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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2019, TBOOX Open Source Group.
--
-- @author ruki
-- @file _xmake_main.lua
--
-- init namespace: xmake
xmake = xmake or {}
xmake._ARGV = _ARGV
xmake._HOST = _HOST
xmake._ARCH = _ARCH
xmake._VERSION = _VERSION
xmake._VERSION_SHORT = _VERSION_SHORT
xmake._PROGRAM_DIR = _PROGRAM_DIR
xmake._PROGRAM_FILE = _PROGRAM_FILE
xmake._PROJECT_DIR = _PROJECT_DIR
xmake._PROJECT_FILE = "xmake.lua"
-- init loadfile
local _loadfile = _loadfile or loadfile
local _loadcache = {}
function loadfile(filepath)
-- get absolute path
filepath = path.absolute(filepath)
-- attempt to load script from cache first
local mtime = nil
local cache = _loadcache[filepath]
if cache and cache.script then
mtime = os.mtime(filepath)
if mtime > 0 and cache.mtime == mtime then
return cache.script, nil
end
end
-- load script from file
local script, errors = _loadfile(filepath)
if script then
_loadcache[filepath] = {script = script, mtime = mtime or os.mtime(filepath)}
end
return script, errors
end
-- init package path
package.path = xmake._PROGRAM_DIR .. "/core/?.lua;" .. package.path
-- load modules
local main = require("main")
-- the main function
function _xmake_main()
return main.entry()
end
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