1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
|
--!A cross-platform build utility based on Lua
--
-- Licensed to the Apache Software Foundation (ASF) under one
-- or more contributor license agreements. See the NOTICE file
-- distributed with this work for additional information
-- regarding copyright ownership. The ASF licenses this file
-- to you under the Apache License, Version 2.0 (the
-- "License"); you may not use this file except in compliance
-- with the License. You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015 - 2018, TBOOX Open Source Group.
--
-- @author ruki
-- @file template.lua
--
-- define module: template
local template = template or {}
-- load modules
local os = require("base/os")
local io = require("base/io")
local path = require("base/path")
local table = require("base/table")
local utils = require("base/utils")
local string = require("base/string")
local option = require("base/option")
local sandbox = require("sandbox/sandbox")
local project = require("project/project")
local interpreter = require("base/interpreter")
-- the interpreter
function template._interpreter()
-- the interpreter has been initialized? return it directly
if template._INTERPRETER then
return template._INTERPRETER
end
-- init interpreter
local interp = interpreter.new()
assert(interp)
-- define apis (only root scope)
interp:api_define
{
values =
{
-- set_xxx
"set_name"
, "set_description"
, "set_projectdir"
-- add_xxx
, "add_macrofiles"
}
, script =
{
-- on_xxx
"on_create"
}
, dictionary =
{
-- set_xxx
"set_macros"
-- add_xxx
, "add_macros"
}
}
-- save interpreter
template._INTERPRETER = interp
-- ok?
return interp
end
-- replace macros
function template._replace(macros, macrofiles)
-- check
assert(macros and macrofiles)
-- make all files
local files = {}
for _, macrofile in ipairs(table.wrap(macrofiles)) do
local matchfiles = os.files(macrofile)
if matchfiles then
table.join2(files, matchfiles)
end
end
-- replace all files
for _, file in ipairs(files) do
for macro, value in pairs(macros) do
io.gsub(file, "%[" .. macro .. "%]", value)
end
end
-- ok
return true
end
-- get the language list
function template.languages()
-- make list
local list = {}
-- get the language list
local languages = os.dirs(path.join(os.programdir(), "templates", "*"))
if languages then
for _, v in ipairs(languages) do
table.insert(list, path.basename(v))
end
end
-- ok?
return list
end
-- load all templates from the given language
function template.templates(language)
-- check
assert(language)
-- get interpreter
local interp = template._interpreter()
assert(interp)
-- load all templates
local templates = {}
local templatefiles = os.files(path.join(os.programdir(), "templates", language, "**", "template.lua"))
if templatefiles then
-- load template
for _, templatefile in ipairs(templatefiles) do
-- load templates
local results, errors = interp:load(templatefile, nil, true, true)
if not results then
-- trace
os.raise(errors)
end
-- save template directory
results._DIRECTORY = path.directory(templatefile)
-- insert to templates
table.insert(templates, results)
end
end
-- sort templates
table.sort(templates, function(a, b) return a.description < b.description end)
-- ok?
return templates
end
-- create project from template
function template.create(language, templateid, targetname)
-- check the language
if not language then
return false, "no language!"
end
-- check the template id
if not templateid then
return false, "no template id!"
end
-- get interpreter
local interp = template._interpreter()
assert(interp)
-- get project directory
local projectdir = path.absolute(option.get("project") or path.join(os.curdir(), targetname))
-- set filter
interp:filter():register("template", function (variable)
-- init maps
local maps =
{
targetname = targetname
, projectdir = projectdir
}
-- map it
local result = maps[variable]
if result ~= nil then
return result
end
-- ok?
return variable
end)
-- load all templates for the given language
local templates = template.templates(language)
-- get the given template module
local module = nil
if templates then
local id = tonumber(templateid)
if type(id) == "number" then
module = templates[id]
else
for _, t in ipairs(templates) do
if t.name == templateid then
module = t
break
end
end
end
end
-- load the template module
if not module then
return false, string.format("invalid template id: %s!", templateid)
end
-- enter the template directory
if not module._DIRECTORY or not os.cd(module._DIRECTORY) then
return false, string.format("not found template id: %s!", templateid)
end
-- check the template project
if not module.projectdir or not os.isdir(module.projectdir) then
return false, string.format("the template project not exists!")
end
-- ensure the project directory
if not os.isdir(projectdir) then
os.mkdir(projectdir)
end
-- copy the project files
local ok, errors = os.cp(path.join(module.projectdir, "*"), projectdir)
if not ok then
return false, errors
end
-- enter the project directory
if not os.cd(projectdir) then
return false, string.format("can not enter %s!", projectdir)
end
-- replace macros
if module.macros and module.macrofiles then
ok, errors = template._replace(module.macros, module.macrofiles)
if not ok then
return false, errors
end
end
-- create project
if module.create then
local ok, errors = sandbox.load(module.create)
if not ok then
utils.error(errors)
return false
end
end
-- append FAQ to xmake.lua
local projectfile = path.join(projectdir, "xmake.lua")
if os.isfile(projectfile) then
local file = io.open("xmake.lua", "a+")
if file then
file:print("")
file:print(template.faq())
file:close()
end
end
-- ok
return true
end
-- get FAQ
function template.faq()
return [[
--
-- FAQ
--
-- You can enter the project directory firstly before building project.
--
-- $ cd projectdir
--
-- 1. How to build project?
--
-- $ xmake
--
-- 2. How to configure project?
--
-- $ xmake f -p [macosx|linux|iphoneos ..] -a [x86_64|i386|arm64 ..] -m [debug|release]
--
-- 3. Where is the build output directory?
--
-- The default output directory is `./build` and you can configure the output directory.
--
-- $ xmake f -o outputdir
-- $ xmake
--
-- 4. How to run and debug target after building project?
--
-- $ xmake run [targetname]
-- $ xmake run -d [targetname]
--
-- 5. How to install target to the system directory or other output directory?
--
-- $ xmake install
-- $ xmake install -o installdir
--
-- 6. Add some frequently-used compilation flags in xmake.lua
--
-- @code
-- -- add macro defination
-- add_defines("NDEBUG", "_GNU_SOURCE=1")
--
-- -- set warning all as error
-- set_warnings("all", "error")
--
-- -- set language: c99, c++11
-- set_languages("c99", "cxx11")
--
-- -- set optimization: none, faster, fastest, smallest
-- set_optimize("fastest")
--
-- -- add include search directories
-- add_includedirs("/usr/include", "/usr/local/include")
--
-- -- add link libraries and search directories
-- add_links("tbox", "z", "pthread")
-- add_linkdirs("/usr/local/lib", "/usr/lib")
--
-- -- add compilation and link flags
-- add_cxflags("-stdnolib", "-fno-strict-aliasing")
-- add_ldflags("-L/usr/local/lib", "-lpthread", {force = true})
--
-- @endcode
--
-- 7. If you want to known more usage about xmake, please see http://xmake.io/#/home
--
]]
end
-- return module: template
return template
|