
UINT map_index;
#endif
/* Pickup the priority. */
priority = thread_ptr -> tx_thread_priority;
/* Determine if there are other threads at this priority that are
ready. */
if (thread_ptr -> tx_thread_ready_next != thread_ptr)
{
/* Yes, there are other threads at this priority ready. */
/* Just remove this thread from the priority list. */
(thread_ptr -> tx_thread_ready_next) -> tx_thread_ready_previous = thread_ptr -> tx_thread_ready_previous;
(thread_ptr -> tx_thread_ready_previous) -> tx_thread_ready_next = thread_ptr -> tx_thread_ready_next;
/* Determine if this is the head of the priority list. */
if (_tx_thread_priority_list[priority] == thread_ptr)
{
/* Update the head pointer of this priority list. */
_tx_thread_priority_list[priority] = thread_ptr -> tx_thread_ready_next;
}
}
else
{
/* This is the only thread at this priority ready to run. Set the head
pointer to NULL. */
_tx_thread_priority_list[priority] = TX_NULL;
#if TX_MAX_PRIORITIES > 32
/* Calculate the index into the bit map array. */
map_index = priority/((UINT) 32);
#endif
/* Clear this priority bit in the ready priority bit map. */
TX_MOD32_BIT_SET(priority, priority_bit)
_tx_thread_priority_maps[MAP_INDEX] = _tx_thread_priority_maps[MAP_INDEX] & (~(priority_bit));
#if TX_MAX_PRIORITIES > 32
/* Determine if there are any other bits set in this priority map. */
if (_tx_thread_priority_maps[MAP_INDEX] == ((ULONG) 0))
{
/* No, clear the active bit to signify this priority map has nothing set. */
TX_DIV32_BIT_SET(priority, priority_bit)
_tx_thread_priority_map_active = _tx_thread_priority_map_active & (~(priority_bit));
}
#endif
}
/* Determine if the actual thread priority should be setup, which is the
case if the new priority is higher than the priority inheritance. */
if (new_priority < thread_ptr -> tx_thread_inherit_priority)
{
/* Change thread priority to the new user's priority. */
thread_ptr -> tx_thread_priority = new_priority;
thread_ptr -> tx_thread_preempt_threshold = new_priority;
}
else
{
/* Change thread priority to the priority inheritance. */
thread_ptr -> tx_thread_priority = thread_ptr -> tx_thread_inherit_priority;
thread_ptr -> tx_thread_preempt_threshold = thread_ptr -> tx_thread_inherit_priority;
}
/* Now, place the thread at the new priority level. */
/* Determine if there are other threads at this priority that are
ready. */
head_ptr = _tx_thread_priority_list[new_priority];
if (head_ptr != TX_NULL)
{
/* Yes, there are other threads at this priority already ready. */
/* Just add this thread to the priority list. */
tail_ptr = head_ptr -> tx_thread_ready_previous;
tail_ptr -> tx_thread_ready_next = thread_ptr;
head_ptr -> tx_thread_ready_previous = thread_ptr;
thread_ptr -> tx_thread_ready_previous = tail_ptr;
thread_ptr -> tx_thread_ready_next = head_ptr;
}
else
{
/* First thread at this priority ready. Add to the front of the list. */
_tx_thread_priority_list[new_priority] = thread_ptr;
thread_ptr -> tx_thread_ready_next = thread_ptr;
thread_ptr -> tx_thread_ready_previous = thread_ptr;
#if TX_MAX_PRIORITIES > 32
/* Calculate the index into the bit map array. */
map_index = new_priority/((UINT) 32);
/* Set the active bit to remember that the priority map has something set. */
TX_DIV32_BIT_SET(new_priority, priority_bit)
_tx_thread_priority_map_active = _tx_thread_priority_map_active | priority_bit;
#endif
/* Or in the thread's priority bit. */
TX_MOD32_BIT_SET(new_priority, priority_bit)
_tx_thread_priority_maps[MAP_INDEX] = _tx_thread_priority_maps[MAP_INDEX] | priority_bit;
}
}
#endif
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