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add_rules("mode.debug", "mode.release")
target("test")
set_kind("binary")
add_rules("utils.bin2obj", {extensions = {".bin", ".ico"}})
add_files("src/*.c")
add_files("src/data.bin", {zeroend = true})
add_files("src/xmake.ico", {zeroend = false})
add_files("src/asset.bin", {zeroend = true, transform = function (inputfile, outputfile, opt)
import("core.base.bytes")
assert(bytes and opt.target)
local data = io.readfile(inputfile, {encoding = "binary"})
io.writefile(outputfile, data:reverse(), {encoding = "binary"})
end})
-- transform can also be a lua script file (supported by the project generators)
add_files("src/asset2.bin", {zeroend = true, transform = path.join(os.projectdir(), "transform.lua")})
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