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/***************************************************************************
* Copyright (c) 2026 Eclipse ThreadX contributors
*
* This program and the accompanying materials are made available under the
* terms of the MIT License which is available at
* https://opensource.org/licenses/MIT.
*
* AI Disclosure: This file was largely AI-generated by Claude Code (Opus 5).
* The AI-generated portions may be considered public domain (CC0-1.0)
* and not subject to the project's licence. The human contributor has
* reviewed and verified that the code is correct.
*
* SPDX-License-Identifier: MIT and CC0-1.0
**************************************************************************/
/* This test drives the byte pool search's retry after the pool changes owner.
The SMP search claims the pool, walks it holding the protection, and gives
the protection up every TX_BYTE_POOL_MULTIPLE_BLOCK_SEARCH blocks so that a
long walk does not lock the other cores out for its whole duration. Each time
it takes the protection back it checks whether the pool is still its own. If
another core claimed it in the meantime, the search delays briefly to avoid
thrashing, resets its walk and claims the pool again.
That region exists only in common_smp -- the monoprocessor search gives the
protection up on every block and has neither the counter nor the delay -- so
there is no monoprocessor test shape to port.
The arrangement it needs was derived from the sources rather than guessed.
tx_byte_pool_owner is written in six places and all six are kernel services:
the allocate, the release, the search itself and the create. None of them can
run on the searching thread's own core while that thread is inside the
search, because the walk calls nothing and yields to nothing. So the only
agent is another core, and this is the arrangement that supplies one: the
test thread keeps the core it was created on and the claim thread below is
excluded from every core but the next, where it makes the same unsatisfiable
request and so walks the same pool.
The window is also gated behind the block limit. It opens only where the
search gives the protection up, which is once per limit's worth of blocks, so
a pool with fewer fragments than the limit never opens it at all -- which is
why the existing contention test, on a pool of 108 bytes, does not reach this
and why the pool below is broken into many more fragments than that.
What the test asserts is the arrangement, because the retry itself leaves
nothing behind that a test can read: it restores the pool's owner to the
searching thread, which is what the walk had already set it to. The
assertions are therefore that the pool is fragmented past the limit, that the
claim thread ran on a core other than the test thread's, that it was already
claiming before the first walk, and that it went on claiming while the walks
ran. Whether the retry is reached is a measurement over the eight
configurations rather than something this file can check, and it is recorded
in the step note.
The test thread decides how long the run lasts: it makes a fixed number of
walks and then stands the claim thread down, so the claims cover the whole of
the searching and none of the time before it. The two threads thrash each
other's walks, which is what the kernel's own delay is there to damp, so the
walk count is kept low and is what bounds the run. */
#include <stdio.h>
#include "tx_api.h"
/* The pool is sized so that fragments of BYTE_CHUNK_SIZE break it into
comfortably more than the search limit, which is what makes the walk long
enough to give the protection up several times. */
#define BYTE_POOL_SIZE 2048
#define BYTE_CHUNK_SIZE 24
#define BYTE_CHUNKS_MAX 64
#define BYTE_CHUNKS_REQUIRED (2 * TX_BYTE_POOL_MULTIPLE_BLOCK_SEARCH)
/* One claim thread, on the core next to the test thread's. One is all the
construct needs -- it asks whether the pool can change hands under a walk, and
a single other core answers that -- and one is what keeps the arrangement
honest on a machine with fewer processors than the port simulates cores. Every
claim thread walks the pool holding the protection, so a second and a third
would spend most of their time contending with each other rather than with the
thread under test. */
#define CLAIM_THREADS 1
#define CLAIM_CORE 1
/* The claim thread runs until the test thread stands it down. The cap only
guarantees termination if that never happens. */
#define CLAIMS_CAP 10000000
/* Each round is one full walk of the pool, which gives the protection up once
per limit's worth of blocks. The count is what decides how many contended
windows the run offers. */
#define SEARCH_ROUNDS 20
/* How long the test thread will wait for the core rebalance to map the claim
threads, and then for each of them to make its first claim. Both are waited
out rather than slept through, so the searching starts with every claim
thread already claiming whatever the configuration costs in scheduling
latency. */
#define SETTLE_TICKS_MAX 200
static unsigned long thread_0_counter = 0;
static TX_THREAD thread_0;
static TX_THREAD claim_threads[CLAIM_THREADS];
static volatile ULONG claim_counts[CLAIM_THREADS];
static ULONG claim_cores[CLAIM_THREADS];
static volatile ULONG claim_started[CLAIM_THREADS];
static TX_BYTE_POOL pool_0;
static UCHAR pool_0_memory[BYTE_POOL_SIZE];
/* One spare slot: the fill loop can use every one of BYTE_CHUNKS_MAX, and the
request that follows it needs somewhere to point. */
static VOID *chunks[BYTE_CHUNKS_MAX + 1];
/* The claim threads wait for this before claiming anything, so that no claim is
spent during the ticks the core rebalance takes to map them. */
static volatile ULONG claims_enabled = 0;
/* Set when the test thread has finished searching, so the claim threads stand
down and the test can read their counters. */
static volatile ULONG claims_stopped = 0;
/* Define thread prototypes. */
static void thread_0_entry(ULONG thread_input);
static void claim_thread_entry(ULONG thread_input);
/* How many claim threads have reached their entry point, and how many have made
a claim. The test thread waits on both before it starts searching. */
static UINT claim_threads_started(void)
{
UINT index;
UINT count = 0;
for (index = 0; index < CLAIM_THREADS; index++)
{
if (claim_started[index] != ((ULONG) 0))
{
count++;
}
}
return(count);
}
static ULONG claims_total(void)
{
UINT index;
ULONG total = 0;
for (index = 0; index < CLAIM_THREADS; index++)
{
total = total + claim_counts[index];
}
return(total);
}
static UINT claim_threads_claiming(void)
{
UINT index;
UINT count = 0;
for (index = 0; index < CLAIM_THREADS; index++)
{
if (claim_counts[index] != ((ULONG) 0))
{
count++;
}
}
return(count);
}
/* Prototype for test control return. */
void test_control_return(UINT status);
/* Define what the initial system looks like. */
#ifdef CTEST
void test_application_define(void *first_unused_memory)
#else
void threadx_byte_pool_owner_change_application_define(void *first_unused_memory)
#endif
{
UINT status;
UINT i;
CHAR *pointer;
/* Put first available memory address into a character pointer. */
pointer = (CHAR *) first_unused_memory;
/* Put system definition stuff in here, e.g. thread creates and other assorted
create information. */
status = tx_thread_create(&thread_0, "thread 0", thread_0_entry, 0,
pointer, TEST_STACK_SIZE_PRINTF,
16, 16, TX_NO_TIME_SLICE, TX_AUTO_START);
pointer = pointer + TEST_STACK_SIZE_PRINTF;
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Byte Pool Owner Change Test................................ ERROR #1\n");
test_control_return(1);
}
/* The claim thread is created stopped, at the test thread's own priority so
that neither side preempts the other, and started once the pool has been
fragmented. */
for (i = 0; i < CLAIM_THREADS; i++)
{
status = tx_thread_create(&claim_threads[i], "claim thread", claim_thread_entry, (ULONG) i,
pointer, TEST_STACK_SIZE_PRINTF,
16, 16, TX_NO_TIME_SLICE, TX_DONT_START);
pointer = pointer + TEST_STACK_SIZE_PRINTF;
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Byte Pool Owner Change Test................................ ERROR #2\n");
test_control_return(1);
}
}
/* Create the pool both sides work on. */
status = tx_byte_pool_create(&pool_0, "pool 0", pool_0_memory, sizeof(pool_0_memory));
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Byte Pool Owner Change Test................................ ERROR #3\n");
test_control_return(1);
}
}
/* Define the test thread. */
static void thread_0_entry(ULONG thread_input)
{
UINT status;
UINT chunk;
UINT i;
UINT allocated;
ULONG rounds;
ULONG claims_made;
ULONG waited;
ULONG test_core;
/* Increment thread 0 counter. */
thread_0_counter++;
/* Inform user of success getting to this test. */
printf("Running Byte Pool Owner Change Test................................ ");
/* Break the pool into fragments, one allocation at a time, until it has no
room for another. Every block is then either in use or too small, so a
further request walks all of them. */
allocated = 0;
for (chunk = 0; chunk < BYTE_CHUNKS_MAX; chunk++)
{
if (tx_byte_allocate(&pool_0, &chunks[chunk], BYTE_CHUNK_SIZE, TX_NO_WAIT) != TX_SUCCESS)
{
/* The pool is full. */
break;
}
allocated++;
}
/* A pool with fewer fragments than the limit never gives the protection up
inside the walk, so the window the claim threads aim at would not
exist. */
if (allocated < BYTE_CHUNKS_REQUIRED)
{
printf("ERROR #4\n");
test_control_return(1);
}
/* Let the claim threads run on a core each. Every thread in this suite is
created mapped to core 0 alone, and the test thread keeps that mapping,
so excluding each claim thread from every core but its own puts one on
each of the others and leaves the test thread's core to itself. */
status = TX_SUCCESS;
for (i = 0; i < CLAIM_THREADS; i++)
{
status += tx_thread_smp_core_exclude(&claim_threads[i],
((((ULONG) 1) << TX_THREAD_SMP_MAX_CORES) - ((ULONG) 1)) &
(~(((ULONG) 1) << (i + ((UINT) CLAIM_CORE)))));
}
if (status != TX_SUCCESS)
{
printf("ERROR #5\n");
test_control_return(1);
}
test_core = tx_thread_smp_core_get();
for (i = 0; i < CLAIM_THREADS; i++)
{
status += tx_thread_resume(&claim_threads[i]);
}
if (status != TX_SUCCESS)
{
printf("ERROR #6\n");
test_control_return(1);
}
/* Wait for the rebalance to map it to its core. It records the core it
lands on and says so on the way in, so this is the arrangement arriving
rather than a fixed number of ticks guessed at. */
waited = 0;
while ((claim_threads_started() < CLAIM_THREADS) && (waited < SETTLE_TICKS_MAX))
{
tx_thread_sleep(1);
waited++;
}
if (claim_threads_started() < CLAIM_THREADS)
{
printf("ERROR #7\n");
test_control_return(1);
}
claims_enabled = 1;
/* And wait for it to be claiming before any searching starts, so that the
walks below are contended from the first one. */
waited = 0;
while ((claim_threads_claiming() < CLAIM_THREADS) && (waited < SETTLE_TICKS_MAX))
{
tx_thread_sleep(1);
waited++;
}
if (claim_threads_claiming() < CLAIM_THREADS)
{
printf("ERROR #8\n");
test_control_return(1);
}
/* Search the pool over and over while the claim threads take it away. Each
request walks every fragment and gives the protection up once per limit's
worth of blocks, which is the only moment at which the pool can change
hands under it. */
claims_made = claims_total();
for (rounds = 0; rounds < ((ULONG) SEARCH_ROUNDS); rounds++)
{
status = tx_byte_allocate(&pool_0, &chunks[allocated], BYTE_CHUNK_SIZE, TX_NO_WAIT);
if (status != TX_NO_MEMORY)
{
printf("ERROR #9\n");
test_control_return(1);
}
}
/* Stand the claim thread down and wait for it to notice. */
claims_stopped = 1;
tx_thread_sleep(SETTLE_TICKS_MAX);
/* The claim thread has to have run somewhere other than the test thread's
core, or nothing here was concurrent and the window was never contended. */
for (i = 0; i < CLAIM_THREADS; i++)
{
if (claim_counts[i] == ((ULONG) 0))
{
printf("ERROR #10\n");
test_control_return(1);
}
if (claim_cores[i] == test_core)
{
printf("ERROR #11\n");
test_control_return(1);
}
}
/* And it has to have gone on claiming while the searching was happening,
rather than only before it: it is stood down after the last walk, so a
total that did not move would mean the two sides never overlapped. */
if (claims_total() <= claims_made)
{
printf("ERROR #12\n");
test_control_return(1);
}
/* Give the pool back, so the test leaves the system as it found it. */
for (chunk = 0; chunk < allocated; chunk++)
{
if (tx_byte_release(chunks[chunk]) != TX_SUCCESS)
{
printf("ERROR #13\n");
test_control_return(1);
}
}
printf("SUCCESS!\n");
test_control_return(0);
}
/* Define the claim thread. It makes the same unsatisfiable request the test
thread makes, so it claims the pool and then walks it, holding the protection
for a limit's worth of blocks at a time.
Walking is what makes the claim useful. A claim that only took the pool and
returned would hold the protection for a few instructions, and the test
thread would have to win the mutex against it in the gap between its own
release and its immediate re-acquire -- a gap the releasing thread wins. A
claim thread that walks is usually already holding the protection when the
test thread reaches a window, which is the state the construct is written
against. */
static void claim_thread_entry(ULONG thread_input)
{
UINT index;
ULONG claims;
VOID *unused_ptr;
index = (UINT) thread_input;
claim_cores[index] = tx_thread_smp_core_get();
claim_started[index] = 1;
/* Stand by until the test thread is ready to search. Sleeping rather than
spinning leaves the core to the rebalance while it settles. */
while (claims_enabled == ((ULONG) 0))
{
tx_thread_sleep(1);
}
claims = 0;
while ((claims_stopped == ((ULONG) 0)) && (claims < ((ULONG) CLAIMS_CAP)))
{
(VOID) tx_byte_allocate(&pool_0, &unused_ptr, BYTE_CHUNK_SIZE, TX_NO_WAIT);
claims++;
claim_counts[index] = claims;
}
}
|