summaryrefslogtreecommitdiff
path: root/video/IndirectDisplay/IddSampleDriver/Driver.h
blob: df69b0e4973ca69378c98f92ee1001f90b76e190 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
#pragma once

#define NOMINMAX
#include <windows.h>
#include <bugcodes.h>
#include <wudfwdm.h>
#include <wdf.h>
#include <iddcx.h>

#include <dxgi1_5.h>
#include <d3d11_2.h>
#include <avrt.h>
#include <wrl.h>

#include <memory>
#include <vector>

#include "Trace.h"

namespace Microsoft
{
    namespace WRL
    {
        namespace Wrappers
        {
            // Adds a wrapper for thread handles to the existing set of WRL handle wrapper classes
            typedef HandleT<HandleTraits::HANDLENullTraits> Thread;
        }
    }
}

namespace Microsoft
{
    namespace IndirectDisp
    {
        /// <summary>
        /// Manages the creation and lifetime of a Direct3D render device.
        /// </summary>
        struct Direct3DDevice
        {
            Direct3DDevice(LUID AdapterLuid);
            Direct3DDevice();
            HRESULT Init();

            LUID AdapterLuid;
            Microsoft::WRL::ComPtr<IDXGIFactory5> DxgiFactory;
            Microsoft::WRL::ComPtr<IDXGIAdapter1> Adapter;
            Microsoft::WRL::ComPtr<ID3D11Device> Device;
            Microsoft::WRL::ComPtr<ID3D11DeviceContext> DeviceContext;
        };

        /// <summary>
        /// Manages a thread that consumes buffers from an indirect display swap-chain object.
        /// </summary>
        class SwapChainProcessor
        {
        public:
            SwapChainProcessor(IDDCX_SWAPCHAIN hSwapChain, std::shared_ptr<Direct3DDevice> Device, HANDLE NewFrameEvent);
            ~SwapChainProcessor();

        private:
            static DWORD CALLBACK RunThread(LPVOID Argument);

            void Run();
            void RunCore();

        public:
            IDDCX_SWAPCHAIN m_hSwapChain;
            std::shared_ptr<Direct3DDevice> m_Device;
            HANDLE m_hAvailableBufferEvent;
            Microsoft::WRL::Wrappers::Thread m_hThread;
            Microsoft::WRL::Wrappers::Event m_hTerminateEvent;
        };

        /// <summary>
        /// Provides a sample implementation of an indirect display driver.
        /// </summary>
        class IndirectDeviceContext
        {
        public:
            IndirectDeviceContext(_In_ WDFDEVICE WdfDevice);
            virtual ~IndirectDeviceContext();

            void InitAdapter();
            void FinishInit();

            void AssignSwapChain(IDDCX_SWAPCHAIN SwapChain, LUID RenderAdapter, HANDLE NewFrameEvent);
            void UnassignSwapChain();

        protected:

            WDFDEVICE m_WdfDevice;
            IDDCX_ADAPTER m_Adapter;
            IDDCX_MONITOR m_Monitor;

            std::unique_ptr<SwapChainProcessor> m_ProcessingThread;

        public:
            static const DISPLAYCONFIG_VIDEO_SIGNAL_INFO s_KnownMonitorModes[];
            static const BYTE s_KnownMonitorEdid[];
        };
    }
}