diff options
Diffstat (limited to 'xmake/toolchains/vs/load.lua')
| -rw-r--r-- | xmake/toolchains/vs/load.lua | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/xmake/toolchains/vs/load.lua b/xmake/toolchains/vs/load.lua new file mode 100644 index 000000000..855869a0b --- /dev/null +++ b/xmake/toolchains/vs/load.lua @@ -0,0 +1,90 @@ +--!A cross-toolchain build utility based on Lua +-- +-- Licensed under the Apache License, Version 2.0 (the "License"); +-- you may not use this file except in compliance with the License. +-- You may obtain a copy of the License at +-- +-- http://www.apache.org/licenses/LICENSE-2.0 +-- +-- Unless required by applicable law or agreed to in writing, software +-- distributed under the License is distributed on an "AS IS" BASIS, +-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +-- See the License for the specific language governing permissions and +-- limitations under the License. +-- +-- Copyright (C) 2015-2020, TBOOX Open Source Group. +-- +-- @author ruki +-- @file load.lua +-- + +-- imports +import("core.base.option") +import("core.project.config") +import("detect.sdks.find_vstudio") + +-- add the given vs environment +function _add_vsenv(toolchain, name) + + -- get vcvarsall + local vcvarsall = config.get("__vcvarsall") + if not vcvarsall then + return + end + + -- get arch + local arch = config.get("arch") or "" + + -- get vs environment for the current arch + local vsenv = vcvarsall[arch] or {} + + -- switch vstudio environment if vs_sdkver has been changed + local switch_vsenv = false + local vs = config.get("vs") + local vs_sdkver = config.get("vs_sdkver") + if vs and vs_sdkver and vsenv.WindowsSDKVersion and vs_sdkver ~= vsenv.WindowsSDKVersion then + switch_vsenv = true + end + if switch_vsenv then + -- find vstudio + local vstudio = find_vstudio({vcvars_ver = config.get("vs_toolset"), sdkver = vs_sdkver}) + if vstudio then + vcvarsall = (vstudio[vs] or {}).vcvarsall or {} + vsenv = vcvarsall[arch] or {} + if vsenv and vsenv.path and vsenv.include and vsenv.lib then + config.set("__vcvarsall", vcvarsall) + end + end + end + + -- get the pathes for the vs environment + local new = vsenv[name] + if new then + toolchain:add("runenvs", name:upper(), path.splitenv(new)) + end +end + +-- main entry +function main(toolchain) + + -- set toolsets + toolchain:set("toolsets", "cc", "cl.exe") + toolchain:set("toolsets", "cxx", "cl.exe") + toolchain:set("toolsets", "mrc", "rc.exe") + if is_arch("x64") then + toolchain:set("toolsets", "as", "ml64.exe") + else + toolchain:set("toolsets", "as", "ml.exe") + end + toolchain:set("toolsets", "ld", "link.exe") + toolchain:set("toolsets", "sh", "link.exe -dll") + toolchain:set("toolsets", "ar", "link.exe -lib") + toolchain:set("toolsets", "ex", "lib.exe") + + -- add vs environments + _add_vsenv(toolchain, "path") + _add_vsenv(toolchain, "lib") + _add_vsenv(toolchain, "include") + _add_vsenv(toolchain, "libpath") +end + |
