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-rw-r--r--tests/projects/c++/modules/stl_headerunit_cpp_only/.gitignore8
-rw-r--r--tests/projects/c++/modules/stl_headerunit_cpp_only/src/main.cpp9
-rw-r--r--tests/projects/c++/modules/stl_headerunit_cpp_only/test.lua1
-rw-r--r--tests/projects/c++/modules/stl_headerunit_cpp_only/xmake.lua76
4 files changed, 94 insertions, 0 deletions
diff --git a/tests/projects/c++/modules/stl_headerunit_cpp_only/.gitignore b/tests/projects/c++/modules/stl_headerunit_cpp_only/.gitignore
new file mode 100644
index 000000000..152105761
--- /dev/null
+++ b/tests/projects/c++/modules/stl_headerunit_cpp_only/.gitignore
@@ -0,0 +1,8 @@
+# Xmake cache
+.xmake/
+build/
+
+# MacOS Cache
+.DS_Store
+
+
diff --git a/tests/projects/c++/modules/stl_headerunit_cpp_only/src/main.cpp b/tests/projects/c++/modules/stl_headerunit_cpp_only/src/main.cpp
new file mode 100644
index 000000000..dc71bb4c6
--- /dev/null
+++ b/tests/projects/c++/modules/stl_headerunit_cpp_only/src/main.cpp
@@ -0,0 +1,9 @@
+import <iostream>;
+
+using namespace std;
+
+int main(int argc, char** argv)
+{
+ cout << "hello world!" << endl;
+ return 0;
+}
diff --git a/tests/projects/c++/modules/stl_headerunit_cpp_only/test.lua b/tests/projects/c++/modules/stl_headerunit_cpp_only/test.lua
new file mode 100644
index 000000000..c18e5a1d0
--- /dev/null
+++ b/tests/projects/c++/modules/stl_headerunit_cpp_only/test.lua
@@ -0,0 +1 @@
+inherit(".test_headerunits")
diff --git a/tests/projects/c++/modules/stl_headerunit_cpp_only/xmake.lua b/tests/projects/c++/modules/stl_headerunit_cpp_only/xmake.lua
new file mode 100644
index 000000000..101a95fe7
--- /dev/null
+++ b/tests/projects/c++/modules/stl_headerunit_cpp_only/xmake.lua
@@ -0,0 +1,76 @@
+add_rules("mode.debug", "mode.release")
+
+target("test")
+ set_kind("binary")
+ add_files("src/*.cpp")
+ set_languages("c++20")
+ set_policy("build.c++.modules", true)
+--
+-- If you want to known more usage about xmake, please see https://xmake.io
+--
+-- ## FAQ
+--
+-- You can enter the project directory firstly before building project.
+--
+-- $ cd projectdir
+--
+-- 1. How to build project?
+--
+-- $ xmake
+--
+-- 2. How to configure project?
+--
+-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
+--
+-- 3. Where is the build output directory?
+--
+-- The default output directory is `./build` and you can configure the output directory.
+--
+-- $ xmake f -o outputdir
+-- $ xmake
+--
+-- 4. How to run and debug target after building project?
+--
+-- $ xmake run [targetname]
+-- $ xmake run -d [targetname]
+--
+-- 5. How to install target to the system directory or other output directory?
+--
+-- $ xmake install
+-- $ xmake install -o installdir
+--
+-- 6. Add some frequently-used compilation flags in xmake.lua
+--
+-- @code
+-- -- add debug and release modes
+-- add_rules("mode.debug", "mode.release")
+--
+-- -- add macro defination
+-- add_defines("NDEBUG", "_GNU_SOURCE=1")
+--
+-- -- set warning all as error
+-- set_warnings("all", "error")
+--
+-- -- set language: c99, c++11
+-- set_languages("c99", "c++11")
+--
+-- -- set optimization: none, faster, fastest, smallest
+-- set_optimize("fastest")
+--
+-- -- add include search directories
+-- add_includedirs("/usr/include", "/usr/local/include")
+--
+-- -- add link libraries and search directories
+-- add_links("tbox")
+-- add_linkdirs("/usr/local/lib", "/usr/lib")
+--
+-- -- add system link libraries
+-- add_syslinks("z", "pthread")
+--
+-- -- add compilation and link flags
+-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
+-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
+--
+-- @endcode
+--
+