diff options
| author | Simon Glass <[email protected]> | 2023-08-14 16:40:23 -0600 |
|---|---|---|
| committer | Tom Rini <[email protected]> | 2023-08-25 13:54:33 -0400 |
| commit | f2eb6ad50a3e610897d6386bb3192c049dc6fd12 (patch) | |
| tree | 5c612877dd3eb429dde125c5eba373f5f1cfa009 /test | |
| parent | 34ecba1f7616b388ee28490e8a3ed43fb1463011 (diff) | |
expo: Provide a way to iterate through all scene objects
For some operations it is necessary to process all objects in an expo.
Provide an iterator to handle this.
Signed-off-by: Simon Glass <[email protected]>
Diffstat (limited to 'test')
| -rw-r--r-- | test/boot/expo.c | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/test/boot/expo.c b/test/boot/expo.c index 3898f853a75..458e332440c 100644 --- a/test/boot/expo.c +++ b/test/boot/expo.c @@ -289,6 +289,33 @@ static int expo_object_attr(struct unit_test_state *uts) } BOOTSTD_TEST(expo_object_attr, UT_TESTF_DM | UT_TESTF_SCAN_FDT); +/** + * struct test_iter_priv - private data for expo-iterator test + * + * @count: number of scene objects + * @menu_count: number of menus + * @fail_at: item ID at which to return an error + */ +struct test_iter_priv { + int count; + int menu_count; + int fail_at; +}; + +int h_test_iter(struct scene_obj *obj, void *vpriv) +{ + struct test_iter_priv *priv = vpriv; + + if (priv->fail_at == obj->id) + return -EINVAL; + + priv->count++; + if (obj->type == SCENEOBJT_MENU) + priv->menu_count++; + + return 0; +} + /* Check creating a scene with a menu */ static int expo_object_menu(struct unit_test_state *uts) { @@ -296,6 +323,7 @@ static int expo_object_menu(struct unit_test_state *uts) struct scene_menitem *item; int id, label_id, desc_id, key_id, pointer_id, preview_id; struct scene_obj_txt *ptr, *name1, *desc1, *key1, *tit, *prev1; + struct test_iter_priv priv; struct scene *scn; struct expo *exp; ulong start_mem; @@ -382,6 +410,23 @@ static int expo_object_menu(struct unit_test_state *uts) ut_asserteq(menu->obj.dim.y + 32, prev1->obj.dim.y); ut_asserteq(true, prev1->obj.flags & SCENEOF_HIDE); + /* check iterating through scene items */ + memset(&priv, '\0', sizeof(priv)); + ut_assertok(expo_iter_scene_objs(exp, h_test_iter, &priv)); + ut_asserteq(7, priv.count); + ut_asserteq(1, priv.menu_count); + + /* check the iterator failing part way through iteration */ + memset(&priv, '\0', sizeof(priv)); + priv.fail_at = key_id; + ut_asserteq(-EINVAL, expo_iter_scene_objs(exp, h_test_iter, &priv)); + + /* 2 items (preview_id and the menuitem) are after key_id, 7 - 2 = 5 */ + ut_asserteq(5, priv.count); + + /* menu is first, so is still processed */ + ut_asserteq(1, priv.menu_count); + expo_destroy(exp); ut_assertok(ut_check_delta(start_mem)); |
