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////////////////////////////////////////////////////////////////////////////////////////////////////
//
//   Copyright (c) 2014 Microsoft Corporation.  All Rights Reserved.
//
//   Module Name:
//      Scenarios_FastStreamInjection.cpp
//
//   Abstract:
//      This module contains functions which implements the FAST_STREAM_INJECTION scenarios.
//
//   Naming Convention:
//
//      <Scope><Object><Action><Modifier>
//      <Scope><Object><Action>
//  
//      i.e.
//
//       <Scope>
//          {
//                                         - Function is likely visible to other modules
//            Prv                          - Function is private to this module.
//          }
//       <Object>
//          {
//            ScenarioFastStreamInjection  - Function pertains to all of the Fast Stream Injection 
//                                              Scenarios
//            RPC                          - Function is and RPC entry point.
//          }
//       <Action>
//          {
//            Add                          - Function adds objects
//            Remove                       - Function removes objects
//            Invoke                       - Function implements the scenario based on parameters 
//                                              passed from the commandline interface 
//                                              (WFPSampler.exe).
//          }
//       <Modifier>
//          {
//            FwpmObjects                  - Function acts on WFP objects.
//            ScenarioFastStreamInjection  - Function pertains to all of the Fast Stream Injection
//                                              Scenarios
//          }
//
//   Private Functions:
//      PrvScenarioFastStreamInjectionAddFwpmObjects(),
//      PrvScenarioFastStreamInjectionDeleteFwpmObjects(),
//      ScenarioFastStreamInjectionAdd(),
//      ScenarioFastStreamInjectionRemove(),
//
//   Public Functions:
//      RPCInvokeScenarioFastStreamInjection(),
//
//   Author:
//      Dusty Harper      (DHarper)
//
//   Revision History:
//
//      [ Month ][Day] [Year] - [Revision]-[ Comments ]
//      May       01,   2010  -     1.0   -  Creation
//      December  13,   2013  -     1.1   -  Prune filters for enumeration and limit scenario to
//                                              only the supported layers 
//
////////////////////////////////////////////////////////////////////////////////////////////////////

#include "Framework_WFPSamplerService.h" /// .

/**
 @private_function="PrvScenarioFastStreamInjectionDeleteFwpmObjects"
 
   Purpose:  Function that disables the SCENARIO_FAST_STREAM_INJECTION scenarios.               <br>
                                                                                                <br>
   Notes:    Scenario removes the filters using specified filtering conditions at the specified 
             layer. Associated callouts are removed as well.                                    <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 PrvScenarioFastStreamInjectionDeleteFwpmObjects(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);

   UINT32                    status              = NO_ERROR;
   HANDLE                    engineHandle        = 0;
   HANDLE                    enumHandle          = 0;
   UINT32                    entryCount          = 0;
   FWPM_FILTER**             ppFilters           = 0;
   FWPM_FILTER_CONDITION*    pFilterConditions   = 0;
   UINT32                    numFilterConditions = 0;
   FWPM_FILTER_ENUM_TEMPLATE filterEnumTemplate  = {0};
   GUID                      calloutKey          = {0};

   HlprFwpmFilterConditionPrune(pFilter->filterCondition,
                                pFilter->numFilterConditions,
                                &pFilterConditions,
                                &numFilterConditions);

   calloutKey          = WFPSAMPLER_CALLOUT_FAST_STREAM_INJECTION;
   calloutKey.Data4[7] = HlprFwpmLayerGetIDByKey(&(pFilter->layerKey));                          /// Uniquely identifies the callout used

   filterEnumTemplate.providerKey         = (GUID*)&WFPSAMPLER_PROVIDER;
   filterEnumTemplate.layerKey            = pFilter->layerKey;
   filterEnumTemplate.enumType            = FWP_FILTER_ENUM_FULLY_CONTAINED;
   filterEnumTemplate.flags               = FWP_FILTER_ENUM_FLAG_INCLUDE_BOOTTIME |
                                            FWP_FILTER_ENUM_FLAG_INCLUDE_DISABLED;
   filterEnumTemplate.numFilterConditions = pFilterConditions ? numFilterConditions : pFilter->numFilterConditions;
   filterEnumTemplate.filterCondition     = pFilterConditions ? pFilterConditions : pFilter->filterCondition;
   filterEnumTemplate.actionMask          = FWP_ACTION_FLAG_CALLOUT;
   filterEnumTemplate.calloutKey          = &calloutKey;

   status = HlprFwpmEngineOpen(&engineHandle);
   HLPR_BAIL_ON_FAILURE(status);

   status = HlprFwpmFilterCreateEnumHandle(engineHandle,
                                           &filterEnumTemplate,
                                           &enumHandle);
   HLPR_BAIL_ON_FAILURE(status);

   status = HlprFwpmFilterEnum(engineHandle,
                               enumHandle,
                               0xFFFFFFFF,
                               &ppFilters,
                               &entryCount);
   HLPR_BAIL_ON_FAILURE(status);

   if(ppFilters)
   {
      for(UINT32 filterIndex = 0;
          filterIndex < entryCount;
          filterIndex++)
      {
         HlprFwpmFilterDeleteByKey(engineHandle,
                                   &(ppFilters[filterIndex]->filterKey));

         HlprFwpmCalloutDeleteByKey(engineHandle,
                                    &(ppFilters[filterIndex]->action.calloutKey));
      }

      FwpmFreeMemory((VOID**)&ppFilters);
   }

   HLPR_BAIL_LABEL:

   if(engineHandle)
   {
      if(enumHandle)
         HlprFwpmFilterDestroyEnumHandle(engineHandle,
                                         &enumHandle);

      HlprFwpmEngineClose(&engineHandle);
   }

   HLPR_DELETE_ARRAY(pFilterConditions);

   return status;
}

/**
 @private_function="PrvScenarioFastStreamInjectionAddFwpmObjects"
 
   Purpose:  Function that enables the SCENARIO_FAST_STREAM_INJECTION scenarios.                <br>
                                                                                                <br>
   Notes:    Scenario adds a filter using specified filtering conditions to the specified layer. 
             This filter is associated with WFPSampler's default sublayer and provider.  The 
             appropriate callout is then added and associated with the filter.                  <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 PrvScenarioFastStreamInjectionAddFwpmObjects(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);

   UINT32 status = NO_ERROR;

   if(pFilter->layerKey == FWPM_LAYER_STREAM_V4 ||
      pFilter->layerKey == FWPM_LAYER_STREAM_V6)
   {
      HANDLE       engineHandle = 0;
      FWPM_CALLOUT callout      = {0};
      FWPM_FILTER  filter       = {0};

      RtlCopyMemory(&filter,
                    pFilter,
                    sizeof(FWPM_FILTER));

      callout.calloutKey              = WFPSAMPLER_CALLOUT_FAST_STREAM_INJECTION;
      callout.calloutKey.Data4[7]     = HlprFwpmLayerGetIDByKey(&(filter.layerKey));                /// Uniquely identifies the callout used
      callout.displayData.name        = L"WFPSampler's Fast Stream Injection Callout";
      callout.displayData.description = L"Causes callout invocation which blindly injects data back into the stream";
      callout.providerKey             = (GUID*)&WFPSAMPLER_PROVIDER;
      callout.applicableLayer         = filter.layerKey;

      status = HlprGUIDPopulate(&(filter.filterKey));
      HLPR_BAIL_ON_FAILURE(status);

      filter.providerKey        = (GUID*)&WFPSAMPLER_PROVIDER;
      filter.weight.type        = FWP_UINT8;
      filter.weight.uint8       = 0xF;
      filter.action.type        = FWP_ACTION_CALLOUT_TERMINATING;
      filter.action.calloutKey  = callout.calloutKey;

      if(filter.flags & FWPM_FILTER_FLAG_BOOTTIME ||
         filter.flags & FWPM_FILTER_FLAG_PERSISTENT)
         callout.flags = FWPM_CALLOUT_FLAG_PERSISTENT;
    
      status = HlprFwpmEngineOpen(&engineHandle);
      HLPR_BAIL_ON_FAILURE(status);

      status = HlprFwpmTransactionBegin(engineHandle);
      HLPR_BAIL_ON_FAILURE(status);

      status = HlprFwpmCalloutAdd(engineHandle,
                                  &callout);
      HLPR_BAIL_ON_FAILURE(status);

      status = HlprFwpmFilterAdd(engineHandle,
                                 &filter);
      HLPR_BAIL_ON_FAILURE(status);

      status = HlprFwpmTransactionCommit(engineHandle);
      HLPR_BAIL_ON_FAILURE(status);

      HLPR_BAIL_LABEL:

      if(engineHandle)
      {
         if(status != NO_ERROR)
            HlprFwpmTransactionAbort(engineHandle);

         HlprFwpmEngineClose(&engineHandle);
      }
   }
   else
      status = (UINT32) FWP_E_INCOMPATIBLE_LAYER;

   return status;
}

/**
 @scenario_function="ScenarioFastStreamInjectionRemove"
 
   Purpose:  Function that removes corresponding objects for a previously added 
             SCENARIO_FAST_STREAM_INJECTION.                                                    <br>
                                                                                                <br>
   Notes:                                                                                       <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 ScenarioFastStreamInjectionRemove(_In_ const FWPM_FILTER* pFilter)
{
   ASSERT(pFilter);

   return PrvScenarioFastStreamInjectionDeleteFwpmObjects(pFilter);
}

/**
 @scenario_function="ScenarioFastStreamInjectionAdd"

   Purpose:  Scenario which will blindly reinject the classified traffic.                       <br>
                                                                                                <br>
   Notes:    Adds a filter which references one of the 
             WFPSAMPLER_CALLOUT_FAST_STREAM_INJECTION callouts for the provided layer.          <br>
                                                                                                <br>
             No data modification is made to the traffic, and checks are in place to prevent 
             infinite reinjection of the traffic.                                               <br>
                                                                                                <br>
             Ideal usage is to implement in the presence of a 3rd party firewall to see how they 
             coexist with another provider performing injection.                                <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
_Success_(return == NO_ERROR)
UINT32 ScenarioFastStreamInjectionAdd(_In_ const FWPM_FILTER* pFilter)
{

   ASSERT(pFilter);

   return PrvScenarioFastStreamInjectionAddFwpmObjects(pFilter);
}

/**
 @rpc_function="RPCInvokeScenarioFastStreamInjection"
 
   Purpose:  RPC exposed function used to dipatch the scenario routines for 
             SCENARIO_FAST_STREAM_INJECTION.                                                    <br>
                                                                                                <br>
   Notes:                                                                                       <br>
                                                                                                <br>
   MSDN_Ref:                                                                                    <br>
*/
error_status_t RPCInvokeScenarioFastStreamInjection(/* [in] */ handle_t rpcBindingHandle,
                                                    /* [in] */ WFPSAMPLER_SCENARIO scenario,
                                                    /* [in] */ FWPM_CHANGE_TYPE changeType,
                                                    /* [ref][in] */ __RPC__in const FWPM_FILTER0* pFilter)
{
   UNREFERENCED_PARAMETER(rpcBindingHandle);
   UNREFERENCED_PARAMETER(scenario);

   ASSERT(pFilter);
   ASSERT(scenario == SCENARIO_FAST_STREAM_INJECTION);
   ASSERT(changeType < FWPM_CHANGE_TYPE_MAX);

   UINT32 status = NO_ERROR;

   if(changeType == FWPM_CHANGE_ADD)
      status = ScenarioFastStreamInjectionAdd(pFilter);
   else
      status = ScenarioFastStreamInjectionRemove(pFilter);

   return status;
}