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/*
See LICENSE folder for this sample’s licensing information.
Abstract:
Application entry point for all platforms
*/
#if defined(TARGET_IOS) || defined(TARGET_TVOS)
#import <UIKit/UIKit.h>
#import <TargetConditionals.h>
#import <Availability.h>
#import "AAPLAppDelegate.h"
#else
#import <Cocoa/Cocoa.h>
#endif
#if defined(TARGET_IOS) || defined(TARGET_TVOS)
int main(int argc, char * argv[]) {
#if TARGET_OS_SIMULATOR && (!defined(__IPHONE_13_0) || !defined(__TVOS_13_0))
#error No simulator support for Metal API for this SDK version. Must build for a device
#endif
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AAPLAppDelegate class]));
}
}
#elif defined(TARGET_MACOS)
int main(int argc, const char * argv[]) {
return NSApplicationMain(argc, argv);
}
#endif
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