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| author | Simon Glass <[email protected]> | 2021-11-19 13:23:54 -0700 |
|---|---|---|
| committer | Anatolij Gustschin <[email protected]> | 2021-12-26 23:02:19 +0100 |
| commit | 51f92c143019de3ad719d8ee7bcab8c1d9d87d1c (patch) | |
| tree | d34fe4815cb6a8325671ca9d02bf4e28ec61690f /scripts/const_structs.checkpatch | |
| parent | 19c828c525a08807e5ba98d98655271606a7e4eb (diff) | |
video: Move BMP pixel-writing into a function
At present the code that writes to a pixel is quite convoluted. It uses a
colour map which is in the uclass and the same code is repeated in
different places within video_bmp_display().
As a first step, create a function which can write a pixel from the
bitmap, no matter what the display depth. Use any provided palette
directly, rather than using the uclass version.
Signed-off-by: Simon Glass <[email protected]>
Diffstat (limited to 'scripts/const_structs.checkpatch')
0 files changed, 0 insertions, 0 deletions
