diff options
| author | Tom Rini <[email protected]> | 2023-01-17 08:55:40 -0500 |
|---|---|---|
| committer | Tom Rini <[email protected]> | 2023-01-17 08:55:40 -0500 |
| commit | 5b958dea5c678dbdb2aeb6ac3c0c8cc8dfea065c (patch) | |
| tree | 172424111d1a39640cf5245eefd080fae3b5fb27 /test/boot | |
| parent | 6d03688e75041a7bae4d33815de28da781c37dd6 (diff) | |
| parent | b5c8fea7b830c0304051237ad1501431a958b0e6 (diff) | |
Merge branch '2022-01-16-bootstd-updates'
To quote the author:
So far standard boot lacks a boot menu, although it is possible to create
a rudimentary one using the existing 'bootmenu' command.
Even then, this text-based menu offer only basic functionality and does
not take full advantage of the displays which are common on many devices.
This series provides a 'bootflow menu' command which allows the user to
select from the available bootflows. An attempt is made to show the name
of the available operating systems, by reading more information into the
bootflow. A logo can be read also, where supported, so that this can be
presented to the user when an option is highlighted.
Full use is made of TrueType fonts, if enabled. For cases where only a
serial console is available, it falls back to a simple text-based menu.
All of this is implementing using a new 'expo' construct, a collection of
scenes (like menu screens) which can be navigated by the user to view
information and select options. This is fairly general and should be able
to cope with a wider array of use cases, with less hacking of the menu
code, such as is currently needed for CMD_BOOTEFI_BOOTMGR.
Of course it would be possible to enhance the existing menu rather than
creating a new setup. Instead it seems better to make the existing menu
use expo, if code space permits. It avoids the event-loop problem and
should be more extensible, given its loosely coupled components and use of
IDs instead of pointers. Further motivation is provided in the
documentation.
For now the CLI keypress-decoding code is split out to be used by the new
menu. The key codes defined by menu.h are reused also.
This is of course just a starting point. Some ideas for future work are
included in the documentation.
Diffstat (limited to 'test/boot')
| -rw-r--r-- | test/boot/Makefile | 2 | ||||
| -rw-r--r-- | test/boot/bootflow.c | 130 | ||||
| -rw-r--r-- | test/boot/expo.c | 539 |
3 files changed, 671 insertions, 0 deletions
diff --git a/test/boot/Makefile b/test/boot/Makefile index d724629d3b0..22ed61c8fa0 100644 --- a/test/boot/Makefile +++ b/test/boot/Makefile @@ -5,6 +5,8 @@ obj-$(CONFIG_BOOTSTD) += bootdev.o bootstd_common.o bootflow.o bootmeth.o obj-$(CONFIG_FIT) += image.o +obj-$(CONFIG_EXPO) += expo.o + ifdef CONFIG_OF_LIVE obj-$(CONFIG_BOOTMETH_VBE_SIMPLE) += vbe_simple.o endif diff --git a/test/boot/bootflow.c b/test/boot/bootflow.c index e1e07082105..5b76cd3ab14 100644 --- a/test/boot/bootflow.c +++ b/test/boot/bootflow.c @@ -11,14 +11,23 @@ #include <bootflow.h> #include <bootmeth.h> #include <bootstd.h> +#include <cli.h> #include <dm.h> +#include <expo.h> #ifdef CONFIG_SANDBOX #include <asm/test.h> #endif +#include <dm/device-internal.h> #include <dm/lists.h> #include <test/suites.h> #include <test/ut.h> #include "bootstd_common.h" +#include "../../boot/bootflow_internal.h" +#include "../../boot/scene_internal.h" + +DECLARE_GLOBAL_DATA_PTR; + +extern U_BOOT_DRIVER(bootmeth_script); static int inject_response(struct unit_test_state *uts) { @@ -188,6 +197,8 @@ static int bootflow_cmd_info(struct unit_test_state *uts) ut_assert_nextline("Filename: /extlinux/extlinux.conf"); ut_assert_nextlinen("Buffer: "); ut_assert_nextline("Size: 253 (595 bytes)"); + ut_assert_nextline("OS: Fedora-Workstation-armhfp-31-1.9 (5.3.7-301.fc31.armv7hl)"); + ut_assert_nextline("Logo: (none)"); ut_assert_nextline("Error: 0"); ut_assert_console_end(); @@ -460,3 +471,122 @@ static int bootflow_cmd_boot(struct unit_test_state *uts) return 0; } BOOTSTD_TEST(bootflow_cmd_boot, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/** + * prep_mmc4_bootdev() - Set up the mmc4 bootdev so we can access a fake Armbian + * + * @uts: Unit test state + * Returns 0 on success, -ve on failure + */ +static int prep_mmc4_bootdev(struct unit_test_state *uts) +{ + static const char *order[] = {"mmc2", "mmc1", "mmc4", NULL}; + struct udevice *dev, *bootstd; + struct bootstd_priv *std; + const char **old_order; + ofnode node; + + /* Enable the mmc4 node since we need a second bootflow */ + node = ofnode_path("/mmc4"); + ut_assertok(lists_bind_fdt(gd->dm_root, node, &dev, NULL, false)); + + /* Enable the script bootmeth too */ + ut_assertok(uclass_first_device_err(UCLASS_BOOTSTD, &bootstd)); + ut_assertok(device_bind(bootstd, DM_DRIVER_REF(bootmeth_script), + "bootmeth_script", 0, ofnode_null(), &dev)); + + /* Change the order to include mmc4 */ + std = dev_get_priv(bootstd); + old_order = std->bootdev_order; + std->bootdev_order = order; + + console_record_reset_enable(); + ut_assertok(run_command("bootflow scan", 0)); + ut_assert_console_end(); + + /* Restore the order used by the device tree */ + std->bootdev_order = old_order; + + return 0; +} + +/* Check 'bootflow menu' to select a bootflow */ +static int bootflow_cmd_menu(struct unit_test_state *uts) +{ + char prev[3]; + + ut_assertok(prep_mmc4_bootdev(uts)); + + /* Add keypresses to move to and select the second one in the list */ + prev[0] = CTL_CH('n'); + prev[1] = '\r'; + prev[2] = '\0'; + ut_asserteq(2, console_in_puts(prev)); + + ut_assertok(run_command("bootflow menu", 0)); + ut_assert_nextline("Selected: Armbian"); + ut_assert_console_end(); + + return 0; +} +BOOTSTD_TEST(bootflow_cmd_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/** + * check_font() - Check that the font size for an item matches expectations + * + * @uts: Unit test state + * @scn: Scene containing the text object + * @id: ID of the text object + * Returns 0 on success, -ve on failure + */ +static int check_font(struct unit_test_state *uts, struct scene *scn, uint id, + int font_size) +{ + struct scene_obj_txt *txt; + + txt = scene_obj_find(scn, id, SCENEOBJT_TEXT); + ut_assertnonnull(txt); + + ut_asserteq(font_size, txt->font_size); + + return 0; +} + +/* Check themes work with a bootflow menu */ +static int bootflow_menu_theme(struct unit_test_state *uts) +{ + const int font_size = 30; + struct scene *scn; + struct expo *exp; + ofnode node; + int i; + + ut_assertok(prep_mmc4_bootdev(uts)); + + ut_assertok(bootflow_menu_new(&exp)); + node = ofnode_path("/bootstd/theme"); + ut_assert(ofnode_valid(node)); + ut_assertok(bootflow_menu_apply_theme(exp, node)); + + scn = expo_lookup_scene_id(exp, MAIN); + ut_assertnonnull(scn); + + /* + * Check that the txt objects have the correct font size from the + * device tree node: bootstd/theme + * + * Check both menu items, since there are two bootflows + */ + ut_assertok(check_font(uts, scn, OBJ_PROMPT, font_size)); + ut_assertok(check_font(uts, scn, OBJ_POINTER, font_size)); + for (i = 0; i < 2; i++) { + ut_assertok(check_font(uts, scn, ITEM_DESC + i, font_size)); + ut_assertok(check_font(uts, scn, ITEM_KEY + i, font_size)); + ut_assertok(check_font(uts, scn, ITEM_LABEL + i, font_size)); + } + + expo_destroy(exp); + + return 0; +} +BOOTSTD_TEST(bootflow_menu_theme, UT_TESTF_DM | UT_TESTF_SCAN_FDT); diff --git a/test/boot/expo.c b/test/boot/expo.c new file mode 100644 index 00000000000..7104dff05e8 --- /dev/null +++ b/test/boot/expo.c @@ -0,0 +1,539 @@ +// SPDX-License-Identifier: GPL-2.0+ +/* + * Copyright 2022 Google LLC + * Written by Simon Glass <[email protected]> + */ + +#include <common.h> +#include <dm.h> +#include <expo.h> +#include <menu.h> +#include <video.h> +#include <linux/input.h> +#include <test/suites.h> +#include <test/ut.h> +#include "bootstd_common.h" +#include "../../boot/scene_internal.h" + +enum { + /* scenes */ + SCENE1 = 7, + SCENE2, + + /* objects */ + OBJ_LOGO, + OBJ_TEXT, + OBJ_TEXT2, + OBJ_MENU, + OBJ_MENU_TITLE, + + /* strings */ + STR_TEXT, + STR_TEXT2, + STR_MENU_TITLE, + STR_POINTER_TEXT, + + STR_ITEM1_LABEL, + STR_ITEM1_DESC, + STR_ITEM1_KEY, + STR_ITEM1_PREVIEW, + + STR_ITEM2_LABEL, + STR_ITEM2_DESC, + STR_ITEM2_KEY, + STR_ITEM2_PREVIEW, + + /* menu items */ + ITEM1, + ITEM1_LABEL, + ITEM1_DESC, + ITEM1_KEY, + ITEM1_PREVIEW, + + ITEM2, + ITEM2_LABEL, + ITEM2_DESC, + ITEM2_KEY, + ITEM2_PREVIEW, + + /* pointer to current item */ + POINTER_TEXT, +}; + +#define BAD_POINTER ((void *)1) + +/* names for various things */ +#define EXPO_NAME "my menus" +#define SCENE_NAME1 "main" +#define SCENE_NAME2 "second" +#define SCENE_TITLE "Main Menu" +#define LOGO_NAME "logo" + +/* Check base expo support */ +static int expo_base(struct unit_test_state *uts) +{ + struct udevice *dev; + struct expo *exp; + ulong start_mem; + char name[100]; + int i; + + ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev)); + + start_mem = ut_check_free(); + + exp = NULL; + strcpy(name, EXPO_NAME); + ut_assertok(expo_new(name, NULL, &exp)); + *name = '\0'; + ut_assertnonnull(exp); + ut_asserteq(0, exp->scene_id); + ut_asserteq(0, exp->next_id); + + /* Make sure the name was allocated */ + ut_assertnonnull(exp->name); + ut_asserteq_str(EXPO_NAME, exp->name); + + ut_assertok(expo_set_display(exp, dev)); + expo_destroy(exp); + ut_assertok(ut_check_delta(start_mem)); + + /* test handling out-of-memory conditions */ + for (i = 0; i < 2; i++) { + struct expo *exp2; + + malloc_enable_testing(i); + exp2 = BAD_POINTER; + ut_asserteq(-ENOMEM, expo_new(EXPO_NAME, NULL, &exp2)); + ut_asserteq_ptr(BAD_POINTER, exp2); + malloc_disable_testing(); + } + + return 0; +} +BOOTSTD_TEST(expo_base, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene */ +static int expo_scene(struct unit_test_state *uts) +{ + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + + scn = NULL; + ut_asserteq(0, exp->next_id); + strcpy(name, SCENE_NAME1); + id = scene_new(exp, name, SCENE1, &scn); + *name = '\0'; + ut_assertnonnull(scn); + ut_asserteq(SCENE1, id); + ut_asserteq(SCENE1 + 1, exp->next_id); + ut_asserteq_ptr(exp, scn->expo); + + /* Make sure the name was allocated */ + ut_assertnonnull(scn->name); + ut_asserteq_str(SCENE_NAME1, scn->name); + + /* Set the title */ + strcpy(name, SCENE_TITLE); + ut_assertok(scene_title_set(scn, name)); + *name = '\0'; + ut_assertnonnull(scn->title); + ut_asserteq_str(SCENE_TITLE, scn->title); + + /* Use an allocated ID */ + scn = NULL; + id = scene_new(exp, SCENE_NAME2, 0, &scn); + ut_assertnonnull(scn); + ut_asserteq(SCENE2, id); + ut_asserteq(SCENE2 + 1, exp->next_id); + ut_asserteq_ptr(exp, scn->expo); + + ut_asserteq_str(SCENE_NAME2, scn->name); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_scene, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene with objects */ +static int expo_object(struct unit_test_state *uts) +{ + struct scene_obj_img *img; + struct scene_obj_txt *txt; + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + char *data; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + ut_asserteq(0, scene_obj_count(scn)); + + data = NULL; + strcpy(name, LOGO_NAME); + id = scene_img(scn, name, OBJ_LOGO, data, &img); + ut_assert(id > 0); + *name = '\0'; + ut_assertnonnull(img); + ut_asserteq(OBJ_LOGO, id); + ut_asserteq(OBJ_LOGO + 1, exp->next_id); + ut_asserteq_ptr(scn, img->obj.scene); + ut_asserteq(SCENEOBJT_IMAGE, img->obj.type); + + ut_asserteq_ptr(data, img->data); + + /* Make sure the name was allocated */ + ut_assertnonnull(scn->name); + ut_asserteq_str(SCENE_NAME1, scn->name); + + ut_asserteq(1, scene_obj_count(scn)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt); + ut_assert(id > 0); + ut_assertnonnull(txt); + ut_asserteq(OBJ_TEXT, id); + ut_asserteq(SCENEOBJT_TEXT, txt->obj.type); + ut_asserteq(2, scene_obj_count(scn)); + + /* Check passing NULL as the final parameter */ + id = scene_txt_str(scn, "text2", OBJ_TEXT2, STR_TEXT2, "another string", + NULL); + ut_assert(id > 0); + ut_asserteq(3, scene_obj_count(scn)); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check setting object attributes */ +static int expo_object_attr(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene_obj_img *img; + struct scene_obj_txt *txt; + struct scene *scn; + struct expo *exp; + ulong start_mem; + char name[100]; + char *data; + int id; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + data = NULL; + id = scene_img(scn, LOGO_NAME, OBJ_LOGO, data, &img); + ut_assert(id > 0); + + ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 123, 456)); + ut_asserteq(123, img->obj.x); + ut_asserteq(456, img->obj.y); + + ut_asserteq(-ENOENT, scene_obj_set_pos(scn, OBJ_TEXT2, 0, 0)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", &txt); + ut_assert(id > 0); + + strcpy(name, "font2"); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, name, 42)); + ut_asserteq_ptr(name, txt->font_name); + ut_asserteq(42, txt->font_size); + + ut_asserteq(-ENOENT, scene_txt_set_font(scn, OBJ_TEXT2, name, 42)); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT)); + + ut_asserteq(-ENOENT, scene_menu_set_title(scn, OBJ_TEXT2, OBJ_TEXT)); + ut_asserteq(-EINVAL, scene_menu_set_title(scn, OBJ_MENU, OBJ_TEXT2)); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check creating a scene with a menu */ +static int expo_object_menu(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene_menitem *item; + int id, label_id, desc_id, key_id, pointer_id, preview_id; + struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1; + struct scene *scn; + struct expo *exp; + ulong start_mem; + + start_mem = ut_check_free(); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + ut_assertnonnull(menu); + ut_asserteq(OBJ_MENU, id); + ut_asserteq(SCENEOBJT_MENU, menu->obj.type); + ut_asserteq(0, menu->title_id); + ut_asserteq(0, menu->pointer_id); + + ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400)); + ut_asserteq(50, menu->obj.x); + ut_asserteq(400, menu->obj.y); + + id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE, + "Main Menu", &tit); + ut_assert(id > 0); + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE)); + ut_asserteq(OBJ_MENU_TITLE, menu->title_id); + + pointer_id = scene_txt_str(scn, "cur_item", POINTER_TEXT, + STR_POINTER_TEXT, ">", &ptr); + ut_assert(pointer_id > 0); + + ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT)); + ut_asserteq(POINTER_TEXT, menu->pointer_id); + + label_id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, + "Play", &name1); + ut_assert(label_id > 0); + + desc_id = scene_txt_str(scn, "desc1", ITEM1_DESC, STR_ITEM1_DESC, + "Lord Melchett", &desc1); + ut_assert(desc_id > 0); + + key_id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1", + &key1); + ut_assert(key_id > 0); + + preview_id = scene_txt_str(scn, "item1-preview", ITEM1_PREVIEW, + STR_ITEM1_PREVIEW, "(preview1)", &prev1); + ut_assert(preview_id > 0); + + id = scene_menuitem(scn, OBJ_MENU, "linux", ITEM1, ITEM1_KEY, + ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, &item); + ut_asserteq(ITEM1, id); + ut_asserteq(id, item->id); + ut_asserteq(key_id, item->key_id); + ut_asserteq(label_id, item->label_id); + ut_asserteq(desc_id, item->desc_id); + ut_asserteq(preview_id, item->preview_id); + + /* adding an item should cause the first item to become current */ + ut_asserteq(id, menu->cur_item_id); + + /* the title should be at the top */ + ut_asserteq(menu->obj.x, tit->obj.x); + ut_asserteq(menu->obj.y, tit->obj.y); + + /* the first item should be next */ + ut_asserteq(menu->obj.x, name1->obj.x); + ut_asserteq(menu->obj.y + 32, name1->obj.y); + + ut_asserteq(menu->obj.x + 230, key1->obj.x); + ut_asserteq(menu->obj.y + 32, key1->obj.y); + + ut_asserteq(menu->obj.x + 200, ptr->obj.x); + ut_asserteq(menu->obj.y + 32, ptr->obj.y); + + ut_asserteq(menu->obj.x + 280, desc1->obj.x); + ut_asserteq(menu->obj.y + 32, desc1->obj.y); + + ut_asserteq(-4, prev1->obj.x); + ut_asserteq(menu->obj.y + 32, prev1->obj.y); + ut_asserteq(false, prev1->obj.hide); + + expo_destroy(exp); + + ut_assertok(ut_check_delta(start_mem)); + + return 0; +} +BOOTSTD_TEST(expo_object_menu, UT_TESTF_DM | UT_TESTF_SCAN_FDT); + +/* Check rendering a scene */ +static int expo_render_image(struct unit_test_state *uts) +{ + struct scene_obj_menu *menu; + struct scene *scn, *scn2; + struct expo_action act; + struct scene_obj *obj; + struct udevice *dev; + struct expo *exp; + int id; + + console_record_reset_enable(); + ut_assertok(uclass_first_device_err(UCLASS_VIDEO, &dev)); + + ut_assertok(expo_new(EXPO_NAME, NULL, &exp)); + id = scene_new(exp, SCENE_NAME1, SCENE1, &scn); + ut_assert(id > 0); + ut_assertok(expo_set_display(exp, dev)); + + id = scene_img(scn, "logo", OBJ_LOGO, video_get_u_boot_logo(), NULL); + ut_assert(id > 0); + ut_assertok(scene_obj_set_pos(scn, OBJ_LOGO, 50, 20)); + + id = scene_txt_str(scn, "text", OBJ_TEXT, STR_TEXT, "my string", NULL); + ut_assert(id > 0); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT, "cantoraone_regular", + 40)); + ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT, 400, 100)); + + id = scene_txt_str(scn, "text", OBJ_TEXT2, STR_TEXT2, "another string", + NULL); + ut_assert(id > 0); + ut_assertok(scene_txt_set_font(scn, OBJ_TEXT2, "nimbus_sans_l_regular", + 60)); + ut_assertok(scene_obj_set_pos(scn, OBJ_TEXT2, 200, 600)); + + id = scene_menu(scn, "main", OBJ_MENU, &menu); + ut_assert(id > 0); + + id = scene_txt_str(scn, "title", OBJ_MENU_TITLE, STR_MENU_TITLE, + "Main Menu", NULL); + ut_assert(id > 0); + ut_assertok(scene_menu_set_title(scn, OBJ_MENU, OBJ_MENU_TITLE)); + + id = scene_txt_str(scn, "cur_item", POINTER_TEXT, STR_POINTER_TEXT, ">", + NULL); + ut_assert(id > 0); + ut_assertok(scene_menu_set_pointer(scn, OBJ_MENU, POINTER_TEXT)); + + id = scene_txt_str(scn, "label1", ITEM1_LABEL, STR_ITEM1_LABEL, "Play", + NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item1 txt", ITEM1_DESC, STR_ITEM1_DESC, + "Lord Melchett", NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item1-key", ITEM1_KEY, STR_ITEM1_KEY, "1", + NULL); + ut_assert(id > 0); + id = scene_img(scn, "item1-preview", ITEM1_PREVIEW, + video_get_u_boot_logo(), NULL); + id = scene_menuitem(scn, OBJ_MENU, "item1", ITEM1, ITEM1_KEY, + ITEM1_LABEL, ITEM1_DESC, ITEM1_PREVIEW, 0, NULL); + ut_assert(id > 0); + + id = scene_txt_str(scn, "label2", ITEM2_LABEL, STR_ITEM2_LABEL, "Now", + NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item2 txt", ITEM2_DESC, STR_ITEM2_DESC, + "Lord Percy", NULL); + ut_assert(id > 0); + id = scene_txt_str(scn, "item2-key", ITEM2_KEY, STR_ITEM2_KEY, "2", + NULL); + ut_assert(id > 0); + id = scene_img(scn, "item2-preview", ITEM2_PREVIEW, + video_get_u_boot_logo(), NULL); + ut_assert(id > 0); + + id = scene_menuitem(scn, OBJ_MENU, "item2", ITEM2, ITEM2_KEY, + ITEM2_LABEL, ITEM2_DESC, ITEM2_PREVIEW, 0, NULL); + ut_assert(id > 0); + + ut_assertok(scene_obj_set_pos(scn, OBJ_MENU, 50, 400)); + + scn2 = expo_lookup_scene_id(exp, SCENE1); + ut_asserteq_ptr(scn, scn2); + scn2 = expo_lookup_scene_id(exp, SCENE2); + ut_assertnull(scn2); + + /* render without a scene */ + ut_asserteq(-ECHILD, expo_render(exp)); + + /* render it */ + expo_set_scene_id(exp, SCENE1); + ut_assertok(expo_render(exp)); + + /* move down */ + ut_assertok(expo_send_key(exp, BKEY_DOWN)); + + ut_assertok(expo_action_get(exp, &act)); + + ut_asserteq(EXPOACT_POINT, act.type); + ut_asserteq(ITEM2, act.select.id); + ut_assertok(expo_render(exp)); + + /* make sure only the preview for the second item is shown */ + obj = scene_obj_find(scn, ITEM1_PREVIEW, SCENEOBJT_NONE); + ut_asserteq(true, obj->hide); + + obj = scene_obj_find(scn, ITEM2_PREVIEW, SCENEOBJT_NONE); + ut_asserteq(false, obj->hide); + + /* select it */ + ut_assertok(expo_send_key(exp, BKEY_SELECT)); + + ut_assertok(expo_action_get(exp, &act)); + ut_asserteq(EXPOACT_SELECT, act.type); + ut_asserteq(ITEM2, act.select.id); + + /* make sure the action doesn't come again */ + ut_asserteq(-EAGAIN, expo_action_get(exp, &act)); + + /* make sure there was no console output */ + ut_assert_console_end(); + + /* now try in text mode */ + exp_set_text_mode(exp, true); + ut_assertok(expo_render(exp)); + + ut_assert_nextline("U-Boot : Boot Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline("Main Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline(" 1 Play Lord Melchett"); + ut_assert_nextline(" > 2 Now Lord Percy"); + + /* Move back up to the first item */ + ut_assertok(expo_send_key(exp, BKEY_UP)); + + ut_assertok(expo_action_get(exp, &act)); + + ut_asserteq(EXPOACT_POINT, act.type); + ut_asserteq(ITEM1, act.select.id); + + ut_assertok(expo_render(exp)); + ut_assert_nextline("U-Boot : Boot Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline("Main Menu"); + ut_assert_nextline("%s", ""); + ut_assert_nextline(" > 1 Play Lord Melchett"); + ut_assert_nextline(" 2 Now Lord Percy"); + + ut_assert_console_end(); + + expo_destroy(exp); + + return 0; +} +BOOTSTD_TEST(expo_render_image, UT_TESTF_DM | UT_TESTF_SCAN_FDT); |
