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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#pragma once
// Windows Header Files:
#include <windows.h>
#include <propvarutil.h>
//#include <mfstd.h> // Must be included before <initguid.h>, or else DirectDraw GUIDs will be defined twice. See the comment in <uuids.h>.
#include <ole2.h>
#include <initguid.h>
#include <ks.h>
#include <ksmedia.h>
#include <mfapi.h>
#include <mferror.h>
#include <mfidl.h>
#include <mfreadwrite.h>
#include <nserror.h>
#include <winmeta.h>
#include <wrl.h>
#include <d3d9types.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
#if !defined(_IKsControl_)
#define _IKsControl_
interface DECLSPEC_UUID("28F54685-06FD-11D2-B27A-00A0C9223196") IKsControl;
#undef INTERFACE
#define INTERFACE IKsControl
DECLARE_INTERFACE_(IKsControl, IUnknown)
{
STDMETHOD(KsProperty)(
THIS_
IN PKSPROPERTY Property,
IN ULONG PropertyLength,
IN OUT LPVOID PropertyData,
IN ULONG DataLength,
OUT ULONG* BytesReturned
) PURE;
STDMETHOD(KsMethod)(
THIS_
IN PKSMETHOD Method,
IN ULONG MethodLength,
IN OUT LPVOID MethodData,
IN ULONG DataLength,
OUT ULONG* BytesReturned
) PURE;
STDMETHOD(KsEvent)(
THIS_
IN PKSEVENT Event OPTIONAL,
IN ULONG EventLength,
IN OUT LPVOID EventData,
IN ULONG DataLength,
OUT ULONG* BytesReturned
) PURE;
};
#endif // _IKsControl_
#include "SimpleMediaStream.h"
#include "SimpleMediaSource.h"
// Basic macros to handle HRESULT checks.
// Recommend adding implementation specific logging within the failure case.
#ifndef RETURN_IF_FAILED
#define RETURN_IF_FAILED( val ) \
hr = (val); \
if ( FAILED( hr ) ) \
{ \
return hr; \
}
#endif
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