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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file main.lua
--
-- imports
import("core.base.option")
import("core.base.global")
import("core.base.task")
import("core.tool.toolchain")
import("core.cache.detectcache")
import("core.project.rule")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
import("core.theme.theme")
import("utils.progress")
import("build")
import("build_files")
import("cleaner")
import("check", {alias = "check_targets"})
import("private.cache.build_cache")
import("private.service.remote_build.action", {alias = "remote_build_action"})
import("private.utils.statistics")
import("private.action.utils", {alias = "action_utils"})
-- try building it
function _do_try_build(configfile, tool, trybuild, trybuild_detected, targetname)
if configfile and tool and (trybuild or utils.confirm({default = true,
description = "${bright}" .. path.filename(configfile) .. "${clear} found, try building it or you can run `${bright}xmake f --trybuild=${clear}` to set buildsystem"})) then
if not trybuild then
task.run("config", {trybuild = trybuild_detected})
end
tool.build()
return true
end
end
-- do build for the third-party buildsystem
function _try_build()
-- load config
config.load()
-- rebuild it? do clean first
local targetname = option.get("target")
if option.get("rebuild") then
task.run("clean", {target = targetname})
end
-- get the buildsystem tool
local configfile = nil
local tool = nil
local trybuild = config.get("trybuild")
local trybuild_detected = nil
if trybuild then
tool = import("private.action.trybuild." .. trybuild, {try = true, anonymous = true})
if tool then
configfile = tool.detect()
else
raise("unknown build tool: %s", trybuild)
end
return _do_try_build(configfile, tool, trybuild, trybuild_detected, targetname)
else
for _, name in ipairs({"xrepo", "autoconf", "cmake", "meson", "scons", "bazel", "msbuild", "xcodebuild", "make", "ninja", "ndkbuild"}) do
tool = import("private.action.trybuild." .. name, {anonymous = true})
configfile = tool.detect()
if configfile then
trybuild_detected = name
if _do_try_build(configfile, tool, trybuild, trybuild_detected, targetname) then
return true
end
end
end
end
end
-- do global project rules
function _do_project_rules(scriptname, opt)
for _, rulename in ipairs(project.get("target.rules")) do
local r = project.rule(rulename) or rule.rule(rulename)
if r and r:kind() == "project" then
local buildscript = r:script(scriptname)
if buildscript then
buildscript(opt)
end
end
end
end
-- do build
function _do_build(targetname, opt)
local sourcefiles = option.get("files")
if sourcefiles then
build_files(targetname, {group_pattern = opt.group_pattern, sourcefiles = sourcefiles})
else
build(targetname, {group_pattern = opt.group_pattern})
end
end
-- build targets
function build_targets(targetnames, opt)
opt = opt or {}
try
{
function ()
-- do rules before building
_do_project_rules("build_before")
-- do build
_do_build(targetnames, opt)
-- do check
check_targets(targetnames, {build = true})
-- save toolchain configs
toolchain.save()
-- save detect cache
detectcache:save()
-- dump cache stats
if option.get("diagnosis") then
build_cache.dump_stats()
end
end,
catch
{
function (errors)
-- @see https://github.com/xmake-io/xmake/issues/3401
check_targets(targetnames, {build_failure = true})
-- do rules after building
_do_project_rules("build_after", {errors = errors})
-- save toolchain configs
toolchain.save()
-- save detect cache
detectcache:save()
-- raise
if errors then
raise(errors)
elseif opt.group_pattern then
raise("build targets with group(%s) failed!", opt.group_pattern)
elseif targetnames then
targetnames = table.wrap(targetnames)
raise("build target: %s failed!", table.concat(targetnames, ", "))
else
raise("build target failed!")
end
end
}
}
-- do rules after building
_do_project_rules("build_after")
end
function main(opt)
opt = opt or {}
-- try building it using third-party buildsystem if xmake.lua not exists
if not os.isfile(project.rootfile()) and _try_build() then
return
end
-- post statistics before locking project
statistics.post()
-- do action for remote?
if remote_build_action.enabled() then
return remote_build_action()
end
-- lock the whole project
project.lock()
-- config it first
local targetname, group_pattern = action_utils.get_target_and_group()
task.run("config", {}, {disable_dump = true})
-- enter project directory
local oldir = os.cd(project.directory())
-- clean up temporary files once a day
cleaner.cleanup()
-- build targets
local build_time = os.mclock()
build_targets(targetname, {group_pattern = group_pattern})
build_time = os.mclock() - build_time
-- leave project directory
os.cd(oldir)
-- unlock the whole project
project.unlock()
-- trace
if not opt.disable_dump then
local str = ""
if build_time then
str = string.format(", spent %ss", build_time / 1000)
end
progress.show(100, "${color.success}build ok%s", str)
end
end
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