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-rw-r--r--xmake/modules/private/service/distributed_build/client.lua198
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diff --git a/xmake/modules/private/service/distributed_build/client.lua b/xmake/modules/private/service/distributed_build/client.lua
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+++ b/xmake/modules/private/service/distributed_build/client.lua
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+--!A cross-platform build utility based on Lua
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+-- http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+--
+-- Copyright (C) 2015-present, TBOOX Open Source Group.
+--
+-- @author ruki
+-- @file client.lua
+--
+
+-- imports
+import("core.base.bytes")
+import("core.base.base64")
+import("core.base.socket")
+import("core.base.option")
+import("core.base.scheduler")
+import("core.project.config", {alias = "project_config"})
+import("lib.detect.find_tool")
+import("private.service.config")
+import("private.service.message")
+import("private.service.client")
+import("private.service.stream", {alias = "socket_stream"})
+
+-- define module
+local distributed_build_client = distributed_build_client or client()
+local super = distributed_build_client:class()
+
+-- init client
+function distributed_build_client:init()
+ super.init(self)
+
+ -- init address
+ local address = assert(config.get("distributed_build.client.connect"), "config(distributed_build.client.connect): not found!")
+ super.address_set(self, address)
+
+ -- get project directory
+ local projectdir = os.projectdir()
+ local projectfile = os.projectfile()
+ if projectfile and os.isfile(projectfile) and projectdir then
+ self._PROJECTDIR = projectdir
+ self._WORKDIR = path.join(project_config.directory(), "distributed_build")
+ else
+ raise("we need enter a project directory with xmake.lua first!")
+ end
+
+ -- check environment
+ environment.check(false)
+end
+
+-- connect to the remote server
+function distributed_build_client:connect()
+ if self:is_connected() then
+ print("%s: has been connected!", self)
+ return
+ end
+
+ -- we need user authorization?
+ local token = config.get("distributed_build.client.token")
+ if not token and self:user() then
+
+ -- get user password
+ cprint("Please input user ${bright}%s${clear} password:", self:user())
+ io.flush()
+ local pass = (io.read() or ""):trim()
+ assert(pass ~= "", "password is empty!")
+
+ -- compute user authorization
+ token = base64.encode(self:user() .. ":" .. pass)
+ token = hash.md5(bytes(token))
+ end
+
+ -- do connect
+ local addr = self:addr()
+ local port = self:port()
+ local sock = assert(socket.connect(addr, port), "%s: server unreachable!", self)
+ local session_id = self:session_id()
+ local ok = false
+ local errors
+ print("%s: connect %s:%d ..", self, addr, port)
+ if sock then
+ local stream = socket_stream(sock)
+ if stream:send_msg(message.new_connect(session_id, {token = token})) and stream:flush() then
+ local msg = stream:recv_msg()
+ if msg then
+ vprint(msg:body())
+ if msg:success() then
+ ok = true
+ else
+ errors = msg:errors()
+ end
+ end
+ end
+ end
+ if ok then
+ print("%s: connected!", self)
+ else
+ print("%s: connect %s:%d failed, %s", self, addr, port, errors or "unknown")
+ end
+
+ -- update status
+ local status = self:status()
+ status.addr = addr
+ status.port = port
+ status.token = token
+ status.connected = ok
+ status.session_id = session_id
+ self:status_save()
+
+ -- sync files
+ if ok then
+ self:sync()
+ end
+end
+
+-- disconnect server
+function distributed_build_client:disconnect()
+ if not self:is_connected() then
+ print("%s: has been disconnected!", self)
+ return
+ end
+ local addr = self:addr()
+ local port = self:port()
+ local sock = socket.connect(addr, port)
+ local session_id = self:session_id()
+ local errors
+ local ok = false
+ print("%s: disconnect %s:%d ..", self, addr, port)
+ if sock then
+ local stream = socket_stream(sock)
+ if stream:send_msg(message.new_disconnect(session_id, {token = self:token()})) and stream:flush() then
+ local msg = stream:recv_msg()
+ if msg then
+ vprint(msg:body())
+ if msg:success() then
+ ok = true
+ else
+ errors = msg:errors()
+ end
+ end
+ end
+ else
+ -- server unreachable, but we still disconnect it.
+ wprint("%s: server unreachable!", self)
+ ok = true
+ end
+ if ok then
+ print("%s: disconnected!", self)
+ else
+ print("%s: disconnect %s:%d failed, %s", self, addr, port, errors or "unknown")
+ end
+
+ -- update status
+ local status = self:status()
+ status.token = nil
+ status.connected = not ok
+ self:status_save()
+end
+
+-- get class
+function distributed_build_client:class()
+ return distributed_build_client
+end
+
+-- is connected? we cannot depend on client:init when run action
+function is_connected()
+ -- the current process is in service? we cannot enable it
+ if os.getenv("XMAKE_IN_SERVICE") then
+ return false
+ end
+ local projectdir = os.projectdir()
+ local projectfile = os.projectfile()
+ if projectfile and os.isfile(projectfile) and projectdir then
+ local workdir = path.join(project_config.directory(), "distributed_build")
+ local statusfile = path.join(workdir, "status.txt")
+ if os.isfile(statusfile) then
+ local status = io.load(statusfile)
+ if status and status.connected then
+ return true
+ end
+ end
+ end
+end
+
+function main()
+ local instance = distributed_build_client()
+ instance:init()
+ return instance
+end