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/*!A cross-platform build utility based on Lua
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Copyright (C) 2015-present, Xmake Open Source Community.
*
* @author ruki
* @file socket_open.c
*
*/
/* //////////////////////////////////////////////////////////////////////////////////////
* trace
*/
#define TB_TRACE_MODULE_NAME "socket_open"
#define TB_TRACE_MODULE_DEBUG (0)
/* //////////////////////////////////////////////////////////////////////////////////////
* includes
*/
#include "prefix.h"
/* //////////////////////////////////////////////////////////////////////////////////////
* implementation
*/
/*
* io.socket_open(socktype, family)
*/
tb_int_t xm_io_socket_open(lua_State *lua) {
tb_assert_and_check_return_val(lua, 0);
// get socket type
tb_size_t socktype = (tb_size_t)luaL_checknumber(lua, 1);
// get address family
tb_size_t family = (tb_size_t)luaL_checknumber(lua, 2);
// map socket type
switch (socktype) {
case 2:
socktype = TB_SOCKET_TYPE_UDP;
break;
case 3:
socktype = TB_SOCKET_TYPE_ICMP;
break;
default:
socktype = TB_SOCKET_TYPE_TCP;
break;
}
// init socket
tb_socket_ref_t sock = tb_socket_init(socktype, family);
if (sock) {
xm_lua_pushpointer(lua, (tb_pointer_t)sock);
} else {
lua_pushnil(lua);
}
return 1;
}
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