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--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Copyright (C) 2015-present, Xmake Open Source Community.
--
-- @author ruki
-- @file choicedialog.lua
--
-- load modules
local log = require("ui/log")
local rect = require("ui/rect")
local event = require("ui/event")
local action = require("ui/action")
local curses = require("ui/curses")
local window = require("ui/window")
local scrollbar = require("ui/scrollbar")
local choicebox = require("ui/choicebox")
local boxdialog = require("ui/boxdialog")
-- define module
local choicedialog = choicedialog or boxdialog()
-- init dialog
function choicedialog:init(name, bounds, title)
-- init window
boxdialog.init(self, name, bounds, title)
-- init text
self:text():text_set("Use the arrow keys to navigate this window or press the hotkey of the item you wish to select followed by the <SPACEBAR>. Press <?> for additional information about this")
-- init buttons
self:button_add("select", "< Select >", function (v, e)
self:choicebox():on_event(event.command {"cm_enter"})
self:quit()
end)
self:button_add("cancel", "< Cancel >", function (v, e)
self:quit()
end)
self:buttons():select(self:button("select"))
-- insert scrollbar
self:box():panel():insert(self:scrollbar_box())
-- insert choice box
self:box():panel():insert(self:choicebox())
-- disable to select to box (disable Tab switch and only response to buttons)
self:box():option_set("selectable", false)
-- on resize for panel
self:box():panel():action_add(action.ac_on_resized, function (v)
self:choicebox():bounds_set(rect:new(0, 0, v:width() - 1, v:height()))
self:scrollbar_box():bounds_set(rect:new(v:width() - 1, 0, 1, v:height()))
if self:choicebox():scrollable() then
self:scrollbar_box():show(true)
else
self:scrollbar_box():show(false)
end
end)
-- show scrollbar?
self:choicebox():action_add(action.ac_on_load, function (v)
if v:scrollable() then
self:scrollbar_box():show(true)
else
self:scrollbar_box():show(false)
end
end)
-- on scroll
self:choicebox():action_add(action.ac_on_scrolled, function (v, progress)
if self:scrollbar_box():state("visible") then
self:scrollbar_box():progress_set(progress)
end
end)
end
-- get choice box
function choicedialog:choicebox()
if not self._CHOICEBOX then
local bounds = self:box():panel():bounds()
self._CHOICEBOX = choicebox:new("choicedialog.choicebox", rect:new(0, 0, bounds:width() - 1, bounds:height()))
self._CHOICEBOX:state_set("focused", true) -- we can select and highlight selected item
end
return self._CHOICEBOX
end
-- get box scrollbar
function choicedialog:scrollbar_box()
if not self._SCROLLBAR_BOX then
local bounds = self:box():panel():bounds()
self._SCROLLBAR_BOX = scrollbar:new("choicedialog.scrollbar", rect:new(bounds:width() - 1, 0, 1, bounds:height()))
self._SCROLLBAR_BOX:show(false)
end
return self._SCROLLBAR_BOX
end
-- on event
function choicedialog:on_event(e)
-- load values first
if e.type == event.ev_idle then
if not self._LOADED then
self:action_on(action.ac_on_load)
self._LOADED = true
end
-- select value
elseif e.type == event.ev_keyboard then
if e.key_name == "Down" or e.key_name == "Up" or e.key_name == " " then
return self:choicebox():on_event(e)
end
end
return boxdialog.on_event(self, e)
end
-- return module
return choicedialog
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