diff options
| author | J M Rossy <[email protected]> | 2015-07-29 15:40:09 -0700 |
|---|---|---|
| committer | J M Rossy <[email protected]> | 2015-07-29 16:34:40 -0700 |
| commit | 5d61a4a79a1e96dc5d9af1e5e712c84507307544 (patch) | |
| tree | 49ed270893578cd18758b74ffcca16dc7ab948d6 /avstream/avssamp/image.cpp | |
| parent | 5d41613e26e147d2300c786bb2b34cb4b4067a25 (diff) | |
Samples update for public Windows 10 release
Fix #2 Enabling WPP Recorder in Sensors Samples causes errors
Fix #4 Add back fixed KMDOD sample
Add new BarcodeScanner sample in pos folder
Add new MagneticStripeReader sample in pos folder
Add new SynpaticsTouch sample in input folder
Add new Power Engine Plugin sample in pofx folder
Add new DeviceMft sample in avstream folder
Add new AvsCamera sample in root
Add new SimBatt sample in root
Add other pre-existing samples not yet released for Win10
Diffstat (limited to 'avstream/avssamp/image.cpp')
| -rw-r--r-- | avstream/avssamp/image.cpp | 647 |
1 files changed, 647 insertions, 0 deletions
diff --git a/avstream/avssamp/image.cpp b/avstream/avssamp/image.cpp new file mode 100644 index 00000000..f4e70655 --- /dev/null +++ b/avstream/avssamp/image.cpp @@ -0,0 +1,647 @@ +/************************************************************************** + + AVStream Simulated Hardware Sample + + Copyright (c) 2001, Microsoft Corporation. + + File: + + image.cpp + + Abstract: + + The image synthesis and overlay code. These objects provide image + synthesis (pixel, color-bar, etc...) onto RGB24 and UYVY buffers as + well as software string overlay into these buffers. + + This entire file, data and all, must be in locked segments. + + History: + + created 1/16/2001 + +**************************************************************************/ + +#include "avssamp.h" + +/************************************************************************** + + Constants + +**************************************************************************/ + +// +// g_FontData: +// +// The following is an 8x8 bitmapped font for use in the text overlay +// code. +// +UCHAR g_FontData [256][8] = { + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x7e, 0x81, 0xa5, 0x81, 0xbd, 0x99, 0x81, 0x7e}, + {0x7e, 0xff, 0xdb, 0xff, 0xc3, 0xe7, 0xff, 0x7e}, + {0x6c, 0xfe, 0xfe, 0xfe, 0x7c, 0x38, 0x10, 0x00}, + {0x10, 0x38, 0x7c, 0xfe, 0x7c, 0x38, 0x10, 0x00}, + {0x38, 0x7c, 0x38, 0xfe, 0xfe, 0x7c, 0x38, 0x7c}, + {0x10, 0x10, 0x38, 0x7c, 0xfe, 0x7c, 0x38, 0x7c}, + {0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00}, + {0xff, 0xff, 0xe7, 0xc3, 0xc3, 0xe7, 0xff, 0xff}, + {0x00, 0x3c, 0x66, 0x42, 0x42, 0x66, 0x3c, 0x00}, + {0xff, 0xc3, 0x99, 0xbd, 0xbd, 0x99, 0xc3, 0xff}, + {0x0f, 0x07, 0x0f, 0x7d, 0xcc, 0xcc, 0xcc, 0x78}, + {0x3c, 0x66, 0x66, 0x66, 0x3c, 0x18, 0x7e, 0x18}, + {0x3f, 0x33, 0x3f, 0x30, 0x30, 0x70, 0xf0, 0xe0}, + {0x7f, 0x63, 0x7f, 0x63, 0x63, 0x67, 0xe6, 0xc0}, + {0x99, 0x5a, 0x3c, 0xe7, 0xe7, 0x3c, 0x5a, 0x99}, + {0x80, 0xe0, 0xf8, 0xfe, 0xf8, 0xe0, 0x80, 0x00}, + {0x02, 0x0e, 0x3e, 0xfe, 0x3e, 0x0e, 0x02, 0x00}, + {0x18, 0x3c, 0x7e, 0x18, 0x18, 0x7e, 0x3c, 0x18}, + {0x66, 0x66, 0x66, 0x66, 0x66, 0x00, 0x66, 0x00}, + {0x7f, 0xdb, 0xdb, 0x7b, 0x1b, 0x1b, 0x1b, 0x00}, + {0x3e, 0x63, 0x38, 0x6c, 0x6c, 0x38, 0xcc, 0x78}, + {0x00, 0x00, 0x00, 0x00, 0x7e, 0x7e, 0x7e, 0x00}, + {0x18, 0x3c, 0x7e, 0x18, 0x7e, 0x3c, 0x18, 0xff}, + {0x18, 0x3c, 0x7e, 0x18, 0x18, 0x18, 0x18, 0x00}, + {0x18, 0x18, 0x18, 0x18, 0x7e, 0x3c, 0x18, 0x00}, + {0x00, 0x18, 0x0c, 0xfe, 0x0c, 0x18, 0x00, 0x00}, + {0x00, 0x30, 0x60, 0xfe, 0x60, 0x30, 0x00, 0x00}, + {0x00, 0x00, 0xc0, 0xc0, 0xc0, 0xfe, 0x00, 0x00}, + {0x00, 0x24, 0x66, 0xff, 0x66, 0x24, 0x00, 0x00}, + {0x00, 0x18, 0x3c, 0x7e, 0xff, 0xff, 0x00, 0x00}, + {0x00, 0xff, 0xff, 0x7e, 0x3c, 0x18, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x30, 0x78, 0x78, 0x30, 0x30, 0x00, 0x30, 0x00}, + {0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x6c, 0x6c, 0xfe, 0x6c, 0xfe, 0x6c, 0x6c, 0x00}, + {0x30, 0x7c, 0xc0, 0x78, 0x0c, 0xf8, 0x30, 0x00}, + {0x00, 0xc6, 0xcc, 0x18, 0x30, 0x66, 0xc6, 0x00}, + {0x38, 0x6c, 0x38, 0x76, 0xdc, 0xcc, 0x76, 0x00}, + {0x60, 0x60, 0xc0, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x18, 0x30, 0x60, 0x60, 0x60, 0x30, 0x18, 0x00}, + {0x60, 0x30, 0x18, 0x18, 0x18, 0x30, 0x60, 0x00}, + {0x00, 0x66, 0x3c, 0xff, 0x3c, 0x66, 0x00, 0x00}, + {0x00, 0x30, 0x30, 0xfc, 0x30, 0x30, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x60}, + {0x00, 0x00, 0x00, 0xfc, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x00, 0x30, 0x30, 0x00}, + {0x06, 0x0c, 0x18, 0x30, 0x60, 0xc0, 0x80, 0x00}, + {0x7c, 0xc6, 0xce, 0xde, 0xf6, 0xe6, 0x7c, 0x00}, + {0x30, 0x70, 0x30, 0x30, 0x30, 0x30, 0xfc, 0x00}, + {0x78, 0xcc, 0x0c, 0x38, 0x60, 0xcc, 0xfc, 0x00}, + {0x78, 0xcc, 0x0c, 0x38, 0x0c, 0xcc, 0x78, 0x00}, + {0x1c, 0x3c, 0x6c, 0xcc, 0xfe, 0x0c, 0x1e, 0x00}, + {0xfc, 0xc0, 0xf8, 0x0c, 0x0c, 0xcc, 0x78, 0x00}, + {0x38, 0x60, 0xc0, 0xf8, 0xcc, 0xcc, 0x78, 0x00}, + {0xfc, 0xcc, 0x0c, 0x18, 0x30, 0x30, 0x30, 0x00}, + {0x78, 0xcc, 0xcc, 0x78, 0xcc, 0xcc, 0x78, 0x00}, + {0x78, 0xcc, 0xcc, 0x7c, 0x0c, 0x18, 0x70, 0x00}, + {0x00, 0x30, 0x30, 0x00, 0x00, 0x30, 0x30, 0x00}, + {0x00, 0x30, 0x30, 0x00, 0x00, 0x30, 0x30, 0x60}, + {0x18, 0x30, 0x60, 0xc0, 0x60, 0x30, 0x18, 0x00}, + {0x00, 0x00, 0xfc, 0x00, 0x00, 0xfc, 0x00, 0x00}, + {0x60, 0x30, 0x18, 0x0c, 0x18, 0x30, 0x60, 0x00}, + {0x78, 0xcc, 0x0c, 0x18, 0x30, 0x00, 0x30, 0x00}, + {0x7c, 0xc6, 0xde, 0xde, 0xde, 0xc0, 0x78, 0x00}, + {0x30, 0x78, 0xcc, 0xcc, 0xfc, 0xcc, 0xcc, 0x00}, + {0xfc, 0x66, 0x66, 0x7c, 0x66, 0x66, 0xfc, 0x00}, + {0x3c, 0x66, 0xc0, 0xc0, 0xc0, 0x66, 0x3c, 0x00}, + {0xf8, 0x6c, 0x66, 0x66, 0x66, 0x6c, 0xf8, 0x00}, + {0xfe, 0x62, 0x68, 0x78, 0x68, 0x62, 0xfe, 0x00}, + {0xfe, 0x62, 0x68, 0x78, 0x68, 0x60, 0xf0, 0x00}, + {0x3c, 0x66, 0xc0, 0xc0, 0xce, 0x66, 0x3e, 0x00}, + {0xcc, 0xcc, 0xcc, 0xfc, 0xcc, 0xcc, 0xcc, 0x00}, + {0x78, 0x30, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0x1e, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78, 0x00}, + {0xe6, 0x66, 0x6c, 0x78, 0x6c, 0x66, 0xe6, 0x00}, + {0xf0, 0x60, 0x60, 0x60, 0x62, 0x66, 0xfe, 0x00}, + {0xc6, 0xee, 0xfe, 0xfe, 0xd6, 0xc6, 0xc6, 0x00}, + {0xc6, 0xe6, 0xf6, 0xde, 0xce, 0xc6, 0xc6, 0x00}, + {0x38, 0x6c, 0xc6, 0xc6, 0xc6, 0x6c, 0x38, 0x00}, + {0xfc, 0x66, 0x66, 0x7c, 0x60, 0x60, 0xf0, 0x00}, + {0x78, 0xcc, 0xcc, 0xcc, 0xdc, 0x78, 0x1c, 0x00}, + {0xfc, 0x66, 0x66, 0x7c, 0x6c, 0x66, 0xe6, 0x00}, + {0x78, 0xcc, 0xe0, 0x70, 0x1c, 0xcc, 0x78, 0x00}, + {0xfc, 0xb4, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xfc, 0x00}, + {0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0x78, 0x30, 0x00}, + {0xc6, 0xc6, 0xc6, 0xd6, 0xfe, 0xee, 0xc6, 0x00}, + {0xc6, 0xc6, 0x6c, 0x38, 0x38, 0x6c, 0xc6, 0x00}, + {0xcc, 0xcc, 0xcc, 0x78, 0x30, 0x30, 0x78, 0x00}, + {0xfe, 0xc6, 0x8c, 0x18, 0x32, 0x66, 0xfe, 0x00}, + {0x78, 0x60, 0x60, 0x60, 0x60, 0x60, 0x78, 0x00}, + {0xc0, 0x60, 0x30, 0x18, 0x0c, 0x06, 0x02, 0x00}, + {0x78, 0x18, 0x18, 0x18, 0x18, 0x18, 0x78, 0x00}, + {0x10, 0x38, 0x6c, 0xc6, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff}, + {0x30, 0x30, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x76, 0x00}, + {0xe0, 0x60, 0x60, 0x7c, 0x66, 0x66, 0xdc, 0x00}, + {0x00, 0x00, 0x78, 0xcc, 0xc0, 0xcc, 0x78, 0x00}, + {0x1c, 0x0c, 0x0c, 0x7c, 0xcc, 0xcc, 0x76, 0x00}, + {0x00, 0x00, 0x78, 0xcc, 0xfc, 0xc0, 0x78, 0x00}, + {0x38, 0x6c, 0x60, 0xf0, 0x60, 0x60, 0xf0, 0x00}, + {0x00, 0x00, 0x76, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8}, + {0xe0, 0x60, 0x6c, 0x76, 0x66, 0x66, 0xe6, 0x00}, + {0x30, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0x0c, 0x00, 0x0c, 0x0c, 0x0c, 0xcc, 0xcc, 0x78}, + {0xe0, 0x60, 0x66, 0x6c, 0x78, 0x6c, 0xe6, 0x00}, + {0x70, 0x30, 0x30, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0x00, 0x00, 0xcc, 0xfe, 0xfe, 0xd6, 0xc6, 0x00}, + {0x00, 0x00, 0xf8, 0xcc, 0xcc, 0xcc, 0xcc, 0x00}, + {0x00, 0x00, 0x78, 0xcc, 0xcc, 0xcc, 0x78, 0x00}, + {0x00, 0x00, 0xdc, 0x66, 0x66, 0x7c, 0x60, 0xf0}, + {0x00, 0x00, 0x76, 0xcc, 0xcc, 0x7c, 0x0c, 0x1e}, + {0x00, 0x00, 0xdc, 0x76, 0x66, 0x60, 0xf0, 0x00}, + {0x00, 0x00, 0x7c, 0xc0, 0x78, 0x0c, 0xf8, 0x00}, + {0x10, 0x30, 0x7c, 0x30, 0x30, 0x34, 0x18, 0x00}, + {0x00, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x76, 0x00}, + {0x00, 0x00, 0xcc, 0xcc, 0xcc, 0x78, 0x30, 0x00}, + {0x00, 0x00, 0xc6, 0xd6, 0xfe, 0xfe, 0x6c, 0x00}, + {0x00, 0x00, 0xc6, 0x6c, 0x38, 0x6c, 0xc6, 0x00}, + {0x00, 0x00, 0xcc, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8}, + {0x00, 0x00, 0xfc, 0x98, 0x30, 0x64, 0xfc, 0x00}, + {0x1c, 0x30, 0x30, 0xe0, 0x30, 0x30, 0x1c, 0x00}, + {0x18, 0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x00}, + {0xe0, 0x30, 0x30, 0x1c, 0x30, 0x30, 0xe0, 0x00}, + {0x76, 0xdc, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x10, 0x38, 0x6c, 0xc6, 0xc6, 0xfe, 0x00}, + {0x78, 0xcc, 0xc0, 0xcc, 0x78, 0x18, 0x0c, 0x78}, + {0x00, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7e, 0x00}, + {0x1c, 0x00, 0x78, 0xcc, 0xfc, 0xc0, 0x78, 0x00}, + {0x7e, 0xc3, 0x3c, 0x06, 0x3e, 0x66, 0x3f, 0x00}, + {0xcc, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x7e, 0x00}, + {0xe0, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x7e, 0x00}, + {0x30, 0x30, 0x78, 0x0c, 0x7c, 0xcc, 0x7e, 0x00}, + {0x00, 0x00, 0x78, 0xc0, 0xc0, 0x78, 0x0c, 0x38}, + {0x7e, 0xc3, 0x3c, 0x66, 0x7e, 0x60, 0x3c, 0x00}, + {0xcc, 0x00, 0x78, 0xcc, 0xfc, 0xc0, 0x78, 0x00}, + {0xe0, 0x00, 0x78, 0xcc, 0xfc, 0xc0, 0x78, 0x00}, + {0xcc, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0x7c, 0xc6, 0x38, 0x18, 0x18, 0x18, 0x3c, 0x00}, + {0xe0, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0xc6, 0x38, 0x6c, 0xc6, 0xfe, 0xc6, 0xc6, 0x00}, + {0x30, 0x30, 0x00, 0x78, 0xcc, 0xfc, 0xcc, 0x00}, + {0x1c, 0x00, 0xfc, 0x60, 0x78, 0x60, 0xfc, 0x00}, + {0x00, 0x00, 0x7f, 0x0c, 0x7f, 0xcc, 0x7f, 0x00}, + {0x3e, 0x6c, 0xcc, 0xfe, 0xcc, 0xcc, 0xce, 0x00}, + {0x78, 0xcc, 0x00, 0x78, 0xcc, 0xcc, 0x78, 0x00}, + {0x00, 0xcc, 0x00, 0x78, 0xcc, 0xcc, 0x78, 0x00}, + {0x00, 0xe0, 0x00, 0x78, 0xcc, 0xcc, 0x78, 0x00}, + {0x78, 0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0x7e, 0x00}, + {0x00, 0xe0, 0x00, 0xcc, 0xcc, 0xcc, 0x7e, 0x00}, + {0x00, 0xcc, 0x00, 0xcc, 0xcc, 0x7c, 0x0c, 0xf8}, + {0xc3, 0x18, 0x3c, 0x66, 0x66, 0x3c, 0x18, 0x00}, + {0xcc, 0x00, 0xcc, 0xcc, 0xcc, 0xcc, 0x78, 0x00}, + {0x18, 0x18, 0x7e, 0xc0, 0xc0, 0x7e, 0x18, 0x18}, + {0x38, 0x6c, 0x64, 0xf0, 0x60, 0xe6, 0xfc, 0x00}, + {0xcc, 0xcc, 0x78, 0xfc, 0x30, 0xfc, 0x30, 0x30}, + {0xf8, 0xcc, 0xcc, 0xfa, 0xc6, 0xcf, 0xc6, 0xc7}, + {0x0e, 0x1b, 0x18, 0x3c, 0x18, 0x18, 0xd8, 0x70}, + {0x1c, 0x00, 0x78, 0x0c, 0x7c, 0xcc, 0x7e, 0x00}, + {0x38, 0x00, 0x70, 0x30, 0x30, 0x30, 0x78, 0x00}, + {0x00, 0x1c, 0x00, 0x78, 0xcc, 0xcc, 0x78, 0x00}, + {0x00, 0x1c, 0x00, 0xcc, 0xcc, 0xcc, 0x7e, 0x00}, + {0x00, 0xf8, 0x00, 0xf8, 0xcc, 0xcc, 0xcc, 0x00}, + {0xfc, 0x00, 0xcc, 0xec, 0xfc, 0xdc, 0xcc, 0x00}, + {0x3c, 0x6c, 0x6c, 0x3e, 0x00, 0x7e, 0x00, 0x00}, + {0x38, 0x6c, 0x6c, 0x38, 0x00, 0x7c, 0x00, 0x00}, + {0x30, 0x00, 0x30, 0x60, 0xc0, 0xcc, 0x78, 0x00}, + {0x00, 0x00, 0x00, 0xfc, 0xc0, 0xc0, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0xfc, 0x0c, 0x0c, 0x00, 0x00}, + {0xc3, 0xc6, 0xcc, 0xde, 0x33, 0x66, 0xcc, 0x0f}, + {0xc3, 0xc6, 0xcc, 0xdb, 0x37, 0x6f, 0xcf, 0x03}, + {0x18, 0x18, 0x00, 0x18, 0x18, 0x18, 0x18, 0x00}, + {0x00, 0x33, 0x66, 0xcc, 0x66, 0x33, 0x00, 0x00}, + {0x00, 0xcc, 0x66, 0x33, 0x66, 0xcc, 0x00, 0x00}, + {0x22, 0x88, 0x22, 0x88, 0x22, 0x88, 0x22, 0x88}, + {0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa}, + {0xdb, 0x77, 0xdb, 0xee, 0xdb, 0x77, 0xdb, 0xee}, + {0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x18, 0x18, 0xf8, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18}, + {0x36, 0x36, 0x36, 0x36, 0xf6, 0x36, 0x36, 0x36}, + {0x00, 0x00, 0x00, 0x00, 0xfe, 0x36, 0x36, 0x36}, + {0x00, 0x00, 0xf8, 0x18, 0xf8, 0x18, 0x18, 0x18}, + {0x36, 0x36, 0xf6, 0x06, 0xf6, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36, 0x36}, + {0x00, 0x00, 0xfe, 0x06, 0xf6, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0xf6, 0x06, 0xfe, 0x00, 0x00, 0x00}, + {0x36, 0x36, 0x36, 0x36, 0xfe, 0x00, 0x00, 0x00}, + {0x18, 0x18, 0xf8, 0x18, 0xf8, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0xf8, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x18, 0x18, 0x1f, 0x00, 0x00, 0x00}, + {0x18, 0x18, 0x18, 0x18, 0xff, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0xff, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x18, 0x18, 0x1f, 0x18, 0x18, 0x18}, + {0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00}, + {0x18, 0x18, 0x18, 0x18, 0xff, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18}, + {0x36, 0x36, 0x36, 0x36, 0x37, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0x37, 0x30, 0x3f, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x3f, 0x30, 0x37, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0xf7, 0x00, 0xff, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0xff, 0x00, 0xf7, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0x37, 0x30, 0x37, 0x36, 0x36, 0x36}, + {0x00, 0x00, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00}, + {0x36, 0x36, 0xf7, 0x00, 0xf7, 0x36, 0x36, 0x36}, + {0x18, 0x18, 0xff, 0x00, 0xff, 0x00, 0x00, 0x00}, + {0x36, 0x36, 0x36, 0x36, 0xff, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0xff, 0x00, 0xff, 0x18, 0x18, 0x18}, + {0x00, 0x00, 0x00, 0x00, 0xff, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0x36, 0x36, 0x3f, 0x00, 0x00, 0x00}, + {0x18, 0x18, 0x1f, 0x18, 0x1f, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x1f, 0x18, 0x1f, 0x18, 0x18, 0x18}, + {0x00, 0x00, 0x00, 0x00, 0x3f, 0x36, 0x36, 0x36}, + {0x36, 0x36, 0x36, 0x36, 0xff, 0x36, 0x36, 0x36}, + {0x18, 0x18, 0xff, 0x18, 0xff, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x18, 0x18, 0xf8, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x1f, 0x18, 0x18, 0x18}, + {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, + {0x00, 0x00, 0x00, 0x00, 0xff, 0xff, 0xff, 0xff}, + {0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0, 0xf0}, + {0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f}, + {0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x76, 0xdc, 0xc8, 0xdc, 0x76, 0x00}, + {0x00, 0x78, 0xcc, 0xf8, 0xcc, 0xf8, 0xc0, 0xc0}, + {0x00, 0xfc, 0xcc, 0xc0, 0xc0, 0xc0, 0xc0, 0x00}, + {0x00, 0xfe, 0x6c, 0x6c, 0x6c, 0x6c, 0x6c, 0x00}, + {0xfc, 0xcc, 0x60, 0x30, 0x60, 0xcc, 0xfc, 0x00}, + {0x00, 0x00, 0x7e, 0xd8, 0xd8, 0xd8, 0x70, 0x00}, + {0x00, 0x66, 0x66, 0x66, 0x66, 0x7c, 0x60, 0xc0}, + {0x00, 0x76, 0xdc, 0x18, 0x18, 0x18, 0x18, 0x00}, + {0xfc, 0x30, 0x78, 0xcc, 0xcc, 0x78, 0x30, 0xfc}, + {0x38, 0x6c, 0xc6, 0xfe, 0xc6, 0x6c, 0x38, 0x00}, + {0x38, 0x6c, 0xc6, 0xc6, 0x6c, 0x6c, 0xee, 0x00}, + {0x1c, 0x30, 0x18, 0x7c, 0xcc, 0xcc, 0x78, 0x00}, + {0x00, 0x00, 0x7e, 0xdb, 0xdb, 0x7e, 0x00, 0x00}, + {0x06, 0x0c, 0x7e, 0xdb, 0xdb, 0x7e, 0x60, 0xc0}, + {0x38, 0x60, 0xc0, 0xf8, 0xc0, 0x60, 0x38, 0x00}, + {0x78, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0xcc, 0x00}, + {0x00, 0xfc, 0x00, 0xfc, 0x00, 0xfc, 0x00, 0x00}, + {0x30, 0x30, 0xfc, 0x30, 0x30, 0x00, 0xfc, 0x00}, + {0x60, 0x30, 0x18, 0x30, 0x60, 0x00, 0xfc, 0x00}, + {0x18, 0x30, 0x60, 0x30, 0x18, 0x00, 0xfc, 0x00}, + {0x0e, 0x1b, 0x1b, 0x18, 0x18, 0x18, 0x18, 0x18}, + {0x18, 0x18, 0x18, 0x18, 0x18, 0xd8, 0xd8, 0x70}, + {0x30, 0x30, 0x00, 0xfc, 0x00, 0x30, 0x30, 0x00}, + {0x00, 0x76, 0xdc, 0x00, 0x76, 0xdc, 0x00, 0x00}, + {0x38, 0x6c, 0x6c, 0x38, 0x00, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x18, 0x00, 0x00, 0x00}, + {0x0f, 0x0c, 0x0c, 0x0c, 0xec, 0x6c, 0x3c, 0x1c}, + {0x78, 0x6c, 0x6c, 0x6c, 0x6c, 0x00, 0x00, 0x00}, + {0x70, 0x18, 0x30, 0x60, 0x78, 0x00, 0x00, 0x00}, + {0x00, 0x00, 0x3c, 0x3c, 0x3c, 0x3c, 0x00, 0x00}, + {0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00} +}; + +// +// Standard definition of EIA-189-A color bars. The actual color definitions +// are either in CRGB24Synthesizer or CYUVSynthesizer. +// +const COLOR g_ColorBars[] = + {WHITE, YELLOW, CYAN, GREEN, MAGENTA, RED, BLUE, BLACK}; + +const UCHAR CRGB24Synthesizer::Colors [MAX_COLOR][3] = { + {0, 0, 0}, // BLACK + {255, 255, 255}, // WHITE + {0, 255, 255}, // YELLOW + {255, 255, 0}, // CYAN + {0, 255, 0}, // GREEN + {255, 0, 255}, // MAGENTA + {0, 0, 255}, // RED + {255, 0, 0}, // BLUE + {128, 128, 128} // GREY +}; + +const UCHAR CYUVSynthesizer::Colors [MAX_COLOR][3] = { + {128, 16, 128}, // BLACK + {128, 235, 128}, // WHITE + {16, 211, 146}, // YELLOW + {166, 170, 16}, // CYAN + {54, 145, 34}, // GREEN + {202, 106, 222}, // MAGENTA + {90, 81, 240}, // RED + {240, 41, 109}, // BLUE + {128, 125, 128}, // GREY +}; + +/************************************************************************** + + LOCKED CODE + +**************************************************************************/ + +#ifdef ALLOC_PRAGMA +#pragma code_seg() +#endif // ALLOC_PRAGMA + + +void +CImageSynthesizer:: +SynthesizeBars ( + ) + +/*++ + +Routine Description: + + Synthesize EIA-189-A standard color bars onto the Image. The image + in question is the current synthesis buffer. + +Arguments: + + None + +Return Value: + + None + +--*/ + +{ + ULONG ColorCount = SIZEOF_ARRAY (g_ColorBars); + + // + // Set the default cursor... + // + GetImageLocation (0, 0); + + // + // Synthesize a single line. + // + PUCHAR ImageStart = m_Cursor; + for (ULONG x = 0; x < m_Width; x++) + PutPixel (g_ColorBars [((x * ColorCount) / m_Width)]); + + PUCHAR ImageEnd = m_Cursor; + + // + // Copy the synthesized line to all subsequent lines. + // + for (ULONG line = 1; line < m_Height; line++) { + + GetImageLocation (0, line); + + RtlCopyMemory ( + m_Cursor, + ImageStart, + ImageEnd - ImageStart + ); + } +} + +/*************************************************/ + + +void +CImageSynthesizer:: +Fill ( + IN ULONG X_TopLeft, + IN ULONG Y_TopLeft, + IN ULONG X_BottomRight, + IN ULONG Y_BottomRight, + IN COLOR Color + ) + +{ + + // + // Set the default cursor and capture the copy location. Draw a line + // of the specified color at the default location. + // + PUCHAR ImageStart = GetImageLocation (X_TopLeft, Y_TopLeft); + for (ULONG x = X_TopLeft; x <= X_BottomRight; x++) + PutPixel (Color); + + PUCHAR ImageEnd = m_Cursor; + + // + // Copy the fill line from the current location downward to the requested + // end location. + // + for (ULONG y = Y_TopLeft + 1; y <= Y_BottomRight; y++) { + + GetImageLocation (X_TopLeft, y); + + RtlCopyMemory ( + m_Cursor, + ImageStart, + ImageEnd - ImageStart + ); + + } + +} + +/*************************************************/ + + +void +CImageSynthesizer:: +OverlayText ( + _In_ ULONG LocX, + _In_ ULONG LocY, + _In_ ULONG Scaling, + _In_ LPSTR Text, + _In_ COLOR BgColor, + _In_ COLOR FgColor + ) + +/*++ + +Routine Description: + + Overlay text onto the synthesized image. Clip to fit the image + if the overlay does not fit. The image buffer used is the set + synthesis buffer. + +Arguments: + + LocX - + The X location on the image to begin the overlay. This MUST + be inside the image. POSITION_CENTER may be used to indicate + horizontal centering. + + LocY - + The Y location on the image to begin the overlay. This MUST + be inside the image. POSITION_CENTER may be used to indicate + vertical centering. + + Scaling - + Normally, the overlay is done in 8x8 font. A scaling of + 2 indicates 16x16, 3 indicates 24x24 and so forth. + + Text - + A character string containing the information to overlay + + BgColor - + The background color of the overlay window. For transparency, + indicate TRANSPARENT here. + + FgColor - + The foreground color for the text overlay. + +Return Value: + + None + +--*/ + +{ + + NT_ASSERT ((LocX <= m_Width || LocX == POSITION_CENTER) && + (LocY <= m_Height || LocY == POSITION_CENTER)); + + ULONG StrLen = 0; + CHAR* CurChar; + + // + // Determine the character length of the string. + // + for (CurChar = Text; CurChar && *CurChar; CurChar++) + StrLen++; + + // + // Determine the physical size of the string plus border. There is + // a definable NO_CHARACTER_SEPARATION. If this is defined, there will + // be no added space between font characters. Otherwise, one empty pixel + // column is added between characters. + // + #ifndef NO_CHARACTER_SEPARATION + ULONG LenX = (StrLen * (Scaling << 3)) + 1 + StrLen; + #else // NO_CHARACTER_SEPARATION + ULONG LenX = (StrLen * (Scaling << 3)) + 2; + #endif // NO_CHARACTER_SEPARATION + + ULONG LenY = 2 + (Scaling << 3); + + // + // Adjust for center overlays. + // + // NOTE: If the overlay doesn't fit into the synthesis buffer, this + // merely left aligns the overlay and clips off the right side. + // + if (LocX == POSITION_CENTER) { + if (LenX >= m_Width) { + LocX = 0; + } else { + LocX = (m_Width >> 1) - (LenX >> 1); + } + } + + if (LocY == POSITION_CENTER) { + if (LenY >= m_Height) { + LocY = 0; + } else { + LocY = (m_Height >> 1) - (LenY >> 1); + } + } + + // + // Determine the amount of space available on the synthesis buffer. + // We will clip anything that finds itself outside the synthesis buffer. + // + ULONG SpaceX = m_Width - LocX; + ULONG SpaceY = m_Height - LocY; + + // + // Set the default cursor position. + // + GetImageLocation (LocX, LocY); + + // + // Overlay a background color row. + // + if (BgColor != TRANSPARENT && SpaceY) { + for (ULONG x = 0; x < LenX && x < SpaceX; x++) { + PutPixel (BgColor); + } + } + LocY++; + if (SpaceY) SpaceY--; + + // + // Loop across each row of the image. + // + for (ULONG row = 0; row < 8 && SpaceY; row++) { + // + // Generate a line. + // + GetImageLocation (LocX, LocY++); + + PUCHAR ImageStart = m_Cursor; + + ULONG CurSpaceX = SpaceX; + if (CurSpaceX) { + PutPixel (BgColor); + CurSpaceX--; + } + + // + // Generate the row'th row of the overlay. + // + CurChar = Text; + while (CurChar && *CurChar) { + + UCHAR CharBase = g_FontData [*CurChar++][row]; + for (ULONG mask = 0x80; mask && CurSpaceX; mask >>= 1) { + for (ULONG scale = 0; scale < Scaling && CurSpaceX; scale++) { + if (CharBase & mask) { + PutPixel (FgColor); + } else { + PutPixel (BgColor); + } + CurSpaceX--; + } + } + + // + // Separate each character by one space. Account for the border + // space at the end by placing the separator after the last + // character also. + // + #ifndef NO_CHARACTER_SEPARATION + if (CurSpaceX) { + PutPixel (BgColor); + CurSpaceX--; + } + #endif // NO_CHARACTER_SEPARATION + + } + + // + // If there is no separation character defined, account for the + // border. + // + #ifdef NO_CHARACTER_SEPARATION + if (CurSpaceX) { + PutPixel (BgColor); + CurSpaceX--; + } + #endif // NO_CHARACTER_SEPARATION + + + PUCHAR ImageEnd = m_Cursor; + // + // Copy the line downward scale times. + // + for (ULONG scale = 1; scale < Scaling && SpaceY; scale++) { + GetImageLocation (LocX, LocY++); + RtlCopyMemory (m_Cursor, ImageStart, ImageEnd - ImageStart); + SpaceY--; + } + + } + + // + // Add the bottom section of the overlay. + // + GetImageLocation (LocX, LocY); + if (BgColor != TRANSPARENT && SpaceY) { + for (ULONG x = 0; x < LenX && x < SpaceX; x++) { + PutPixel (BgColor); + } + } + +} |
