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+--!A cross-toolchain build utility based on Lua
+--
+-- Licensed under the Apache License, Version 2.0 (the "License");
+-- you may not use this file except in compliance with the License.
+-- You may obtain a copy of the License at
+--
+-- http://www.apache.org/licenses/LICENSE-2.0
+--
+-- Unless required by applicable law or agreed to in writing, software
+-- distributed under the License is distributed on an "AS IS" BASIS,
+-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+-- See the License for the specific language governing permissions and
+-- limitations under the License.
+--
+-- Copyright (C) 2015-2020, TBOOX Open Source Group.
+--
+-- @author ruki
+-- @file load.lua
+--
+
+-- imports
+import("core.base.option")
+import("core.project.config")
+import("detect.sdks.find_vstudio")
+
+-- add the given vs environment
+function _add_vsenv(toolchain, name)
+
+ -- get vcvarsall
+ local vcvarsall = config.get("__vcvarsall")
+ if not vcvarsall then
+ return
+ end
+
+ -- get vs environment for the current arch
+ local arch = toolchain:arch()
+ local vsenv = vcvarsall[arch] or {}
+
+ -- switch vstudio environment if vs_sdkver has been changed
+ local switch_vsenv = false
+ local vs = config.get("vs")
+ local vs_sdkver = config.get("vs_sdkver")
+ if vs and vs_sdkver and vsenv.WindowsSDKVersion and vs_sdkver ~= vsenv.WindowsSDKVersion then
+ switch_vsenv = true
+ end
+ if switch_vsenv then
+ -- find vstudio
+ local vstudio = find_vstudio({vcvars_ver = config.get("vs_toolset"), sdkver = vs_sdkver})
+ if vstudio then
+ vcvarsall = (vstudio[vs] or {}).vcvarsall or {}
+ vsenv = vcvarsall[arch] or {}
+ if vsenv and vsenv.path and vsenv.include and vsenv.lib then
+ config.set("__vcvarsall", vcvarsall)
+ end
+ end
+ end
+
+ -- get the pathes for the vs environment
+ local new = vsenv[name]
+ if new then
+ toolchain:add("runenvs", name:upper(), path.splitenv(new))
+ end
+end
+
+-- main entry
+function main(toolchain)
+
+ -- set toolset
+ toolchain:set("toolset", "cc", "cl.exe")
+ toolchain:set("toolset", "cxx", "cl.exe")
+ toolchain:set("toolset", "mrc", "rc.exe")
+ if toolchain:is_arch("x64") then
+ toolchain:set("toolset", "as", "ml64.exe")
+ else
+ toolchain:set("toolset", "as", "ml.exe")
+ end
+ toolchain:set("toolset", "ld", "link.exe")
+ toolchain:set("toolset", "sh", "link.exe")
+ toolchain:set("toolset", "ar", "link.exe")
+ toolchain:set("toolset", "ex", "lib.exe")
+
+ -- add vs environments
+ _add_vsenv(toolchain, "path")
+ _add_vsenv(toolchain, "lib")
+ _add_vsenv(toolchain, "include")
+ _add_vsenv(toolchain, "libpath")
+end
+