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diff --git a/xmake/core/action/action.lua b/xmake/core/action/action.lua
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+--!The Automatic Cross-platform Build Tool
+--
+-- XMake is free software; you can redistribute it and/or modify
+-- it under the terms of the GNU Lesser General Public License as published by
+-- the Free Software Foundation; either version 2.1 of the License, or
+-- (at your option) any later version.
+--
+-- XMake is distributed in the hope that it will be useful,
+-- but WITHOUT ANY WARRANTY; without even the implied warranty of
+-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+-- GNU Lesser General Public License for more details.
+--
+-- You should have received a copy of the GNU Lesser General Public License
+-- along with XMake;
+-- If not, see <a href="http://www.gnu.org/licenses/"> http://www.gnu.org/licenses/</a>
+--
+-- Copyright (C) 2009 - 2015, ruki All rights reserved.
+--
+-- @author ruki
+-- @file action.lua
+--
+
+-- define module: action
+local action = action or {}
+
+-- load modules
+local os = require("base/os")
+local path = require("base/path")
+local utils = require("base/utils")
+local global = require("base/global")
+local config = require("base/config")
+local project = require("base/project")
+local platform = require("platform/platform")
+
+-- load the given action
+function action._load(name)
+
+ -- load the given action
+ return require("action/_" .. name)
+end
+
+-- load the project file
+function action._load_project()
+
+ -- the options
+ local options = xmake._OPTIONS
+ assert(options)
+
+ -- enter the project directory
+ if not os.cd(xmake._PROJECT_DIR) then
+ -- error
+ return string.format("not found project: %s!", xmake._PROJECT_DIR)
+ end
+
+ -- check the project file
+ if not os.isfile(xmake._PROJECT_FILE) then
+ return string.format("not found the project file: %s", xmake._PROJECT_FILE)
+ end
+
+ -- init the build directory
+ if options.buildir and path.is_absolute(options.buildir) then
+ options.buildir = path.relative(options.buildir, xmake._PROJECT_DIR)
+ end
+
+ -- xmake config or marked as "reconfig"?
+ if options._ACTION == "config" or config._RECONFIG then
+
+ -- probe the current project
+ project.probe()
+
+ -- clear up the configure
+ config.clearup()
+
+ end
+
+ -- load the project
+ return project.load()
+end
+
+-- done the given action
+function action.done(name)
+
+ -- the options
+ local options = xmake._OPTIONS
+ assert(options)
+
+ -- load the given action
+ local _action = action._load(name)
+ if not _action then return false end
+
+ -- load the global configure first
+ if _action.need("global") then global.load() end
+
+ -- load the project configure
+ if _action.need("config") then
+ local errors = config.load()
+ if errors then
+ -- error
+ utils.error(errors)
+ return false
+ end
+ end
+
+ -- probe the platform
+ if _action.need("platform") and (options._ACTION == "config" or config._RECONFIG) then
+ if not platform.probe(false) then
+ return false
+ end
+ end
+
+ -- merge the default options
+ for k, v in pairs(options._DEFAULTS) do
+ if nil == options[k] then options[k] = v end
+ end
+
+ -- make the platform configure
+ if _action.need("platform") and not platform.make() then
+ utils.error("make platform configure: %s failed!", config.get("plat"))
+ return false
+ end
+
+ -- load the project file
+ if _action.need("project") then
+ local errors = action._load_project()
+ if errors then
+ -- error
+ utils.error(errors)
+ return false
+ end
+ end
+
+ -- reconfig it first if marked as "reconfig"
+ if _action.need("config") and config._RECONFIG then
+
+ -- config it
+ local _action_config = action._load("config")
+ if not _action_config or not _action_config.done() then
+ -- error
+ utils.error("reconfig failed for the changed host!")
+ return false
+ end
+ end
+
+ -- done the given action
+ return _action.done()
+end
+
+-- list the all actions
+function action.list()
+
+ -- find all action scripts
+ local list = {}
+ local files = os.match(xmake._CORE_DIR .. "/action/_*.lua")
+ if files then
+ for _, file in ipairs(files) do
+ local name = path.basename(file)
+ if name and name ~= "_build" then
+ table.insert(list, name:sub(2))
+ end
+ end
+ end
+
+ -- ok?
+ return list
+end
+
+-- get the all action menus
+function action.menu()
+
+ -- get all actions
+ local menus = {}
+ local actions = action.list()
+ for _, name in ipairs(actions) do
+
+ -- load action
+ local a = action._load(name)
+ if a and a.menu then
+ local m = a.menu()
+ if m then
+ menus[name] = m
+ end
+ end
+ end
+
+ -- ok?
+ return menus
+end
+
+-- return module: action
+return action