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As part of bringing the master branch back in to next, we need to allow
for all of these changes to exist here.
Reported-by: Jonas Karlman <[email protected]>
Signed-off-by: Tom Rini <[email protected]>
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When bringing in the series 'arm: dts: am62-beagleplay: Fix Beagleplay
Ethernet"' I failed to notice that b4 noticed it was based on next and
so took that as the base commit and merged that part of next to master.
This reverts commit c8ffd1356d42223cbb8c86280a083cc3c93e6426, reversing
changes made to 2ee6f3a5f7550de3599faef9704e166e5dcace35.
Reported-by: Jonas Karlman <[email protected]>
Signed-off-by: Tom Rini <[email protected]>
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Remove <common.h> from all x86 architecture files and when needed add
missing include files directly.
Signed-off-by: Tom Rini <[email protected]>
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Convert this to use events instead of calling a function directly in the
init sequence.
Rename it to arch_fsp_init_f() to distinguish it from the one that happens
after relocation.
For FSPv2 nothing needs to be done here, so drop the empty function.
Signed-off-by: Simon Glass <[email protected]>
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board_get_usable_ram_top() returns a physical address that is stored in
gd->ram_top. The return type of the function should be phys_addr_t like the
current type of gd->ram_top.
Signed-off-by: Heinrich Schuchardt <[email protected]>
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Commit 37dc958947ed ("global_data.h: Change ram_top type to phys_addr_t")
changed type of ram_top member from ulong to phys_addr_t but did not
changed types in board_get_usable_ram_top() function which returns value
for ram_top.
So change ulong to phys_addr_t type also in board_get_usable_ram_top()
signature and implementations.
Fixes: 37dc958947ed ("global_data.h: Change ram_top type to phys_addr_t")
Signed-off-by: Pali Rohár <[email protected]>
Reviewed-by: Simon Glass <[email protected]>
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Move this out of the common header and include it only where needed. In
a number of cases this requires adding "struct udevice;" to avoid adding
another large header or in other cases replacing / adding missing header
files that had been pulled in, very indirectly. Finally, we have a few
cases where we did not need to include <asm/global_data.h> at all, so
remove that include.
Signed-off-by: Simon Glass <[email protected]>
Signed-off-by: Tom Rini <[email protected]>
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At present this enables a few arch-specific members of the global_data
struct which are otherwise not part of the struct. As a result we have to
use #ifdef in various places.
The cost of always having these in the struct is small. Adjust things so
that we can use compile-time code instead of #ifdefs.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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Move this header out of the common header.
Signed-off-by: Simon Glass <[email protected]>
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Move this uncommon header out of the common header.
Signed-off-by: Simon Glass <[email protected]>
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This header relates to ACPI and we are about to add some more ACPI
headers. Move this one into a new directory so they are together.
The header inclusion in pci_rom.c is not specific to x86 anymore, so drop
the #ifdef CONFIG_X86.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Andy Shevchenko <[email protected]>
Reviewed-by: Wolfgang Wallner <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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At present dm/device.h includes the linux-compatible features. This
requires including linux/compat.h which in turn includes a lot of headers.
One of these is malloc.h which we thus end up including in every file in
U-Boot. Apart from the inefficiency of this, it is problematic for sandbox
which needs to use the system malloc() in some files.
Move the compatibility features into a separate header file.
Signed-off-by: Simon Glass <[email protected]>
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Both versions of FSP can use the same graphics support, so move it into
the common directory.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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This function needs to be different for FSP2, so move the existing
function into the fsp1 directory. Since it is only called from one file,
drop it from the header file.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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With Apollo Lake we need to support a normal cache, which almost never
changes and a much smaller 'variable' cache which changes every time.
Update the code to add a cache type, use an array for the caches and use a
for loop to iterate over the caches.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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At present this hedaer is only available on x86. To allow sandbox to use
it for testing, move it to a common location.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
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Some of this file can be shared between FSP1 and FSP2. Move it into a
shared file.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
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Some of this file can be shared between FSP1 and FSP2. Move it into a
shared file.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
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Most of the DRAM functionality can be shared between FSP1 and FSP2. Move
it into a shared file.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
[bmeng: rebase the patch against u-boot-x86/next to get it applied cleanly]
Signed-off-by: Bin Meng <[email protected]>
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Update a few #ifdefs to if() to improve build coverage.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
[bmeng: recover the codes that got wrongly deleted in dram_init()]
Signed-off-by: Bin Meng <[email protected]>
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Given these exported function an fsp_ prefix since they are declared in an
fsp.h header.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
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Since there is now a new version of the FSP and it is incompatible with
the existing version, move the code into an fsp1 directory. This will
allow us to put FSP v2 code into an fsp2 directory.
Add a Kconfig which defines which version is in use.
Some of the code in this new fsp1/ directory is generic across both FSPv1
and FSPv2. Future patches will address this.
Signed-off-by: Simon Glass <[email protected]>
Reviewed-by: Bin Meng <[email protected]>
Tested-by: Bin Meng <[email protected]>
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