1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki, laelnasan
-- @file inputdialog.lua
--
-- imports
import("core.ui.log")
import("core.ui.rect")
import("core.ui.view")
import("core.ui.label")
import("core.ui.event")
import("core.ui.button")
import("core.ui.boxdialog")
import("core.ui.textdialog")
import("core.ui.inputdialog")
import("core.ui.application")
-- the demo application
local demo = application()
-- init demo
function demo:init()
-- init name
application.init(self, "demo")
-- init background
self:background_set("blue")
-- init main dialog
self:insert(self:dialog_main())
-- init input dialog
self:insert(self:dialog_input(), {centerx = true, centery = true})
-- init tips dialog
self:insert(self:dialog_tips(), {centerx = true, centery = true})
end
-- main dialog
function demo:dialog_main()
local dialog_main = self._DIALOG_MAIN
if not dialog_main then
dialog_main = boxdialog:new("dialog.main", rect {1, 1, self:width() - 1, self:height() - 1}, "main dialog")
dialog_main:text():text_set([[LTUI是一个基于lua的跨平台字符终端UI界面库。
此框架源于xmake中图形化菜单配置的需求,类似linux kernel的menuconf去配置编译参数,因此基于curses和lua实现了一整套跨平台的字符终端ui库。 而样式风格基本上完全参照的kconfig-frontends,当然用户也可以自己定制不同的ui风格。]])
dialog_main:button_add("tips", "< ☝ Tips >", function (v) self:view("dialog.tips"):show(true, {focused = true}) end)
dialog_main:button_add("input", "< ☺ Input >", function (v) self:view("dialog.input"):show(true, {focused = true}) end)
dialog_main:button_add("help", "< ☕Help >", function (v) self:insert(self:dialog_help()) end)
dialog_main:button_add("quit", "< ☠ Quit >", "cm_quit")
self._DIALOG_MAIN = dialog_main
end
return dialog_main
end
-- help dialog
function demo:dialog_help()
local dialog_help = self._DIALOG_HELP
if not dialog_help then
dialog_help = textdialog:new("dialog.help", rect {1, 1, self:width() - 1, self:height() - 1}, "README")
dialog_help:option_set("scrollable", true)
local helptext = nil
local file = io.open("./LICENSE.md", 'r')
if file then
helptext = file:read("*a")
file:close()
end
if helptext then
dialog_help:text():text_set(helptext)
end
dialog_help:button_add("exit", "< Exit >", function (v) self:remove(dialog_help) end)
self._DIALOG_HELP = dialog_help
end
return dialog_help
end
-- input dialog
function demo:dialog_input()
local dialog_input = self._DIALOG_INPUT
if not dialog_input then
dialog_input = inputdialog:new("dialog.input", rect {0, 0, 50, 8}):background_set(self:dialog_main():frame():background())
dialog_input:frame():background_set("cyan")
dialog_input:text():text_set("please input text:"):textattr_set("red")
dialog_input:button_add("no", "< No >", function (v) dialog_input:show(false) end)
dialog_input:button_add("yes", "< Yes >", function (v)
self:dialog_main():text():text_set(dialog_input:textedit():text())
dialog_input:show(false)
end)
dialog_input:show(false)
self._DIALOG_INPUT = dialog_input
end
return dialog_input
end
-- tips dialog
function demo:dialog_tips()
local dialog_tips = self._DIALOG_TIPS
if not dialog_tips then
dialog_tips = textdialog:new("dialog.tips", rect {0, 0, 50, 8}):background_set(self:dialog_main():frame():background())
dialog_tips:frame():background_set("cyan")
dialog_tips:text():text_set("hello ltui! (https://tboox.org)\nA cross-platform terminal ui library based on Lua"):textattr_set("red")
dialog_tips:button_add("yes", "< Yes >", function (v) dialog_tips:show(false) end)
dialog_tips:button_add("no", "< No >", function (v) dialog_tips:show(false) end)
self._DIALOG_TIPS = dialog_tips
end
return dialog_tips
end
-- on resize
function demo:on_resize()
self:dialog_main():bounds_set(rect {1, 1, self:width() - 1, self:height() - 1})
self:dialog_help():bounds_set(rect {1, 1, self:width() - 1, self:height() - 1})
self:center(self:dialog_input(), {centerx = true, centery = true})
self:center(self:dialog_tips(), {centerx = true, centery = true})
application.on_resize(self)
end
-- main entry
function main(...)
demo:run(...)
end
|