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--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file build.lua
--
-- imports
import("core.base.option")
import("core.project.config")
import("core.sandbox.sandbox")
import("filter")
-- build for xmake file
function _build_for_xmakefile(package, buildfile)
-- init argv
local plat = config.plat()
local argv = {"f", "-c", "-p", plat, "-a", config.arch(), "-m", config.mode()}
-- verbose?
if option.get("verbose") then
table.insert(argv, "-v")
end
-- init config keys
local keys =
{
android = {"ndk", "ndk_sdkver"},
linux = {"sdk", "cross", "toolchains"},
cross = {"sdk", "cross", "toolchains"},
mingw = {"sdk", "cross", "toolchains"},
macosx = {"xcode", "xcode_sdkver"},
iphoneos = {"xcode", "xcode_sdkver"},
windows = {"vs"}
}
-- inherit some configs
for _, key in ipairs(keys[plat]) do
local val = config.get(key)
if val ~= nil then
table.insert(argv, "--" .. key .. "=" .. tostring(val))
end
end
-- configure it first
os.vrunv("xmake", argv)
-- build it
if option.get("verbose") then
os.vrun("xmake -v")
else
os.vrun("xmake")
end
end
-- build for makefile
function _build_for_makefile(package, buildfile)
-- only for host platform now
assert(os.host() == config.plat() and os.arch() == config.arch())
-- build it
os.vrun("make")
end
-- build for configure
function _build_for_configure(package, buildfile)
-- only for host platform now
assert(os.host() == config.plat() and os.arch() == config.arch())
-- make prefix directory
os.mkdir(".prefix")
-- configure it first
os.vrun("./configure --prefix=%s", path.absolute(".prefix"))
-- build it
os.vrun("make")
-- install to .prefix
os.vrun("make install")
end
-- build for cmakelist
function _build_for_cmakelists(package, buildfile)
-- only for host platform now
assert(os.host() == config.plat() and os.arch() == config.arch())
-- make makefile first
--
-- @note it will only attempt to build, so we need install cmake manually first if we want to build it successfully
--
os.vrun("cmake -DCMAKE_INSTALL_PREFIX=%s .", path.absolute(".prefix"))
-- build on windows
if os.host() == "windows" then
local slnfiles = os.files("*.sln")
if slnfiles and #slnfiles > 0 then
_build_for_sln(package, slnfiles[1])
return
end
end
-- build it
os.vrun("make")
-- install to .prefix
os.vrun("make install")
end
-- build for *.sln
function _build_for_sln(package, buildfile)
-- only for host platform now
assert(os.host() == config.plat())
-- TODO handle arch and mode
-- build it for windows
if config.plat() == "windows" then
os.vrun("msbuild %s -nologo -t:Rebuild -p:Configuration=Release", buildfile)
return
end
-- continue to attempt to build using other tools
raise()
end
-- on build the given package
function _on_build_package(package)
-- TODO *.vcproj, premake.lua, scons, autogen.sh, Makefile.am, ...
-- init build scripts
local buildscripts =
{
{"xmake.lua", _build_for_xmakefile }
, {"*.sln", _build_for_sln }
, {"CMakeLists.txt", _build_for_cmakelists }
, {"configure", _build_for_configure }
, {"[mM]akefile", _build_for_makefile }
}
-- attempt to build it
for _, buildscript in pairs(buildscripts) do
-- save the current directory
local oldir = os.curdir()
-- try building
local ok = try
{
function ()
-- attempt to build it if file exists
local files = os.files(buildscript[1])
if #files > 0 then
buildscript[2](package, files[1])
return true
end
end,
catch
{
function (errors)
-- trace verbose info
if errors then
vprint(errors)
end
end
}
}
-- restore directory
os.cd(oldir)
-- ok?
if ok then return end
end
-- failed
raise("attempt to build package %s failed!", package:fullname())
end
-- build the given package
function main(package)
-- the package scripts
local scripts =
{
package:script("build_before")
, package:script("build", _on_build_package)
, package:script("build_after")
}
-- save the current directory
local oldir = os.curdir()
-- build it
for i = 1, 3 do
local script = scripts[i]
if script ~= nil then
filter.call(script, package)
end
end
-- restore the current directory
os.cd(oldir)
end
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