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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file trybuild.lua
--
-- imports
import("core.base.option")
import("core.platform.environment")
import("lib.detect.find_file")
-- try building for makefile
function _build_for_makefile(buildfile)
os.vrun("make -j4")
end
-- try building for configure
function _build_for_configure(buildfile)
if not os.isfile("configure") and os.isfile("configure.ac") then
os.vrun("autoreconf --install --symlink")
end
os.vrun("./configure --prefix=%s", path.absolute("install"))
os.vrun("make -j4")
os.vrun("make install")
end
-- try building for cmakelist
function _build_for_cmakelists(buildfile)
os.mkdir("build")
os.cd("build")
if is_host("windows") and os.arch() == "x64" then
os.vrun("cmake -A x64 -DCMAKE_INSTALL_PREFIX=\"%s\" ..", path.absolute("install"))
else
os.vrun("cmake -DCMAKE_INSTALL_PREFIX=\"%s\" ..", path.absolute("install"))
end
if is_host("windows") then
local slnfile = assert(find_file("*.sln", os.curdir()), "*.sln file not found!")
os.vrun("msbuild \"%s\" -nologo -t:Rebuild -p:Configuration=Release -p:Platform=%s", slnfile, os.arch() == "x64" and "x64" or "Win32")
local projfile = os.isfile("INSTALL.vcxproj") and "INSTALL.vcxproj" or "INSTALL.vcproj"
os.vrun("msbuild \"%s\" /property:configuration=Release", projfile)
else
os.vrun("make -j4")
os.vrun("make install")
end
end
-- build for *.sln
function _build_for_sln(buildfile)
os.vrun("msbuild \"%s\" -nologo -t:Rebuild -p:Configuration=Release -p:Platform=%s", buildfile, os.arch() == "x64" and "x64" or "Win32")
end
-- build for *.xcworkspace or *.xcodeproj
function _build_for_xcode(buildfile)
os.vrun("xcodebuild clean build CODE_SIGN_IDENTITY=\"\" CODE_SIGNING_REQUIRED=NO")
end
-- the main entry
function main(targetname)
-- trace
cprint("${yellow}xmake.lua not found, try building ..")
-- enter toolchains environment
environment.enter("toolchains")
-- TODO *.vcproj, premake.lua, scons, autogen.sh, Makefile.am, ...
-- init build scripts
local buildscripts = {}
if is_host("windows") then
table.insert(buildscripts, {"*.sln", _build_for_sln})
elseif is_host("macosx") then
table.insert(buildscripts, {"*.xcworkspace", _build_for_xcode})
table.insert(buildscripts, {"*.xcodeproj", _build_for_xcode})
end
table.insert(buildscripts, {"CMakeLists.txt", _build_for_cmakelists})
table.insert(buildscripts, {"configure", _build_for_configure})
table.insert(buildscripts, {"configure.ac", _build_for_configure})
table.insert(buildscripts, {"[mM]akefile", _build_for_makefile})
-- attempt to build it
local ok = false
for _, buildscript in pairs(buildscripts) do
-- save the current directory
local oldir = os.curdir()
-- try building
ok = try
{
function ()
-- attempt to build it if file exists
local files = os.filedirs(buildscript[1])
if #files > 0 then
-- trace
print("%s found", path.filename(files[1]))
-- build it
buildscript[2](files[1])
return true
end
end,
catch
{
function (errors)
-- trace verbose info
if errors then
vprint(errors)
end
end
}
}
-- restore directory
os.cd(oldir)
-- ok?
if ok then break end
end
-- leave toolchains environment
environment.leave("toolchains")
-- trace
if ok then
cprint("${bright}build ok!${clear}${ok_hand}")
else
raise("build failed!")
end
end
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