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| author | Adonais Romero González <[email protected]> | 2024-05-06 16:21:31 -0700 |
|---|---|---|
| committer | GitHub <[email protected]> | 2024-05-06 16:21:31 -0700 |
| commit | a74a241c664c4e1d7c0838287b34076c19d9858a (patch) | |
| tree | 6ff7562612967b122acf8acf8a69c4dcfd5905db /audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp | |
| parent | def8e8e34ed2b7b1deb2fc9112ac4255f1a0f2ba (diff) | |
| parent | 15477ce52bbb6b42ca591ecdfb484cac089f89ab (diff) | |
Merge develop changes prior to upcoming WDK release (May 2024)
Diffstat (limited to 'audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp')
| -rw-r--r-- | audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp b/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp index 34477606..8c3979f2 100644 --- a/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp +++ b/audio/sysvad/EndpointsCommon/MiniportAudioEngineNode.cpp @@ -57,9 +57,9 @@ Remarks: } KSAUDIOENGINE_DESCRIPTOR, *PKSAUDIOENGINE_DESCRIPTOR; The fields are defined as: - nHostPinId – The ID of the pin factory connected to the audio engine node that is intended for host processed audio data. This is the pin factory on which a software audio engine will run. - nOffloadPinId – The ID of the pin factory connected to the audio engine node that is intended for offloaded streams. - nLoopbackPinId – The ID of the pin factory connected to the audio engine that is intended for supplying a post-mix loopback or reference stream. + nHostPinId - The ID of the pin factory connected to the audio engine node that is intended for host processed audio data. This is the pin factory on which a software audio engine will run. + nOffloadPinId - The ID of the pin factory connected to the audio engine node that is intended for offloaded streams. + nLoopbackPinId - The ID of the pin factory connected to the audio engine that is intended for supplying a post-mix loopback or reference stream. All pin ids need to be unique for each audio engine node. |
