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The current mechanism uses a completely separate build rule for each
file which must be built with system headers. This is tricky to
maintain.
Add a foreach template in the sandbox cpu Makefile which generates the
custom compile rules from a CFLAGS_USE_SYSHDRS list. This keeps the
rules data-driven without needing changes to the common
scripts/Makefile.lib, which could affect other architectures.
Move initjmp.o into the template since it uses the same pattern. Add
sdl.o to the list too, with an override for its command since it also
needs -fshort-wchar removed and -fno-lto added.
Signed-off-by: Simon Glass <[email protected]>
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Add initjm[() to sandbox, a non-standard extension to setjmp()/
longjmp() allowing to initialize a jump buffer with a function pointer
and a stack pointer. This will be useful to later introduce threads.
With this new function it becomes possible to longjmp() to a particular
function pointer (rather than to a point previously reached during
program execution as is the case with setjmp()), and with a custom stack.
Both things are needed to spin off a new thread. Then the usual
setjmp()/longjmp() pair is enough to save and restore a context, i.e.,
switch thread. The implementation is taken verbatim from barebox [1] with
the exception of the additional stack_sz argument. It is quite complex
because contrary to U-Boot platform code we don't know how the system's
C library implements the jump buffer, so we can't just write the function
and stack pointers into it.
[1] https://github.com/barebox/barebox/blob/b2a15c383ddc/arch/sandbox/os/setjmp.c
Signed-off-by: Jerome Forissier <[email protected]>
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Use the new symbol to refer to any 'SPL' build, including TPL and VPL
Signed-off-by: Simon Glass <[email protected]>
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sdl.c is compiled against the SDL library.
Trying to redefine wchar_t with -fshort-wchar is not necessary
and leads to build failures when compiling against musl.
Cc: Milan P. Stanić <[email protected]>
Signed-off-by: Heinrich Schuchardt <[email protected]>
Reviewed-by: Simon Glass <[email protected]>
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Before executing code that we have loaded from a file we need to flush the
data cache and invalidate the instruction flash.
Implement functions flush_cache() and invalidate_icache_all().
Signed-off-by: Heinrich Schuchardt <[email protected]>
Reviewed-by: Simon Glass <[email protected]>
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At present sandbox has a start.o in the 'start' target but also includes
it in the normal target list. This is not how this is normally handled. It
is needed because sandbox does not include the u-boot-init variable in its
link rule.
Update the rule and move start.o from the normal target list to the
'extras' list.
Signed-off-by: Simon Glass <[email protected]>
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When U-Boot started using SPDX tags we were among the early adopters and
there weren't a lot of other examples to borrow from. So we picked the
area of the file that usually had a full license text and replaced it
with an appropriate SPDX-License-Identifier: entry. Since then, the
Linux Kernel has adopted SPDX tags and they place it as the very first
line in a file (except where shebangs are used, then it's second line)
and with slightly different comment styles than us.
In part due to community overlap, in part due to better tag visibility
and in part for other minor reasons, switch over to that style.
This commit changes all instances where we have a single declared
license in the tag as both the before and after are identical in tag
contents. There's also a few places where I found we did not have a tag
and have introduced one.
Signed-off-by: Tom Rini <[email protected]>
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Add an sandbox implementation for the generic SPL framework. This supports
locating and running U-Boot proper.
Signed-off-by: Simon Glass <[email protected]>
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Implement a bridge between U-Boot's network stack and Linux's raw packet
API allowing the sandbox to send and receive packets using the host
machine's network interface.
This raw Ethernet API requires elevated privileges. You can either run
as root, or you can add the capability needed like so:
sudo /sbin/setcap "CAP_NET_RAW+ep" /path/to/u-boot
Signed-off-by: Joe Hershberger <[email protected]>
Reviewed-by: Simon Glass <[email protected]>
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SDL (Simple DirectMedia Layer - see www.libsdl.org) is a library which
provides simple graphics and sound features. It works under X11 and also
with a simple frame buffer interface. It is ideally suited to sandbox
U-Boot since it fits nicely with the low-level feature set required by
U-Boot. For example, U-Boot has its own font drawing routines, its own
keyboard processing and just needs raw sound output.
We can use SDL to provide emulation of these basic functions for sandbox.
This significantly expands the testing that is possible with sandbox.
Add a basic SDL library which we will use in future commits.
Tested-by: Che-Liang Chiou <[email protected]>
Signed-off-by: Simon Glass <[email protected]>
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Now we are ready to switch over to real Kbuild.
This commit disables temporary scripts:
scripts/{Makefile.build.tmp, Makefile.host.tmp}
and enables real Kbuild scripts:
scripts/{Makefile.build,Makefile.host,Makefile.lib}.
This switch is triggered by the line in scripts/Kbuild.include
-build := -f $(if $(KBUILD_SRC),$(srctree)/)scripts/Makefile.build.tmp obj
+build := -f $(if $(KBUILD_SRC),$(srctree)/)scripts/Makefile.build obj
We need to adjust some build scripts for U-Boot.
But smaller amount of modification is preferable.
Additionally, we need to fix compiler flags which are
locally added or removed.
In Kbuild, it is not allowed to change CFLAGS locally.
Instead, ccflags-y, asflags-y, cppflags-y,
CFLAGS_$(basetarget).o, CFLAGS_REMOVE_$(basetarget).o
are prepared for that purpose.
Signed-off-by: Masahiro Yamada <[email protected]>
Tested-by: Gerhard Sittig <[email protected]>
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This commit changes the working directory
where the build process occurs.
Before this commit, build process occurred under the source
tree for both in-tree and out-of-tree build.
That's why we needed to add $(obj) prefix to all generated
files in makefiles like follows:
$(obj)u-boot.bin: $(obj)u-boot
Here, $(obj) is empty for in-tree build, whereas it points
to the output directory for out-of-tree build.
And our old build system changes the current working directory
with "make -C <sub-dir>" syntax when descending into the
sub-directories.
On the other hand, Kbuild uses a different idea
to handle out-of-tree build and directory descending.
The build process of Kbuild always occurs under the output tree.
When "O=dir/to/store/output/files" is given, the build system
changes the current working directory to that directory and
restarts the make.
Kbuild uses "make -f $(srctree)/scripts/Makefile.build obj=<sub-dir>"
syntax for descending into sub-directories.
(We can write it like "make $(obj)=<sub-dir>" with a shorthand.)
This means the current working directory is always the top
of the output directory.
Signed-off-by: Masahiro Yamada <[email protected]>
Tested-by: Gerhard Sittig <[email protected]>
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Commit cbe5cdfcd changed config.mk and arch/sandbox/cpu/Makefile
to use -idirafter instead of -I and remove -nostdinc.
But
* Sandbox-specific code dirties config.mk
* os.c is compiled without such compiler flags as:
-Wall -Wstrict-prototypes -Wno-format-security
-fno-builtin -ffreestanding -fno-stack-protector
-fstack-usage -Wno-format-nonliteral
This commit use -idirafter and remove the -nostdinc
differently and more simply.
Signed-off-by: Masahiro Yamada <[email protected]>
Acked-by: Simon Glass <[email protected]>
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This file must be compiled with system headers, even if U-Boot has headers
of the same name. The existing solution for this is good enough for libfdt,
but fails when we have headers like stdint.h in U-Boot.
Use -idirafter instead of -I, and remove the -nostdinc and other things
that we don't want for this file. The best way to do this is to keep a
copy of the original flags, rather than trying to filter them later.
Signed-off-by: Simon Glass <[email protected]>
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Signed-off-by: Masahiro Yamada <[email protected]>
Cc: Simon Glass <[email protected]>
Acked-by: Simon Glass <[email protected]>
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Signed-off-by: Wolfgang Denk <[email protected]>
[trini: Fixup common/cmd_io.c]
Signed-off-by: Tom Rini <[email protected]>
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The state exists through the life of U-Boot. It can be adjusted by command
line options and perhaps later through a config file. It is available to
U-Boot through state_...() calls (within sandbox code).
The primary purpose of this is to contain the "hardware" state. It should
only be used by sandbox internal code.
Signed-off-by: Simon Glass <[email protected]>
Signed-off-by: Mike Frysinger <[email protected]>
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U-boot itself generally builds with -nostdinc. This is because the
bootloader needs to be completely standalone. In the sandbox arch
though, we need a little bit of code to glue the u-boot world to the
host operating system, and we need to be able to access the host
libc's headers in order to do so.
Currently, we're using -I/usr/include to workaround the global
-nostdinc, but that doesn't work for everyone and for all headers.
Instead, let's filter out -nostdinc when building the os.c code.
Without this patch, some distros hit errors such as:
---8<---
In file included from /usr/include/fcntl.h:27:0,
from os.c:22:
/usr/include/features.h:323:26: fatal error:
bits/predefs.h: No such file or directory
--->8---
Signed-off-by: Andreas Bießmann <[email protected]>
Signed-off-by: Mike Frysinger <[email protected]>
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Add a main program so that we can run U-Boot.
Signed-off-by: Simon Glass <[email protected]>
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We want to keep all OS-dependent code in once place, with a simple interface
to U-Boot. For now, this is that place.
Signed-off-by: Simon Glass <[email protected]>
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This is an initial implementation with all functions defined but not working.
The lds file is very simple since we can mostly rely on the linker defaults.
Signed-off-by: Simon Glass <[email protected]>
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