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diff --git a/test/unit-test/vendor/ceedling/plugins/dependencies/README.md b/test/unit-test/vendor/ceedling/plugins/dependencies/README.md new file mode 100644 index 000000000..256467dfa --- /dev/null +++ b/test/unit-test/vendor/ceedling/plugins/dependencies/README.md @@ -0,0 +1,254 @@ +ceedling-dependencies +===================== + +Plugin for supporting release dependencies. It's rare for an embedded project to +be built completely free of other libraries and modules. Some of these may be +standard internal libraries. Some of these may be 3rd party libraries. In either +case, they become part of the project's ecosystem. + +This plugin is intended to make that relationship easier. It allows you to specify +a source for dependencies. If required, it will automatically grab the appropriate +version of that dependency. + +Most 3rd party libraries have a method of building already in place. While we'd +love to convert the world to a place where everything downloads with a test suite +in Ceedling, that's not likely to happen anytime soon. Until then, this plugin +will allow the developer to specify what calls Ceedling should make to oversee +the build process of those third party utilities. Are they using Make? CMake? A +custom series of scripts that only a mad scientist could possibly understand? No +matter. Ceedling has you covered. Just specify what should be called, and Ceedling +will make it happen whenever it notices that the output artifacts are missing. + +Output artifacts? Sure! Things like static and dynamic libraries, or folders +containing header files that might want to be included by your release project. + +So how does all this magic work? + +First, you need to add the `:dependencies` plugin to your list. Then, we'll add a new +section called :dependencies. There, you can list as many dependencies as you desire. Each +has a series of fields which help Ceedling to understand your needs. Many of them are +optional. If you don't need that feature, just don't include it! In the end, it'll look +something like this: + +``` +:dependencies: + :libraries: + - :name: WolfSSL + :source_path: third_party/wolfssl/source + :build_path: third_party/wolfssl/build + :artifact_path: third_party/wolfssl/install + :fetch: + :method: :zip + :source: \\shared_drive\third_party_libs\wolfssl\wolfssl-4.2.0.zip + :environment: + - CFLAGS+=-DWOLFSSL_DTLS_ALLOW_FUTURE + :build: + - "autoreconf -i" + - "./configure --enable-tls13 --enable-singlethreaded" + - make + - make install + :artifacts: + :static_libraries: + - lib/wolfssl.a + :dynamic_libraries: + - lib/wolfssl.so + :includes: + - include/** +``` + +Let's take a deeper look at each of these features. + +The Starting Dash & Name +------------------------ + +Yes, that opening dash tells the dependencies plugin that the rest of these fields +belong to our first dependency. If we had a second dependency, we'd have another +dash, lined up with the first, and followed by all the fields indented again. + +By convention, we use the `:name` field as the first field for each tool. Ceedling +honestly doesn't care which order the fields are given... but as humans, it makes +it easier for us to see the name of each dependency with starting dash. + +The name field is only used to print progress while we're running Ceedling. You may +call the name of the field whatever you wish. + +Working Folders +--------------- + +The `:source_path` field allows us to specify where the source code for each of our +dependencies is stored. If fetching the dependency from elsewhere, it will be fetched +to this location. All commands to build this dependency will be executed from +this location (override this by specifying a `:build_path`). Finally, the output +artifacts will be referenced to this location (override this by specifying a `:artifact_path`) + +If unspecified, the `:source_path` will be `dependencies\dep_name` where `dep_name` +is the name specified in `:name` above (with special characters removed). It's best, +though, if you specify exactly where you want your dependencies to live. + +If the dependency is directly included in your project (you've specified `:none` as the +`:method` for fetching), then `:source_path` should be where your Ceedling can find the +source for your dependency in you repo. + +All artifacts are relative to the `:artifact_path` (which defaults to be the same as +`:source_path`) + +Fetching Dependencies +--------------------- + +The `:dependencies` plugin supports the ability to automatically fetch your dependencies +for you... using some common methods of fetching source. This section contains only a +couple of fields: + +- `:method` -- This is the method that this dependency is fetched. + - `:none` -- This tells Ceedling that the code is already included in the project. + - `:zip` -- This tells Ceedling that we want to unpack a zip file to our source path. + - `:git` -- This tells Ceedling that we want to clone a git repo to our source path. + - `:svn` -- This tells Ceedling that we want to checkout a subversion repo to our source path. + - `:custom` -- This tells Ceedling that we want to use a custom command or commands to fetch the code. +- `:source` -- This is the path or url to fetch code when using the zip or git method. +- `:tag`/`:branch` -- This is the specific tag or branch that you wish to retrieve (git only. optional). +- `:hash` -- This is the specific SHA1 hash you want to fetch (git only. optional, requires a deep clone). +- `:revision` -- This is the specific revision you want to fetch (svn only. optional). +- `:executable` -- This is a list of commands to execute when using the `:custom` method + + +Environment Variables +--------------------- + +Many build systems support customization through environment variables. By specifying +an array of environment variables, Ceedling will customize the shell environment before +calling the build process. + +Environment variables may be specified in three ways. Let's look at one of each: + +``` + :environment: + - ARCHITECTURE=ARM9 + - CFLAGS+=-DADD_AWESOMENESS + - CFLAGS-=-DWASTE +``` + +In the first example, you see the most straightforward method. The environment variable +`ARCHITECTURE` is set to the value `ARM9`. That's it. Simple. + +The next two options modify an existing symbol. In the first one, we use `+=`, which tells +Ceedling to add the define `ADD_AWESOMENESS` to the environment variable `CFLAGS`. The second +tells Ceedling to remove the define `WASTE` from the same environment variable. + +There are a couple of things to note here. + +First, when adding to a variable, Ceedling has no way of knowing +what delimiter you are expecting. In this example you can see we manually added some whitespace. +If we had been modifying `PATH` instead, we might have had to use a `:` on a unux or `;` on +Windows. + +Second, removing an argument will have no effect on the argument if that argument isn't found +precisely. It's case sensitive and the entire string must match. If symbol doesn't already exist, +it WILL after executing this command... however it will be assigned to nothing. + +Building Dependencies +--------------------- + +The heart of the `:dependencies` plugin is the ability for you, the developer, to specify the +build process for each of your dependencies. You will need to have any required tools installed +before using this feature. + +The steps are specified as an array of strings. Ceedling will execute those steps in the order +specified, moving from step to step unless an error is encountered. By the end of the process, +the artifacts should have been created by your process... otherwise an error will be produced. + +Artifacts +--------- + +These are the outputs of the build process. There are there types of artifacts. Any dependency +may have none or some of these. Calling out these files tells Ceedling that they are important. +Your dependency's build process may produce many other files... but these are the files that +Ceedling understands it needs to act on. + +### `static_libraries` + +Specifying one or more static libraries will tell Ceedling where it should find static libraries +output by your build process. These libraries are automatically added to the list of dependencies +and will be linked with the rest of your code to produce the final release. + +If any of these libraries don't exist, Ceedling will trigger your build process in order for it +to produce them. + +### `dynamic_libraries` + +Specifying one or more dynamic libraries will tell Ceedling where it should find dynamic libraries +output by your build process. These libraries are automatically copied to the same folder as your +final release binary. + +If any of these libraries don't exist, Ceedling will trigger your build process in order for it +to produce them. + +### `includes` + +Often when libraries are built, the same process will output a collection of includes so that +your release code knows how to interact with that library. It's the public API for that library. +By specifying the directories that will contain these includes (don't specify the files themselves, +Ceedling only needs the directories), Ceedling is able to automatically add these to its internal +include list. This allows these files to be used while building your release code, as well we making +them mockable during unit testing. + +### `source` + +It's possible that your external dependency will just produce additional C files as its output. +In this case, Ceedling is able to automatically add these to its internal source list. This allows +these files to be used while building your release code. + +Tasks +----- + +Once configured correctly, the `:dependencies` plugin should integrate seamlessly into your +workflow and you shouldn't have to think about it. In the real world, that doesn't always happen. +Here are a number of tasks that are added or modified by this plugin. + +### `ceedling dependencies:clean` + +This can be issued in order to completely remove the dependency from its source path. On the +next build, it will be refetched and rebuilt from scratch. This can also apply to a particular +dependency. For example, by specifying `dependencies:clean:DepName`. + +### `ceedling dependencies:fetch` + +This can be issued in order to fetch each dependency from its origin. This will have no effect on +dependencies that don't have fetch instructions specified. This can also apply to a particular +dependency. For example, by specifying `dependencies:fetch:DepName`. + +### `ceedling dependencies:make` + +This will force the dependencies to all build. This should happen automatically when a release +has been triggered... but if you're just getting your dependency configured at this moment, you +may want to just use this feature instead. A single dependency can also be built by specifying its +name, like `dependencies:make:MyTunaBoat`. + +### `ceedling dependencies:deploy` + +This will force any dynamic libraries produced by your dependencies to be copied to your release +build directory... just in case you clobbered them. + +### `paths:include` + +Maybe you want to verify that all the include paths are correct. If you query Ceedling with this +request, it will list all the header file paths that it's found, including those produced by +dependencies. + +### `files:include` + +Maybe you want to take that query further and actually get a list of ALL the header files +Ceedling has found, including those belonging to your dependencies. + +Testing +======= + +Hopefully all your dependencies are fully tested... but we can't always depend on that. +In the event that they are tested with Ceedling, you'll probably want to consider using +the `:subprojects` plugin instead of this one. The purpose of this plugin is to pull in +third party code for release... and to provide a mockable interface for Ceedling to use +during its tests of other modules. + +If that's what you're after... you've found the right plugin! + +Happy Testing! |
