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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-2020, TBOOX Open Source Group.
--
-- @author ruki
-- @file window.lua
--
-- imports
import("core.ui.log")
import("core.ui.rect")
import("core.ui.view")
import("core.ui.label")
import("core.ui.event")
import("core.ui.window")
import("core.ui.application")
-- the demo application
local demo = application()
-- init demo
function demo:init()
-- init name
application.init(self, "demo")
-- init background
self:background_set("blue")
-- init body window
self:insert(self:body_window())
end
-- get body window
function demo:body_window()
if not self._BODY_WINDOW then
self._BODY_WINDOW = window:new("window.body", rect {1, 1, self:width() - 1, self:height() - 1}, "main window", true)
end
return self._BODY_WINDOW
end
-- on resize
function demo:on_resize()
self:body_window():bounds_set(rect {1, 1, self:width() - 1, self:height() - 1})
application.on_resize(self)
end
-- main entry
function main(...)
demo:run(...)
end
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