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authorHa Thach <[email protected]>2021-02-08 19:40:18 +0700
committerGitHub <[email protected]>2021-02-08 19:40:18 +0700
commitac4555b361ae75d09ab97535183adc7cbf96edd0 (patch)
treeb36872f041eaf75cda5dc4723745f01938fc729b /src
parentf49d47a0aa6781e8c4f86fbb7725c23f6549b14e (diff)
parent72bcc0685c142c512f1d04ff18eaa13b99f62e93 (diff)
Merge pull request #638 from hathach/add-gamepad
Enhance HID Gamepad with DPad/Hat
Diffstat (limited to 'src')
-rw-r--r--src/class/hid/hid.h91
-rw-r--r--src/class/hid/hid_device.c27
-rw-r--r--src/class/hid/hid_device.h50
3 files changed, 145 insertions, 23 deletions
diff --git a/src/class/hid/hid.h b/src/class/hid/hid.h
index 8803e4b66..a7db087a7 100644
--- a/src/class/hid/hid.h
+++ b/src/class/hid/hid.h
@@ -144,6 +144,97 @@ typedef enum
/** @} */
//--------------------------------------------------------------------+
+// GAMEPAD
+//--------------------------------------------------------------------+
+/** \addtogroup ClassDriver_HID_Gamepad Gamepad
+ * @{ */
+
+/* From https://www.kernel.org/doc/html/latest/input/gamepad.html
+ ____________________________ __
+ / [__ZL__] [__ZR__] \ |
+ / [__ TL __] [__ TR __] \ | Front Triggers
+ __/________________________________\__ __|
+ / _ \ |
+ / /\ __ (N) \ |
+ / || __ |MO| __ _ _ \ | Main Pad
+ | <===DP===> |SE| |ST| (W) -|- (E) | |
+ \ || ___ ___ _ / |
+ /\ \/ / \ / \ (S) /\ __|
+ / \________ | LS | ____ | RS | ________/ \ |
+| / \ \___/ / \ \___/ / \ | | Control Sticks
+| / \_____/ \_____/ \ | __|
+| / \ |
+ \_____/ \_____/
+
+ |________|______| |______|___________|
+ D-Pad Left Right Action Pad
+ Stick Stick
+
+ |_____________|
+ Menu Pad
+
+ Most gamepads have the following features:
+ - Action-Pad 4 buttons in diamonds-shape (on the right side) NORTH, SOUTH, WEST and EAST.
+ - D-Pad (Direction-pad) 4 buttons (on the left side) that point up, down, left and right.
+ - Menu-Pad Different constellations, but most-times 2 buttons: SELECT - START.
+ - Analog-Sticks provide freely moveable sticks to control directions, Analog-sticks may also
+ provide a digital button if you press them.
+ - Triggers are located on the upper-side of the pad in vertical direction. The upper buttons
+ are normally named Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
+ - Rumble Many devices provide force-feedback features. But are mostly just simple rumble motors.
+ */
+
+/// HID Gamepad Protocol Report.
+typedef struct TU_ATTR_PACKED
+{
+ int8_t x; ///< Delta x movement of left analog-stick
+ int8_t y; ///< Delta y movement of left analog-stick
+ int8_t z; ///< Delta z movement of right analog-joystick
+ int8_t rz; ///< Delta Rz movement of right analog-joystick
+ int8_t rx; ///< Delta Rx movement of analog left trigger
+ int8_t ry; ///< Delta Ry movement of analog right trigger
+ uint8_t hat; ///< Buttons mask for currently pressed buttons in the DPad/hat
+ uint16_t buttons; ///< Buttons mask for currently pressed buttons
+}hid_gamepad_report_t;
+
+/// Standard Gamepad Buttons Bitmap (from Linux input event codes)
+typedef enum
+{
+ GAMEPAD_BUTTON_A = TU_BIT(0), ///< A/South button
+ GAMEPAD_BUTTON_B = TU_BIT(1), ///< B/East button
+ GAMEPAD_BUTTON_C = TU_BIT(2), ///< C button
+ GAMEPAD_BUTTON_X = TU_BIT(3), ///< X/North button
+ GAMEPAD_BUTTON_Y = TU_BIT(4), ///< Y/West button
+ GAMEPAD_BUTTON_Z = TU_BIT(5), ///< Z button
+ GAMEPAD_BUTTON_TL = TU_BIT(6), ///< L1 button
+ GAMEPAD_BUTTON_TR = TU_BIT(7), ///< R1 button
+ GAMEPAD_BUTTON_TL2 = TU_BIT(8), ///< L2 button
+ GAMEPAD_BUTTON_TR2 = TU_BIT(9), ///< R2 button
+ GAMEPAD_BUTTON_SELECT = TU_BIT(10), ///< Select button
+ GAMEPAD_BUTTON_START = TU_BIT(11), ///< Start button
+ GAMEPAD_BUTTON_MODE = TU_BIT(12), ///< Mode button
+ GAMEPAD_BUTTON_THUMBL = TU_BIT(13), ///< L3 button
+ GAMEPAD_BUTTON_THUMBR = TU_BIT(14), ///< R3 button
+//GAMEPAD_BUTTON_ = TU_BIT(15), ///< Undefined button
+}hid_gamepad_button_bm_t;
+
+/// Standard Gamepad HAT/DPAD Buttons (from Linux input event codes)
+typedef enum
+{
+ GAMEPAD_HAT_CENTERED = 0, ///< DPAD_CENTERED
+ GAMEPAD_HAT_UP = 1, ///< DPAD_UP
+ GAMEPAD_HAT_UP_RIGHT = 2, ///< DPAD_UP_RIGHT
+ GAMEPAD_HAT_RIGHT = 3, ///< DPAD_RIGHT
+ GAMEPAD_HAT_DOWN_RIGHT = 4, ///< DPAD_DOWN_RIGHT
+ GAMEPAD_HAT_DOWN = 5, ///< DPAD_DOWN
+ GAMEPAD_HAT_DOWN_LEFT = 6, ///< DPAD_DOWN_LEFT
+ GAMEPAD_HAT_LEFT = 7, ///< DPAD_LEFT
+ GAMEPAD_HAT_UP_LEFT = 8, ///< DPAD_UP_LEFT
+}hid_gamepad_hat_t;
+
+/// @}
+
+//--------------------------------------------------------------------+
// MOUSE
//--------------------------------------------------------------------+
/** \addtogroup ClassDriver_HID_Mouse Mouse
diff --git a/src/class/hid/hid_device.c b/src/class/hid/hid_device.c
index 1f03f8862..5b9735071 100644
--- a/src/class/hid/hid_device.c
+++ b/src/class/hid/hid_device.c
@@ -107,9 +107,6 @@ bool tud_hid_n_boot_mode(uint8_t itf)
return _hidd_itf[itf].boot_mode;
}
-//--------------------------------------------------------------------+
-// KEYBOARD API
-//--------------------------------------------------------------------+
bool tud_hid_n_keyboard_report(uint8_t itf, uint8_t report_id, uint8_t modifier, uint8_t keycode[6])
{
hid_keyboard_report_t report;
@@ -127,10 +124,8 @@ bool tud_hid_n_keyboard_report(uint8_t itf, uint8_t report_id, uint8_t modifier,
return tud_hid_n_report(itf, report_id, &report, sizeof(report));
}
-//--------------------------------------------------------------------+
-// MOUSE APPLICATION API
-//--------------------------------------------------------------------+
-bool tud_hid_n_mouse_report(uint8_t itf, uint8_t report_id, uint8_t buttons, int8_t x, int8_t y, int8_t vertical, int8_t horizontal)
+bool tud_hid_n_mouse_report(uint8_t itf, uint8_t report_id,
+ uint8_t buttons, int8_t x, int8_t y, int8_t vertical, int8_t horizontal)
{
hid_mouse_report_t report =
{
@@ -144,6 +139,24 @@ bool tud_hid_n_mouse_report(uint8_t itf, uint8_t report_id, uint8_t buttons, int
return tud_hid_n_report(itf, report_id, &report, sizeof(report));
}
+bool tud_hid_n_gamepad_report(uint8_t itf, uint8_t report_id,
+ int8_t x, int8_t y, int8_t z, int8_t rz, int8_t rx, int8_t ry, uint8_t hat, uint16_t buttons)
+{
+ hid_gamepad_report_t report =
+ {
+ .x = x,
+ .y = y,
+ .z = z,
+ .rz = rz,
+ .rx = rx,
+ .ry = ry,
+ .hat = hat,
+ .buttons = buttons,
+ };
+
+ return tud_hid_n_report(itf, report_id, &report, sizeof(report));
+}
+
//--------------------------------------------------------------------+
// USBD-CLASS API
//--------------------------------------------------------------------+
diff --git a/src/class/hid/hid_device.h b/src/class/hid/hid_device.h
index 456b011ba..a92dc14e0 100644
--- a/src/class/hid/hid_device.h
+++ b/src/class/hid/hid_device.h
@@ -71,6 +71,10 @@ bool tud_hid_n_keyboard_report(uint8_t itf, uint8_t report_id, uint8_t modifier,
// use template layout report as defined by hid_mouse_report_t
bool tud_hid_n_mouse_report(uint8_t itf, uint8_t report_id, uint8_t buttons, int8_t x, int8_t y, int8_t vertical, int8_t horizontal);
+// Gamepad: convenient helper to send mouse report if application
+// use template layout report TUD_HID_REPORT_DESC_GAMEPAD
+bool tud_hid_n_gamepad_report(uint8_t itf, uint8_t report_id, int8_t x, int8_t y, int8_t z, int8_t rz, int8_t rx, int8_t ry, uint8_t hat, uint16_t buttons);
+
//--------------------------------------------------------------------+
// Application API (Single Port)
//--------------------------------------------------------------------+
@@ -119,6 +123,8 @@ TU_ATTR_WEAK bool tud_hid_set_idle_cb(uint8_t idle_rate);
#endif
+// TU_ATTR_WEAK void tud_hid_report_complete_cb(uint8_t itf, );
+
//--------------------------------------------------------------------+
// Inline Functions
@@ -301,14 +307,37 @@ static inline bool tud_hid_mouse_report(uint8_t report_id, uint8_t buttons, int8
HID_COLLECTION_END \
// Gamepad Report Descriptor Template
-// with 16 buttons and 2 joysticks with following layout
-// | Button Map (2 bytes) | X | Y | Z | Rz
+// with 16 buttons, 2 joysticks and 1 hat/dpad with following layout
+// | X | Y | Z | Rz | Rx | Ry (1 byte each) | hat/DPAD (1 byte) | Button Map (2 bytes) |
#define TUD_HID_REPORT_DESC_GAMEPAD(...) \
- HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\
- HID_USAGE ( HID_USAGE_DESKTOP_GAMEPAD ) ,\
- HID_COLLECTION ( HID_COLLECTION_APPLICATION ) ,\
+ HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_GAMEPAD ) ,\
+ HID_COLLECTION ( HID_COLLECTION_APPLICATION ) ,\
/* Report ID if any */\
__VA_ARGS__ \
+ /* 8 bit X, Y, Z, Rz, Rx, Ry (min -127, max 127 ) */ \
+ HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_X ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_Y ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_Z ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_RZ ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_RX ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_RY ) ,\
+ HID_LOGICAL_MIN ( 0x81 ) ,\
+ HID_LOGICAL_MAX ( 0x7f ) ,\
+ HID_REPORT_COUNT ( 6 ) ,\
+ HID_REPORT_SIZE ( 8 ) ,\
+ HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
+ /* 8 bit DPad/Hat Button Map */ \
+ HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\
+ HID_USAGE ( HID_USAGE_DESKTOP_HAT_SWITCH ) ,\
+ HID_LOGICAL_MIN ( 1 ) ,\
+ HID_LOGICAL_MAX ( 8 ) ,\
+ HID_PHYSICAL_MIN ( 0 ) ,\
+ HID_PHYSICAL_MAX_N ( 315, 2 ) ,\
+ HID_REPORT_COUNT ( 1 ) ,\
+ HID_REPORT_SIZE ( 8 ) ,\
+ HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
/* 16 bit Button Map */ \
HID_USAGE_PAGE ( HID_USAGE_PAGE_BUTTON ) ,\
HID_USAGE_MIN ( 1 ) ,\
@@ -318,17 +347,6 @@ static inline bool tud_hid_mouse_report(uint8_t report_id, uint8_t buttons, int8
HID_REPORT_COUNT ( 16 ) ,\
HID_REPORT_SIZE ( 1 ) ,\
HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
- /* X, Y, Z, Rz (min -127, max 127 ) */ \
- HID_USAGE_PAGE ( HID_USAGE_PAGE_DESKTOP ) ,\
- HID_LOGICAL_MIN ( 0x81 ) ,\
- HID_LOGICAL_MAX ( 0x7f ) ,\
- HID_USAGE ( HID_USAGE_DESKTOP_X ) ,\
- HID_USAGE ( HID_USAGE_DESKTOP_Y ) ,\
- HID_USAGE ( HID_USAGE_DESKTOP_Z ) ,\
- HID_USAGE ( HID_USAGE_DESKTOP_RZ ) ,\
- HID_REPORT_COUNT ( 4 ) ,\
- HID_REPORT_SIZE ( 8 ) ,\
- HID_INPUT ( HID_DATA | HID_VARIABLE | HID_ABSOLUTE ) ,\
HID_COLLECTION_END \
// HID Generic Input & Output