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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file main.lua
--
-- imports
import("core.base.option")
import("core.base.task")
import("core.project.config")
import("core.project.project")
import("core.platform.platform")
import("build")
import("trybuild")
import("statistics")
-- main
function main()
-- try building it using third-party buildsystem if xmake.lua not exists
if not os.isfile(project.file()) and option.get("try") then
return trybuild()
end
-- get the target name
local targetname = option.get("target")
-- config it first
task.run("config", {target = targetname})
-- enter project directory
local oldir = os.cd(project.directory())
-- post statistics
statistics.post()
-- build it
try
{
function ()
build(targetname)
end,
catch
{
function (errors)
-- failed
if errors then
raise(errors)
elseif targetname then
raise("build target: %s failed!", targetname)
else
raise("build target failed!")
end
end
}
}
-- leave project directory
os.cd(oldir)
-- trace
if option.get("rebuild") then
cprint("${bright}build ok!${clear}${ok_hand}")
end
end
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