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#pragma once
#define NOMINMAX
#include <windows.h>
#include <bugcodes.h>
#include <wudfwdm.h>
#include <wdf.h>
#include <iddcx.h>
#include <dxgi1_5.h>
#include <d3d11_2.h>
#include <avrt.h>
#include <wrl.h>
#include <memory>
#include <vector>
#include "Trace.h"
namespace Microsoft
{
namespace WRL
{
namespace Wrappers
{
// Adds a wrapper for thread handles to the existing set of WRL handle wrapper classes
typedef HandleT<HandleTraits::HANDLENullTraits> Thread;
}
}
}
namespace Microsoft
{
namespace IndirectDisp
{
/// <summary>
/// Manages the creation and lifetime of a Direct3D render device.
/// </summary>
struct IndirectSampleMonitor
{
static constexpr size_t szEdidBlock = 128;
static constexpr size_t szModeList = 3;
const BYTE pEdidBlock[szEdidBlock];
const struct SampleMonitorMode {
DWORD Width;
DWORD Height;
DWORD VSync;
} pModeList[szModeList];
const DWORD ulPreferredModeIdx;
};
/// <summary>
/// Manages the creation and lifetime of a Direct3D render device.
/// </summary>
struct Direct3DDevice
{
Direct3DDevice(LUID AdapterLuid);
Direct3DDevice();
HRESULT Init();
LUID AdapterLuid;
Microsoft::WRL::ComPtr<IDXGIFactory5> DxgiFactory;
Microsoft::WRL::ComPtr<IDXGIAdapter1> Adapter;
Microsoft::WRL::ComPtr<ID3D11Device> Device;
Microsoft::WRL::ComPtr<ID3D11DeviceContext> DeviceContext;
};
/// <summary>
/// Manages a thread that consumes buffers from an indirect display swap-chain object.
/// </summary>
class SwapChainProcessor
{
public:
SwapChainProcessor(IDDCX_SWAPCHAIN hSwapChain, std::shared_ptr<Direct3DDevice> Device, HANDLE NewFrameEvent);
~SwapChainProcessor();
private:
static DWORD CALLBACK RunThread(LPVOID Argument);
void Run();
void RunCore();
IDDCX_SWAPCHAIN m_hSwapChain;
std::shared_ptr<Direct3DDevice> m_Device;
HANDLE m_hAvailableBufferEvent;
Microsoft::WRL::Wrappers::Thread m_hThread;
Microsoft::WRL::Wrappers::Event m_hTerminateEvent;
};
/// <summary>
/// Provides a sample implementation of an indirect display driver.
/// </summary>
class IndirectDeviceContext
{
public:
IndirectDeviceContext(_In_ WDFDEVICE WdfDevice);
virtual ~IndirectDeviceContext();
void InitAdapter();
void FinishInit(UINT ConnectorIndex);
protected:
WDFDEVICE m_WdfDevice;
IDDCX_ADAPTER m_Adapter;
};
class IndirectMonitorContext
{
public:
IndirectMonitorContext(_In_ IDDCX_MONITOR Monitor);
virtual ~IndirectMonitorContext();
void AssignSwapChain(IDDCX_SWAPCHAIN SwapChain, LUID RenderAdapter, HANDLE NewFrameEvent);
void UnassignSwapChain();
private:
IDDCX_MONITOR m_Monitor;
std::unique_ptr<SwapChainProcessor> m_ProcessingThread;
} ;
}
}
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