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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file addons.lua
--
-- define module
local addons = addons or {}
-- load modules
local os = require("base/os")
local io = require("base/io")
local path = require("base/path")
local table = require("base/table")
local semver = require("base/semver")
local addon = require("package/addon")
-- the file which declares the addons of a project, e.g. <projectdir>/xmake-addons.lua
--
-- it's loaded before the project file, so that the addons are always installed when
-- we load the project, e.g. includes("@addon/esp32-devel/board")
--
-- e.g.
-- add_addons("esp32-devel 1.0.x")
-- add_addons("serial-tools", {optional = true})
-- add_repositories("myrepo [email protected]:me/myrepo.git")
--
function addons.filename()
return "xmake-addons.lua"
end
function addons.file(projectdir)
return path.join(projectdir or os.projectdir(), addons.filename())
end
-- the lock file of the declared addons, e.g. <projectdir>/xmake-addons.lock
--
-- @note it's independent of `xmake-requires.lock`, the addons are always locked,
-- they provide the build scripts and we should never change them silently
--
function addons.lockfile(projectdir)
return path.join(projectdir or os.projectdir(), "xmake-addons.lock")
end
-- get the format version of the addons lock file
--
-- @see xmake/core/project/project.lua, project.requireslock_version()
--
function addons.lockfile_version()
return "1.0"
end
-- get the apis of the addons file
--
-- @note it only declares which addons this project needs, the addon resources
-- are always referenced from the project file, e.g. add_rules("@addon/esp32-devel/app")
--
function addons.apis()
return {
values = {
"add_addons"
-- the repositories which provide them, e.g. add_repositories("myrepo [email protected]:me/myrepo.git")
, "add_repositories"
}
}
end
-- the interpreter of the addons file
function addons._interpreter()
local interp = addons._INTERPRETER
if interp == nil then
-- we need to load it lazily, the interpreter also depends on the addon module
local interpreter = require("base/interpreter")
interp = interpreter.new()
interp:api_define(addons.apis())
-- the sub-projects declare their addons in this file too,
-- e.g. includes("sub") -> sub/xmake-addons.lua
interp:includes_rootfilename_set(addons.filename())
-- and we cannot reference the addons here, they have not been installed yet,
-- e.g. includes("@addon/esp32-devel/board")
interp:includes_references_set(false, "please move it to the project file(xmake.lua)!")
addons._INTERPRETER = interp
end
return interp
end
-- load the declared addons of the given project directory
--
-- @return the addons information and errors, it will be nil if this project declares nothing,
-- e.g. {addons = {"esp32-devel 1.0.x"}, addons_extra = {...}}
--
function addons.load(projectdir)
local filepath = addons.file(projectdir)
if not os.isfile(filepath) then
return
end
-- enter the project directory, the include paths are relative to it,
-- e.g. includes("sub")
local oldir, errors = os.cd(path.directory(filepath))
if not oldir then
return nil, errors
end
local rootinfo
local interp = addons._interpreter()
local ok, errors = interp:load(filepath)
if ok then
rootinfo, errors = interp:make("root", true, true)
end
os.cd(oldir)
if not rootinfo then
return nil, errors
end
local addonsinfo = {addons = table.wrap(rootinfo:get("addons")),
addons_extra = rootinfo:extraconf("addons"),
repositories = table.wrap(rootinfo:get("repositories"))}
-- check the declared addons
local declared = {}
for _, requirestr in ipairs(addonsinfo.addons) do
-- this file is loaded before the addons are installed, so it cannot reference them
if requirestr:startswith("@") then
return nil, string.format("%s: cannot reference the addon resources(%s) here, please move it to the project file(xmake.lua)!",
filepath, requirestr)
end
local name = addons.requirename(requirestr)
if name == "addon" or name == "self" then
return nil, string.format("%s: the addon name(%s) is reserved by xmake for the addon references, please rename it!",
filepath, name)
end
if name == "." or name == ".." or name:find("[/\\:]") then
return nil, string.format("%s: invalid addon name(%s)!", filepath, name)
end
-- we can only install one version of an addon for a project
if declared[name] then
return nil, string.format("%s: the addon(%s) is declared twice, e.g. `%s` and `%s`, please merge them!",
filepath, name, declared[name], requirestr)
end
declared[name] = requirestr
end
return addonsinfo
end
-- split the given declaration into the name and the version range
--
-- @note the version range can contain spaces, so everything after the name belongs to it,
-- e.g. "esp32-devel 1.0.x", "esp32-devel >=1.0 <2.0", "esp32-devel master || >1.4",
-- @see xmake/modules/private/utils/package.lua
--
function addons.requirename(requirestr)
local splitinfo = requirestr:split("%s+", {limit = 2})
return splitinfo[1], splitinfo[2]
end
-- is the locked version still valid for the given declaration?
--
-- @note the declaration is authoritative, the lock only pins a version inside it,
-- so we need to resolve it again if the user has changed the declared version
--
function addons.locked_valid(requirestr, lockinfo)
if not lockinfo or not lockinfo.version then
return false
end
local _, range = addons.requirename(requirestr)
if range then
-- @note we can only compare the semantic versions, e.g. the local addons are always `latest`
return semver.is_valid(lockinfo.version) and semver.satisfies(lockinfo.version, range)
end
return true
end
-- get the locked addons, e.g. {["esp32-devel"] = {version = "1.0.3"}}
function addons.locked(projectdir)
local lockfile = addons.lockfile(projectdir)
if os.isfile(lockfile) then
local lockinfo = io.load(lockfile)
if lockinfo then
lockinfo.__meta__ = nil
return lockinfo
end
end
end
-- are all the declared addons installed already?
--
-- @note we need to check it in-process for every command which loads the project,
-- so we only check the locked versions here, the installer will resolve them again
--
function addons.satisfied(addonsinfo, projectdir)
local locked = addons.locked(projectdir)
if not locked then
return false
end
local installed = addon.addons()
for _, requirestr in ipairs(addonsinfo.addons) do
local name = addons.requirename(requirestr)
local lockinfo = locked[name]
if not addons.locked_valid(requirestr, lockinfo) then
return false
end
local addoninfo = installed[addon.dirname(name)]
if not addoninfo or addoninfo.version ~= lockinfo.version then
return false
end
end
return true
end
-- return module
return addons
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