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Microsoft's Azure RTOS ThreadX for Cortex-M0
Using ARM Compiler 5 (AC5) and Keil Microcontroller Development Kit
1. Building the ThreadX run-time Library
Building the ThreadX library is easy, simply load the project file
tx.uvprojx, which is located inside the "example_build" directory.
Once the ThreadX library files are displayed in the project window,
select the "Build Target" operation and observe the compilation and assembly
of the ThreadX library. This project build produces the ThreadX library
file tx.lib.
2. Demonstration System
The ThreadX demonstration is designed to execute under the Keil simulator or
Cortex-M0 hardware. This demonstration is slightly smaller than typical ThreadX
demonstrations, and thus requires less than 7KB of Flash and less than 4KB of RAM.
Building the demonstration is easy; simply open the ThreadX demonstration
project file sample_threadx.uvprojx, which is located inside the "example_build"
directory.
Once open, select the "Build Target" operation and observe the compilation of
sample_threadx.c (which is the demonstration application) and linking with
tx.lib. The resulting file sample_threadx.axf is a binary file that can be downloaded
and executed under the uVision simulator or Cortex-M0 hardware.
For simulator execution, the following memory regions need to be defined via
the "Debug -> Memory Map" dialog:
0x20000000, 0x20080000 [check read and write access]
0xE0000000, 0xE8000000 [check read and write access]
3. System Initialization
The entry point in ThreadX for the Cortex-M0 using AC5 tools is at label
__main. This is defined within the AC5 compiler's startup code. In
addition, this is where all static and global pre-set C variable
initialization processing takes place.
The ThreadX tx_initialize_low_level.s file is responsible for setting up
various system data structures, the vector area, and a periodic timer interrupt
source.
In addition, _tx_initialize_low_level determines the first available
address for use by the application, which is supplied as the sole input
parameter to your application definition function, tx_application_define.
4. Register Usage and Stack Frames
The following defines the saved context stack frames for context switches
that occur as a result of interrupt handling or from thread-level API calls.
All suspended threads have the same stack frame in the Cortex-M0 version of
ThreadX. The top of the suspended thread's stack is pointed to by
tx_thread_stack_ptr in the associated thread control block TX_THREAD.
Stack Offset Stack Contents
0x00 r8
0x04 r9
0x08 r10
0x0C r11
0x10 r4
0x14 r5
0x18 r6
0x1C r7
0x20 r0 (Hardware stack starts here!!)
0x24 r1
0x28 r2
0x2C r3
0x30 r12
0x34 lr
0x38 pc
0x3C xPSR
5. Improving Performance
The distribution version of ThreadX is built without any compiler
optimizations. This makes it easy to debug because you can trace or set
breakpoints inside of ThreadX itself. Of course, this costs some
performance. To make it run faster, you can change the build_threadx.bat file to
remove the -g option and enable all compiler optimizations.
In addition, you can eliminate the ThreadX basic API error checking by
compiling your application code with the symbol TX_DISABLE_ERROR_CHECKING
defined.
6. Interrupt Handling
ThreadX provides complete and high-performance interrupt handling for Cortex-M0
targets. There are a certain set of requirements that are defined in the
following sub-sections:
6.1 Vector Area
The Cortex-M0 vectors start at the label __tx_vectors. The application may modify
the vector area according to its needs.
6.2 Managed Interrupts
ISRs for Cortex-M can be written completely in C (or assembly language) without any
calls to _tx_thread_context_save or _tx_thread_context_restore. These ISRs are allowed
access to the ThreadX API that is available to ISRs.
ISRs written in C will take the form (where "your_C_isr" is an entry in the vector table):
void your_C_isr(void)
{
/* ISR processing goes here, including any needed function calls. */
}
ISRs written in assembly language will take the form:
EXPORT your_assembly_isr
your_assembly_isr
PUSH {r0, lr}
; ISR processing goes here, including any needed function calls.
POP {r0, r1}
MOV lr, r1
BX lr
7. Revision History
For generic code revision information, please refer to the readme_threadx_generic.txt
file, which is included in your distribution. The following details the revision
information associated with this specific port of ThreadX:
04-02-2021 Release 6.1.6 changes:
tx_port.h Updated macro definition
tx_thread_schedule.s Fix compilation error
03-02-2021 The following files were changed/added for version 6.1.5:
tx_thread_schedule.s Added low power feature
09-30-2020 Initial ThreadX 6.1 version for Cortex-M0 using Keil tools.
Copyright(c) 1996-2020 Microsoft Corporation
https://azure.com/rtos
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