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/***************************************************************************/
/* Copyright (c) 2024 Microsoft Corporation */
/* Copyright (c) 2026 Eclipse ThreadX contributors */
/* */
/* This program and the accompanying materials are made available under */
/* the terms of the MIT License which is available at */
/* https://opensource.org/licenses/MIT. */
/* */
/* SPDX-License-Identifier: MIT */
/***************************************************************************/
/* This test is designed to see if one thread can be created, executed, and
return to the thread shell function. The thread shell function places
the thread in a finished state. */
#include <stdio.h>
#include "tx_api.h"
#include "tx_thread.h"
static unsigned long thread_0_counter = 0;
static unsigned long thread_0_enter = 0;
static unsigned long thread_0_exit = 0;
static unsigned long thread_1_counter = 0;
static TX_THREAD thread_0;
static TX_THREAD thread_1;
static TX_THREAD thread_2;
static TX_THREAD *saved_ptr;
static ULONG saved_count;
/* Define task prototypes. */
static void thread_0_entry(ULONG thread_input);
static void thread_1_entry(ULONG thread_input);
static void thread_2_entry(ULONG thread_input);
/* Prototype for test control return. */
void test_control_return(UINT status);
static void entry_exit_notify(TX_THREAD *thread_ptr, UINT type)
{
/* Check for the appropriate thread. */
if (thread_ptr != &thread_0)
return;
/* Check for type. */
if (type == TX_THREAD_ENTRY)
thread_0_enter++;
else if (type == TX_THREAD_EXIT)
thread_0_exit++;
}
/* Define what the initial system looks like. */
#ifdef CTEST
void test_application_define(void *first_unused_memory)
#else
void threadx_thread_completed_application_define(void *first_unused_memory)
#endif
{
UINT status;
CHAR *pointer;
/* Put first available memory address into a character pointer. */
pointer = (CHAR *) first_unused_memory;
/* Put system definition stuff in here, e.g. thread creates and other assorted
create information. */
status = tx_thread_create(&thread_0, "thread 0", thread_0_entry, 1,
pointer, TEST_STACK_SIZE_PRINTF,
16, 16, TX_NO_TIME_SLICE, TX_AUTO_START);
pointer = pointer + TEST_STACK_SIZE_PRINTF;
/* Setup the notify call to test that logic. */
status += tx_thread_entry_exit_notify(&thread_0, entry_exit_notify);
#ifndef TX_DISABLE_NOTIFY_CALLBACKS
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Thread Completed Test....................................... ERROR #1\n");
test_control_return(1);
}
#else
/* Check for status. */
if (status != TX_FEATURE_NOT_ENABLED)
{
printf("Running Thread Completed Test....................................... ERROR #2\n");
test_control_return(1);
}
#endif
status = tx_thread_create(&thread_1, "thread 1", thread_1_entry, 1,
pointer, TEST_STACK_SIZE_PRINTF,
17, 17, TX_NO_TIME_SLICE, TX_AUTO_START);
pointer = pointer + TEST_STACK_SIZE_PRINTF;
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Thread Completed Test....................................... ERROR #3\n");
test_control_return(1);
}
status = tx_thread_create(&thread_2, "thread 2", thread_2_entry, 2,
pointer, TEST_STACK_SIZE_PRINTF,
18, 18, TX_NO_TIME_SLICE, TX_AUTO_START);
pointer = pointer + TEST_STACK_SIZE_PRINTF;
/* Check for status. */
if (status != TX_SUCCESS)
{
printf("Running Thread Completed Test....................................... ERROR #4\n");
test_control_return(1);
}
/* Move the created pointer to thread 1 to test the delete path fully. */
saved_ptr = _tx_thread_created_ptr;
_tx_thread_created_ptr = &thread_0;
}
/* Define the test thread. */
static void thread_0_entry(ULONG thread_input)
{
/* Increment thread 0 counter. */
thread_0_counter++;
/* Fall through to the return in order to place the thread in a finished
state. */
}
static void thread_1_entry(ULONG thread_input)
{
UINT status;
/* Inform user. */
printf("Running Thread Completed Test....................................... ");
/* Increment thread 1 counter. */
thread_1_counter++;
/* Attempt to delete thread 2, which is in the wrong stat for deleting. */
status = tx_thread_delete(&thread_2);
/* Check for the proper status. */
if (status != TX_DELETE_ERROR)
{
/* Thread delete error. */
printf("ERROR #5\n");
test_control_return(1);
}
/* Attempt to suspend thread 0, which is in a completed state. */
status = tx_thread_suspend(&thread_0);
/* Check for the correct status. */
if (status != TX_SUSPEND_ERROR)
{
/* Thread suspend error. */
printf("ERROR #6\n");
test_control_return(1);
}
/* Attempt to delete thread 0. */
status = tx_thread_delete(&thread_0);
/* Check for the proper status. */
if (status != TX_SUCCESS)
{
/* Thread delete error. */
printf("ERROR #7\n");
test_control_return(1);
}
/* Sleep to let thread 2 run. */
tx_thread_sleep(2);
/* Save the created count. */
saved_count = _tx_thread_created_count;
/* Now setup things so we can fake a delete of one thread. */
_tx_thread_created_ptr = &thread_2;
thread_2.tx_thread_created_next = &thread_2;
thread_2.tx_thread_created_previous = &thread_2;
_tx_thread_created_count = 1;
/* Attempt to delete thread 2. */
status = tx_thread_delete(&thread_2);
/* Check for the proper status. */
if (status != TX_SUCCESS)
{
/* Thread delete error. */
printf("ERROR #8\n");
test_control_return(1);
}
/* if still okay, restore the saved thread pointer. */
if (saved_ptr -> tx_thread_id == TX_THREAD_ID)
{
/* Restore. */
_tx_thread_created_ptr = saved_ptr;
/* Setup the link pointers again. */
saved_ptr -> tx_thread_created_previous = &thread_1;
thread_1.tx_thread_created_next = saved_ptr;
/* Setup the created count. */
_tx_thread_created_count = saved_count - 1;
}
/* Determine if the first Thread has run and if it's current state is
finished. */
if ((thread_0.tx_thread_state == TX_COMPLETED) && (thread_0_counter == 1) &&
#ifndef TX_DISABLE_NOTIFY_CALLBACKS
(thread_0_enter == 1) && (thread_0_exit == 1))
#else
(thread_0_enter == 0) && (thread_0_exit == 0))
#endif
{
/* Successful thread finish test. */
printf("SUCCESS!\n");
test_control_return(0);
}
else
{
/* Thread Finish error. */
printf("ERROR #9\n");
test_control_return(1);
}
}
static void thread_2_entry(ULONG thread_input)
{
/* Fall through to the return in order to place the thread in a finished
state. */
}
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