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authorruki <[email protected]>2020-05-30 23:34:23 +0800
committerruki <[email protected]>2020-05-30 23:34:23 +0800
commitf432fd004a28db20d312fb68dfd10734ba7a2295 (patch)
treef3b9f0f34394f76fc1b1fef143d1a752c7a45533 /xmake/rules/xcode
parentd50200be0abb94e7e627e7a25b5bab65d420eb16 (diff)
improve to show progress
Diffstat (limited to 'xmake/rules/xcode')
-rw-r--r--xmake/rules/xcode/application/build.lua8
-rw-r--r--xmake/rules/xcode/bundle/xmake.lua8
-rw-r--r--xmake/rules/xcode/framework/xmake.lua8
-rw-r--r--xmake/rules/xcode/info_plist/xmake.lua8
-rw-r--r--xmake/rules/xcode/storyboard/xmake.lua8
-rw-r--r--xmake/rules/xcode/xcassets/xmake.lua8
6 files changed, 12 insertions, 36 deletions
diff --git a/xmake/rules/xcode/application/build.lua b/xmake/rules/xcode/application/build.lua
index d46d8d985..adde11cc3 100644
--- a/xmake/rules/xcode/application/build.lua
+++ b/xmake/rules/xcode/application/build.lua
@@ -23,6 +23,7 @@ import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
import("private.tools.codesign")
+import("private.utils.progress")
-- main entry
function main (target, opt)
@@ -40,12 +41,7 @@ function main (target, opt)
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- else
- cprint("${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- end
+ progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
-- copy target file
local binarydir = contentsdir
diff --git a/xmake/rules/xcode/bundle/xmake.lua b/xmake/rules/xcode/bundle/xmake.lua
index 3fc54c783..183f6cb84 100644
--- a/xmake/rules/xcode/bundle/xmake.lua
+++ b/xmake/rules/xcode/bundle/xmake.lua
@@ -60,6 +60,7 @@ rule("xcode.bundle")
import("core.theme.theme")
import("core.project.depend")
import("private.tools.codesign")
+ import("private.utils.progress")
-- get bundle and resources directory
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
@@ -74,12 +75,7 @@ rule("xcode.bundle")
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- else
- cprint("${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- end
+ progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
-- copy target file
if is_plat("macosx") then
diff --git a/xmake/rules/xcode/framework/xmake.lua b/xmake/rules/xcode/framework/xmake.lua
index 46bbf6476..192755729 100644
--- a/xmake/rules/xcode/framework/xmake.lua
+++ b/xmake/rules/xcode/framework/xmake.lua
@@ -85,6 +85,7 @@ rule("xcode.framework")
import("core.theme.theme")
import("core.project.depend")
import("private.tools.codesign")
+ import("private.utils.progress")
-- get framework directory
local bundledir = path.absolute(target:data("xcode.bundle.rootdir"))
@@ -100,12 +101,7 @@ rule("xcode.framework")
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- else
- cprint("${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
- end
+ progress.show(opt.progress, "${color.build.target}generating.xcode.$(mode) %s", path.filename(bundledir))
-- copy target file
if not os.isdir(contentsdir) then
diff --git a/xmake/rules/xcode/info_plist/xmake.lua b/xmake/rules/xcode/info_plist/xmake.lua
index 21a514e47..5f4894824 100644
--- a/xmake/rules/xcode/info_plist/xmake.lua
+++ b/xmake/rules/xcode/info_plist/xmake.lua
@@ -31,6 +31,7 @@ rule("xcode.info_plist")
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
+ import("private.utils.process")
-- check
assert(path.filename(sourcefile) == "Info.plist", "we only support Info.plist file!")
@@ -47,12 +48,7 @@ rule("xcode.info_plist")
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.object}processing.xcode.$(mode) %s", sourcefile)
- else
- cprint("${color.build.object}processing.xcode.$(mode) %s", sourcefile)
- end
+ progress.show(opt.progress, "${color.build.object}processing.xcode.$(mode) %s", sourcefile)
-- process and generate Info.plist
local info_plist_file = path.join(target:rule("xcode.framework") and resourcesdir or contentsdir, path.filename(sourcefile))
diff --git a/xmake/rules/xcode/storyboard/xmake.lua b/xmake/rules/xcode/storyboard/xmake.lua
index fabc60082..bc9444d38 100644
--- a/xmake/rules/xcode/storyboard/xmake.lua
+++ b/xmake/rules/xcode/storyboard/xmake.lua
@@ -31,6 +31,7 @@ rule("xcode.storyboard")
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
+ import("private.utils.progress")
-- get xcode sdk directory
local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!")
@@ -50,12 +51,7 @@ rule("xcode.storyboard")
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.object}compiling.xcode.$(mode) %s", sourcefile)
- else
- cprint("${color.build.object}compiling.xcode.$(mode) %s", sourcefile)
- end
+ progress.show(opt.progress, "${color.build.object}compiling.xcode.$(mode) %s", sourcefile)
-- clear Base.lproj first
os.tryrm(base_lproj)
diff --git a/xmake/rules/xcode/xcassets/xmake.lua b/xmake/rules/xcode/xcassets/xmake.lua
index a84d3c8ff..df25794e5 100644
--- a/xmake/rules/xcode/xcassets/xmake.lua
+++ b/xmake/rules/xcode/xcassets/xmake.lua
@@ -31,6 +31,7 @@ rule("xcode.xcassets")
import("core.base.option")
import("core.theme.theme")
import("core.project.depend")
+ import("private.utils.progress")
-- get xcode sdk directory
local xcode_sdkdir = assert(get_config("xcode"), "xcode not found!")
@@ -52,12 +53,7 @@ rule("xcode.xcassets")
end
-- trace progress info
- cprintf("${color.build.progress}" .. theme.get("text.build.progress_format") .. ":${clear} ", opt.progress)
- if option.get("verbose") then
- cprint("${dim color.build.object}compiling.xcode.$(mode) %s", sourcefile)
- else
- cprint("${color.build.object}compiling.xcode.$(mode) %s", sourcefile)
- end
+ progress.show(opt.progress, "${color.build.object}compiling.xcode.$(mode) %s", sourcefile)
-- get assetcatalog_generated_info.plist
local assetcatalog_generated_info_plist = path.join(target:autogendir(), "rules", "xcode", "xcassets", "assetcatalog_generated_info.plist")